Come to Valhalla: Building: Making Rooms

  1. Building Things
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Rooms are just another type of object. The basic (generic) room is $room.

@create $room named "Balder's Hall","Hall"

You now have Balder's Hall (aka Hall) with object number #81 and parent generic room (#3).

@move me to hall

Balder's Hall is inside of Balder!

drop hall

Dropped.

@move me to hall

Balder's Hall

You see nothing special.

Moved.

First, I created the room.

@create $room named "Balder's Hall","Hall"

I gave it two names. The first name is the object’s real name. The second name is an ‘alias’. An object can have many aliases. Aliases are simply other ways of refering to an object. It’s easier for people to type hall than to type Balder’s Hall.

I tried to go into the room, but Valhalla wouldn’t let me. When you create an object, you are automatically carrying that object. That means that the Hall was inside of me. Valhalla does not allow objects to be inside of the objects that are inside of them. First, I had to drop the Hall so that it was no longer ‘inside’ of me.

There’s nothing special about the Hall yet. I need to describe it.

@describe here as "The ceiling is made of huge vaulting oak beams. The walls are the hide of some great scaled lizard, and its scales glisten in the light of the flickering fire in the stone fireplace at the hall's north end.

Description set.

look

Balder's Hall

The ceiling is made of huge vaulting oak beams. The walls are the hide of some great scaled lizard, and its scales glisten in the light of the flickering fire in the stone fireplace at the hall's north end.

Let’s make another room, and make an entrance between the Hall and the new room.

@dig fireplace,fire|down,fire to Chimney

Chimney (#82) created.

Exit from Balder's Hall (#81) to Chimney (#82) via {"fireplace", "fire"} created with id #83.

Exit from Chimney (#82) to Balder's Hall (#81) via {"down", "fire"} created with id #84.

go fireplace

Chimney

You see nothing special.

go down

Balder's Hall

The ceiling is made of huge vaulting oak beams. The walls are the hide of some great scaled lizard, and its scales glisten in the light of the flickering fire in the stone fireplace at the hall's north end.

The dig command is a bit complicated. Let’s break it down:

@dig fireplace,fire|down,fire to Chimney

The syntax is:

@dig entrances|exits to room

So, in the example, @dig created a room called Chimney. It created an entrance from here (Balder’s Hall) to the Chimney, called fireplace, with alias fire. It created an exit from Chimney to here called down, with alias fire. Anyone inside Balder’s Hall can use the fireplace or fire to move between the Hall and the Chimney. From the Chimney, they can use down or fire to move to the Hall.

They all need descriptions. Since I’m currently in Balder’s Hall, the only object I can see is the fireplace entrance. I need to refer to the chimney and the down exit with their object numbers. Valhalla told me what the object numbers were when I dug them.

@describe #82 as "The stone chimney is smokey and warm, and a bit cramped for anyone of normal size. Dirty elfs skitter about as they see you coming.

Description set.

@describe fireplace as "A blazing fire from the fireplace heats the entire room. You occasionally see rodents' faces popping down from the chimney and then disappearing.

Description set.

@describe #84 as "The fire below spews smoke and ash up the chimney and past you. What in the world are you doing here?

Description set.

look fire

A blazing fire from the fireplace heats the entire room. You occasionally see rodents' faces popping down from the chimney and then disappearing.

go fireplace

Chimney

The stone chimney is smokey and warm, and a bit cramped for anyone of normal size. Dirty elfs skitter about as they see you coming.

look down

The fire below spews smoke and ash up the chimney and past you. What in the world are you doing here?

Note that, because the ‘fireplace’ is a passageway, when I ‘go fireplace’ I end up in the Chimney. Likewise, when I ‘go down’ I end up in Balder’s Hall. You never actually spend any time inside of passageways.

Hooking Your Rooms To Valhalla

When you create a room, no one else can get to it. Even you can only get to it by using the @move verb. You can’t go Balder’s Hall because there’s no entrance to Balder’s Hall. You can only create passageways between two areas that you own. So, only a wizard can hook things up to Valhalla. When you have your rooms ready for other people to use, tell a wizard. You can see if there are any wizards currently available by typing @who. Otherwise, send mail to either Balder or Thor.

You can hook up passageways between two rooms you do own, so you can create a mansion of a hundred rooms and carry it in your pocket if you want.

  1. Building Things
  2. Building