Using Your Editing Points

Remember, you can use Editing Points at any time.

What do you do with Editing Points? You use them to build your character conception over time. Editing Points can be used to increase abilities, skills, and powers. Wizards can use them to make it easier to learn magic. And it can even be used for Knowledge at opportune moments, through the use of your Discretionary Knowledge points.

When you use Editing Points or Discretionary Knowledge, you need an explanation. A Knowledge of 12 in Carpentry doesn’t spring forth unbidden. Nor does Skill 1 in Stealth. You need to explain where you learned this stuff. If you can’t explain it, you ain’t got it.

Editing Points can be used at any time. However, sometimes it takes a while for the Editing Points to take full effect. This will be most often true when editing an ability. When your character uses Editing Points to increase an ability, you should not do any calculations until the game session is over with. You can take advantage of the higher ability score when making saving throws vs. that ability, but your derived abilities will not increase until the game session is over. When you use Editing Points for a skill or a power, you will gain all benefits of the new skill level or power roll. However, if the new level/power roll indicates a change in Mass or a change in Damage Points, these changes will not take effect until the end of the game session.

You can also use Editing Points to directly affect an Action Roll. Each Editing Point gives you a bonus of 1 directly to the roll. Half of the Editing Points you use will be applied to Editing the skill for which the Action Roll was made. The other half are lost. (They still go to Experience, of course.)