Map GB: The town

  1. gb B A) Ruins*
  2. Map GB
  3. Wandering monsters in water

Wandering monsters

• 2d4 vampires: AC2, HD7 (hp 25, 31, 28, 26), 8 (hp 39, 31, 46, 45), 9 (hp 43, 35, 46, 26), At touch, D1-10+2 levels, save F7-9, C. They regenerate 3 hit points per round. Any meeting their gaze are charmed at -2 to save.

• 3d4 giant rats: AC7, HD1/2, At 1 bite, D1-3+diseases*, F1, N.

gb A Army buildings

gb A army buildings.jpg

35 feet by 100 feet, 3 stories 8 feet each. Underneath each building is a cavern, about 40 feet by 80 feet by 50 feet, with 50+d10 coffins and 40+d10 vampires.

1. Check-in room. Small desk inside, file cabinet with moth-eaten files. There is a posterboard opposite the desk.

2. Officer’s quarters. Also here will be rotted cots, desks, armor, weapons, d12 copper pieces, d6 gold pieces, d4-1 platinum pieces, and d20 electrum pieces buried in the dirt floor.

3. Storage room. Old armor, rusted, weapons, furniture.

4. Hallway.

5. Lounge/meeting room. Old furniture.

6. Mess. Tables, old food, rotted utensils.

7. Kitchen. Giant rats, old stuff.

8. Men’s quarters. Old cots, etc. d6-1 copper pieces under the floor.

The town: gb A Inns

gb A inn.jpg

2 stories, completely empty.

1. Bar. Old bottles, tables, playing cards, candles, d20 cn* each.

2. Kitchen. Giant rats, old utensils, dust.

3. Dining room. Once elegant—old rugs, wall rugs, wall candles.

4. Hallway.

5. Rooms. Old bottles, books, beds, etc. Price: (a) low, (b) mid, and (c) high.

gb A Castle

gb A castle.jpg

The moat is 7 feet deep and 5 feet across. The castle has three floors and a dungeon. The drawbridge is smashed. The guard towers are 5 stories high, 10 feet per story. There will be d4-1 skeletons, unanimated, on each floor. On the first floor of the north one is a skeleton with a sword+1, +3 vs. undead. The dungeon is empty, not even yet furnished.

First floor:

1. Hallway. Inlaid with gold and silver, old rugs used as carpeting and wall rugs.

2. Waiting rooms. Chairs, velvet, still fairly good, old pictures.*

3. Guardrooms. Old armor, tables, chairs, weapons, stairs to dungeon.

4. Reception room. Desks, files.

5. Circular stairway.

Second floor

6. Statues with plate mail, rusted, and 4 benches.

7. High officers’ rooms. In north one, under bed, is a sword +1.

King’s chambers

6. Bedroom.

7. Queen’s chamber, empty (there was never any queen).

8. Throne room. The throne is electrum and gold inlaid. Under the throne is the map of the isle of dread. There are pictures all over. The floor is imitation stone. On the throne is the king, a skeleton, in kingly raiment, wearing a ring+1, 5 feet.

  1. gb B A) Ruins*
  2. Map GB
  3. Wandering monsters in water