Map DC: Maze

  1. The town: Rikladna
  2. Map DC
  3. Small lake

Wandering monsters

There’s only one wandering “monster” within: a platoon of skeletons.

• Leader: AC1 (plate), HD2, hp 14, At two-handed sword, D1-10, save F2, C.

• 15 main fighters: AC0 (plate, shield), HD1, hp 7, 6, 7, 6, 7, 6, 4, 6, 4, 6, 7, 6, 5, 3, 8, At sword, D1-8, save F1, C.

• 4 archers: AC5 (leather), HD1, hp 4, 5, 6, 7, At bow or short sword, D1-6, save F1, C. The archers have 5 arrows each.

Description

The walls of the maze cannot be climbed, and a grappling hook would slide.

Upon entering the surface of the maze, one of two red dragons will come in 2-24 rounds: AC-1, HD10, 12, hp 48, 72, At 2 claws/1 bite, D1-8/1-8/4-32 or fire (hp), save F10, F12, C.

The first dragon has the spells charm person, sleep (2), ESP, invisibility, mirror image, hold person, protection from normal missiles, and haste. It also has a scroll of protection from normal missiles, and a scroll of wall of fire.

The second dragon has the spells charm person, sleep, detect magic, web, phantasmal force, detect invisible, dispel magic, and hold person (2). It also has a scroll of wizard eye.

While in the maze, the party will periodically hear a low moaning, a shrill whine, a faint thumping, or a faint shuffling coming from the walls.

Every 600 feet, one person may be polymorphed if he doesn’t save vs. spells. They will be completely, except for thinking, changed. All equipment that will not fit their new form will disappear, to return 2-12 turns later when the person returns to normal. Creatures:

1. white ape

2. tiger beetle

3. boar, wild

4. carrion crawler

5. doppleganger

6. white dragon (talks, 3 spells)

7. centaur

8. cockatrice

9. ferret, giant

10. gargoyle

11. gray ooze

12. harpy

13. elephant

14. horned chameleon

15. pegasus

16. black widow

17. troglodyte

18. unicorn

19. rakasta (no iron claws)

20. weasel, giant

At the center of the spiral is a 14th level neutral magic user. He will probably let them go in exchange for something embarrassing*: AC8 (6 hand-to-hand), MU14, hp 29, At dagger or wand of paralysis or spell, D1-4 or effect, N. He wears a ring+1 and a displacer cloak, so saves get +1 and spell/wand/stone an extra +2, and hand-to-hand attacks are at a -2 to hit. He also has a helm of fire resistance, a potion of healing, a scroll of protection from elementals, a wand of paralysis (7 charges), and a wand of metal detection. His spells are: ventriloquism, charm person, shield, floating disc, detect invisible, invisibility, mirror image, phantasmal force, fly, hold person, clairvoyance, lightning bolt, polymorph others, remove curse, dimension door, confusion, teleport, transmute rock to mud, feeblemind, control weather, geas, and reincarnation. He is also protected by the two dragons.

Maze: Locations

1. Vault #1. 50 copper pieces, 10,369 silver pieces, 1,055 electrum pieces, 2,021 gold pieces, 61 platinum pieces, sword+1, spell scroll of infravision and charm monster, 4 peridots (200 gold pieces), 6 marine stones (100 gold pieces). The tunnel opening is 3 feet by 3 feet but opens to a 5 foot by 5 foot by seven foot area.

2. Vault #2. 60 copper pieces, 14,055 silver pieces, 993 electrum pieces, 2,021 gold pieces, 49 platinum pieces, sword+1 +3 vs. enchanted monsters, bag of devouring, 2 rubies (150 gold pieces), 1 diamond ring (200 gold pieces).

3. Dragon lair. The two dragons live here. Their treasure is 1,101 copper pieces, 14,164 silver pieces, 39,022 electrum pieces, 300 gold pieces, and 25 platinum pieces. In the chest (600 coins) is a potion of healing, a ring of invisibility, a sword -1 cursed, a sword +1 +3 vs. enchanted creatures, a ring of sailing knowledge, and a sword+1 casts light on command.

  1. The town: Rikladna
  2. Map DC
  3. Small lake