The Isle of Mordol: Map DC: Hadgkol, dwarf stronghold

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dca† A Dwarven army

dca a (army).jpg

The halls are 10 feet by 10 feet. The breakdown of the army is:

Level Commands Total
Lord 8 superheroes 8 superheroes
Superhero 2 myrmidons 16 myrmidons
Myrmidon 11 swordmasters 176 swordmasters

1. Guard room. Same as other bunkers in looks, except the leader is a champion: AC3 (chain mail, shield), D7, hp 22, At war hammer+1 at +1, D3-8, LG; and 4 heroes: AC3 (chain mail and shield), D4, hp 30, 23, 31, 18, At sword+1 at +1 (three of them) or war hammer at +2 (one of them), D4-11 or 3-8, LG. The second hero has a short bow with 12 normal arrows and 6 +2 arrows, and he shoots at +1 ‘to hit’. The fourth hero has a horn of blasting, which does 2-12 points to any in the cone 100 feet long and 20 feet wide at the end. Everyone in the cone must also save vs. spells or be deafened for one turn. It can only be used once per turn.

2. Mess hall. If it is morning, noon, or evening, there will be 100 unarmed dwarves eating.

3. Kitchen.

4. Officer’s barracks. 8 superheroes (see sheet) quarter here. Their bunks are on the south wall. Each has a desk at the north, opposite their bed. In the top drawer will be papers; in the middle drawer personal effects, and in the bottom drawer 1-100 gold pieces, 1-20 silver pieces, and 2-40 electrum pieces.

5. Bunkers. Each room has 12 bunks (6 per side). The west bed, to the north, is the myrmidon leader’s. The others are his men—sword masters. The beds have 3 feet of space under them for personal effects. The myrmidon will have d20 of each coin. The men will have 2d8. Rooms are 30 feet by 10 feet. D4 of the d12 dwarves will be armed. During mealtimes, the numbers are halved. Myrmidons and swordmasters use chain and shield, and war hammers. 3 of the swordmasters use leather armor, bow, and short swords.

6. Officer’s mess. At meal times, there will be 9-d4 superheroes and 17-d8 myrmidons here.

7. Entrance guard room. One champion: AC2 (chain mail and shield+2), D7, hp 54, At sword+1 cast light, D2-9, LG; and two swashbucklers: AC3 (chain mail and shield), D3, hp 35, At war hammer+2, D2-8, LG; AC 4 (chain mail, shield, and dexterity), D3, hp 27, At war hammer+1 at +3-1 (ring of blindness and hearing), D5-10, LG. The first swashbuckler has a ring of control human. There are also four warriors here: AC3 (chain mail and shield), D1, hp 5, 7, 9, 9, At war hammer, D1-6, LG; the third warrior uses a mace+1 so does 2-7 points damage. A fifth warrior will run to warn the others if it looks as though the guards will lose: AC7 (leather), D1, hp 9, At sword, D1-8, LG. Each of the 4 warriors has a short bow and 12 arrows.

dca B Dwarven living area

dca a (living area).jpg

1. Ball room. 16 gold candle holders (25 gold pieces).

2. Lord’s room. In the closet is 500 gold pieces, 30 copper pieces, 25 silver pieces, and 100 electrum pieces.

3. Kitchen.

4. Pantry.

5. Treasure room. 10,087 gold pieces.

6. “Gossip” room. 4d4+4 females here.*

7. Public rooms. About 15 females, 5 young.

8. Private rooms. One male, one female, and kids (50%).

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