Dungeon Barkon, second level

  1. Dungeon Barkon, first level
  2. Castle Barkon
  3. Tunnels below Barkon
Dungeon Second Level.jpg

Wandering monsters

1-3 Trolls (1-8, room 3)
4-5 Gorgon (1-2, room 9)
6-7 Spectre (1, room 11)
8-9 Owl bear (1-2, room 13)
10-12 Hellhound (1-4, room 14)
13-14 Rust Monster (1-2, room 15)
15 Black pudding (1, room 16)
16-17 Giant Scorpion (1, room 17)
18-20 Displacer beast (1-3, room 20)

Description

1. Seventy skeletons chained to the wall: AC7, HD1, D1-6, save F1, C. They will attack one all are freed or it is obvious no more will be freed. Once all are dead, the treasure will appear in the northwest corner: a staff of wizardry (24 charges), a staff of healing, a sword+2 charm person (only can be used by fighter), a war hammer+3 (returns to dwarves), a ring of true invisibility, and a ring of pick pockets.

2. Empty, except for rusty chains.

3. Eight trolls are here 75% of the time: AC4, HD6+3, hp 30, 30, 39, 33, 32, 28, 27, 19, D1-6/1-6/1-10, save F6, regenerate 3 points per round, C. Their treasure is a ruby earring set (25 gold pieces), a pearl necklace (13 pearls,100 gold pieces), two garnets-set-in-gold lockets (100 gold pieces), a chrysolite gem (10 gold pieces), a silver ball earring set (50 gold pieces), and an emerald bracelet inlaid with coral (500 gold pieces).

4. The treasure chest here contains a Pandora’s Box, with the following curses: (1) -2 ton ‘to hit’ rolls; (2) -4 on ‘to hit’ rolls; (3) most powerful magic item disappears; (4) 100-1,200 gold pieces of non-magic goes; (5) reroll a characteristic (1d6); (6) all saves are made at -3; (7) cannot sleep at night; (8) penalty of 3 on AC; (9) the next time he is in a fight with a monster of equal or greater hit dice, he will be paralyzed for 1-4 rounds, when melee starts; (10) largest carrying thing becomes one of devouring; (11) most-used weapon will be cursed, -2; (12) armor or clothing is cursed, -3. The treasure is 750 gold pieces, 500 silver pieces, 30 platinum pieces a nephrite gem (10 gold pieces), an agate (10 gold pieces), a pure gold nugget (40 gold pieces), an onyx gem (100 gold pieces), a ruby (100 gold pieces), a diamond (500 gold pieces), and a ring of regeneration.

5. Empty, except for chains.

6. There is a giant blade which will swing down, as a 7HD monster with +4*. There is a brick at the entrance (as a secret door), which, when pushed, locks the blade for 1/2 turn.

7. Empty, except for a barrel of 60 rusted, no-good quarrels.

8. Empty.

9. Two gorgons are here 95% of the time: AC2, HD8, hp 32, 37, D2-12 or petrification, save F8, C. They have 80 platinum pieces.

10. Upon entering, it will seem as if no way out to sight, but feeling will discover doors.

11. A spectre is here 80% of the time: AC2, HD6, hp 19, D1-8+2 levels, save F6, C. It has 600 gold pieces in the southwest.

12. Time in here passes 60 times as fast as outside (1 round inside is 1 turn outside), but it will be unnoticed unless something is outside to indicate it.

13. Two owl bears are here 75% of the time: AC5, hD5, hp 32, 23, D1-8/1-8/1-8, save F3, N. They have a 6-inch sapphire (1,000 gold pieces).

14. Four hellhounds roam this area 95% of the time: AC4, HD4, 6, 3, 4, hp 21, 27, 13, 19, D1-6 or 1-6 times HD, save F4, F6, F3, F4, C. Light only does 1/4 as normal.

15. Two rust monsters are here 85% of the time: AC2, HD5, hp 24, 22, D rust, save F3, N.

16. A Black Pudding is here 87% of the time: AC6, HD10, hp 39, D3-24, save F5, N. It is on the ceiling. In the southeast is a rock ‘box’. It can only be opened by one person with strength 18, two with strength 32, or three with strength 42. Inside is 300 platinum pieces and 300 gold pieces.

17. A giant scorpion is here 80% of the time: AC2, HD4, hp 22, D1-10/1-10/1-4+poison, save F2, C.

18. Upon opening the door, six darts will come out, at +1 and as 5 HD.

19. Four adventurers. See sheet.

20. Three displacer beasts are here 80% of the time: AC4, HD6, hp 30, 32, 32, D2-8/2-8, save F6, N.

21. 2,000 silver pieces, 3,000 gold pieces.

22. Persons in this room will take 1-4 points of damage. To enter, look, and take the bag, it will take at least 5 rounds. The bag contains a lot of things that confer special abilities: a copper ring (cures 10 hit points per day), a vial with a black liquid (control animals once per week), a small statuette of a girl (+2 on saves, rock), an iron bar (allows user to speak any human tongue), two wooden sticks (as iron bar), a box of dirt (delusion: user believes their prime requisite is 18), a copper medallion with a lead chain (50 coins, +1 on random ability score), a sword+1, and a mirror (3 inches by 4 inches, it cures one disease per week).

23. Upon entering this room, a poison fog envelopes them for 2 rounds.

24. Treasure chest: a poison tip on the lock. When opened, there is a 4 in 6 chance of being hit by a poison dart. It contains 2,000 gold pieces and 30 platinum pieces.

25. Treasure chest: upon opening the character must save vs. dexterity at -3 or it hits their armor, acting as a rust monster. It contains jade (100 gold pieces) pink coral (50 gold pieces), an agate (10 gold pieces), an onyx (100 gold pieces), a peridot (100 gold pieces), and a chrysolite (10 gold pieces).

26. A one-foot diameter beam of pure energy is moving north to south from the walls. Anything stuck in it will be destroyed.

27. There is a statue, rubbery, of a gargoyle in here. If a person tries to hit it, he will take the damage. Behind it is 7,000 silver pieces and 500 gold pieces. Under the silver pieces is a belt of constitution, a chalcedony (5 gold pieces), two onyx (50 gold pieces), a turquoise (25 gold pieces), an emerald (150 gold pieces), two chrysolites (10 gold pieces), a nephrite (40 gold pieces), a topaz (50 gold pieces), an emerald (150 gold pieces), a turquoise (25 gold pieces), a topaz (50 gold pieces), a ruby (200 gold pieces), three beryl (50 gold pieces), a sapphire (150 gold pieces), and a zircon (15 gold pieces).

28. In here is rusted torture equipment.

29. Same as room 28, except that a glowing dagger is on the floor to the east. Upon being disturbed, it will attack, disappearing once everyone has been hit. AC-10, HD5, hp 40, At 2 at +7, D3-6, save F14+1, C.

30. A low moaning can be heard in here.

  1. Dungeon Barkon, first level
  2. Castle Barkon
  3. Tunnels below Barkon