Witch Mountain: Notes: Savta and Kartel

  1. Dungeon Master’s Notes
  2. Notes

Savta and Kartel: Savta

Savta was founded in the Last Hills on the land path between Corunglain, Akesoli and Akorros, the second three largest cities in the Republic of Darokin. Placed just on the edge of the Broken Lands and the Land of Glantri, Savta is pretty much surrounded in the north by monsters, and only the Republic Patrol holds in the largest monsters.

Savta itself is fairly small: 400-600 permanent residents, but it is frequented often by travelers, adventurers, and merchants attempting to make Akorros or Akesoli, and even very rarely the Atruaghin Clans, on foot. It is also the stopping over spot for travelers from the Land of Glantri.

The town is governed by a mayor and 3 councilmen: an official of the nearby fortress, a merchant, and any traveller who can be picked up off the streets.*

There are 3 inns/taverns in Savta, and one tavern. The simple tavern is most frequented by townspeoples, and while the food is not superb, it is well-priced. The others cater to the travelers, and generally charge a bit more than normal.

Savta and Kartel: Kartel

Kartel is larger than Savta (about 800-900 people), for it can support a larger number of permanent residents. It has many inns, stores, etc. The magic-user guild has a spot here, which it does not in Savta.

Wilderness.jpg
  1. Dungeon Master’s Notes
  2. Notes