Negative Space: Gods & Monsters
- Adventure Guidebooks
- Present the fantastic!
- Arcane Lore
- Lists of spells, skills, psychic powers, and specialties.
- Biblyon Broadsides
- Gods & Monsters news and old-school gaming notes.
- The Broken Road
- In its heyday, the road was powered by divinity and technology merged. This is especially true within the underground station deep in the mountain. After the fall, some turned to magic; others turned to hatred and directed their hatred towards the new magic users.
- Divine Lore
- Lists of divine spirits and gods.
- Encounter Guide
- A full panoply of creatures from Borogoves to Revenants and more.
- Free Shipping
- Lulu.com, the printer I’m using, now has free shipping for all orders over $25.
- Gods & Monsters
- Explore!
- Gods & Monsters reference sheets
- Character reference sheets, map grids, and rule summaries.
- Gods & Monsters Rules
- All rules on creating characters and playing the game. This is what you’ll be using most as both player and adventure guide.
- Hamokera
- “A city on a hill cannot be concealed.”
- Helter Skelter
- In the city of sin is a gambling house that was when the world began. In a lost alley is a door behind a door and within it a deck of cards and fortune’s wheel. Upon the deck are forgotten gods; upon the wheel the world rests.
- The House of Lisport
- A brutal family murder left Lisport Manor empty and the town of Lisport undefended in the great war. Today the last holding of the Earl of Lisport is Lisport House, an inn in the bustling and dangerous gambling town of Fork.
- Illustrious Castle
- The Order of Illustration once guarded remote Biblyon. Today, Illustrious Castle is deserted, long-since looted of anything valuable. For second to third level characters.
- The Lord will hear you not
- I’ve just put up a new version of the Highland guidebook, with all-new maps. The new maps are Inkscape svg files, just filled with nutritious layers.
- Lost Castle of the Astronomers
- This dungeon crawl is suitable for three to six characters of first to third level. This is the basic adventure that Charlotte, Gralen, Sam, and Will went through in The Order of the Astronomers.
- The Magic Garden
- Streets that never existed, enticing late-night walkers with its gaudy delights, disappearing in the morning as if it never existed. Ghost houses on mist-covered hills. Ships from unknown lands docking at midnight and disappearing by dawn. Caverns opening up off the sewers of the city, leading to strange lands, adventure, and treasure, and disappearing when anyone tries to return to them. Where do these magical places come from? Where do they go?
- The Misty Palace
- A comet falls far from civilization.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Order of the Astronomers
- Follow the adventures of Sam Stevens, Gralen Noslen, Will Stratford, and Charlotte Kordé as they delve into the abandoned castle of the Order of the Astronomers. Start here if you’re new to the game or to role-playing games in general.
- Pocket Gods & Monsters
- Quick access to common tables from the Gods & Monsters rulebook. This is an HTML 5 web app, so it should work on any iPhone, iPod Touch, or iPad. It’s set up as an off-line app, so you should be able to bookmark it and then use it on your laptop or mobile device even when you don’t have network access.
- Road map to 2005 Gods & Monsters
- What is in the plans for the next edition of Gods & Monsters?
- Role-playing design notes
- Random notes on the design of Gods & Monsters, and maybe even Men & Supermen if I can remember what I was drinking when I wrote it.
- Spirit manifestations
- Search spirit manifestations, and make a list of all of the manifestations your prophet can use.
- Twenty Questions about Gods & Monsters
- Brendan at Untimately asks twenty questions about D&D-like games.
- The Vale of the Azure Sun
- There are things in this world that defy all logic. Places that no door enters and no road goes, where the maps exist only in the minds of madmen.
- Welcome to the new Biblyon Broadsheet!
- I’m moving the Biblyon Broadsheet into a more versatile CMS.
- Xel-i-tec
- This short adventure for first to third level characters takes place in a decaying empire, under siege by creatures of all kinds overrunning its borders, and unfolding from within as strife consumes the ruling class.
More Information
- Lost Castle of the Astronomers print copy (adventure)
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Need a printed copy of Lost Castle? Order from Lulu.com. “The mountains of West Highland are dotted with the ruins of lost scholarly orders. The Astronomers have been silent for a hundred years, unheard from since the goblin wars. Only vague references remain to taunt treasure hunters and spell seekers.” (Jerry Stratton)
- Gods and Monsters and An OSR Litmus Test
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“What would make a good litmus test for any ‘OSR’ game? What test can you perform quickly to see if the game meets this main OSR requirement? I propose the simplest way is to make a character. In an OSR game, the characters should be simple to generate and take at most 1/2 an hour for a first timer. The process when guided by an experienced player should take 15 minutes.”