Negative Space: adventures
- Adventure Guidebooks
- Present the fantastic!
- The Adventure Guide’s Handbook
- Weave fantasy stories around characters that you and your friends create. As a Gods & Monsters Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures.
- Announcing the House of Lisport
- “Melly Lisport took an axe, and gave her mother forty wacks. When she saw what she had done, she gave her father forty-one.”
- Beneath the Isle of Dread
- TSR’s module X1, The Isle of Dread has some caverns on level three unmapped, with the note “so the DM can create his or her own special encounter areas”. Well, okay. Edible dinosaur hardtack equals special.
- Big Damn Archmage
- Jeff Rients reminds me of the Castle of the Mad Archmage that I keep meaning to link to.
- The Broken Road
- In its heyday, the road was powered by divinity and technology merged. This is especially true within the underground station deep in the mountain. After the fall, some turned to magic; others turned to hatred and directed their hatred towards the new magic users.
- The Coriandrome Circus
- “Forget your troubles, lay down your burdens, and enter a world of wonder.”
- Dragonsfoot Adventure Modules
- The “home of First Edition Advanced Dungeons & Dragons” has a bunch of old-school adventures in old-style format.
- Evil Quest for the Gem of Kerouac
- I wrote this adventure because all of the characters had turned evil and I had no adventures that would entice them. So I wrote a quest adventure using evil instigators.
- Fight On! 9 PDF for $4.00
- Fight On! issue 9 is on sale for $4.00 in PDF format for a limited time.
- Fight On! old-school gaming zine
- An amazing new resource for old school games—and that includes Gods & Monsters.
- Gen Con SoCal 2004 special release!
- The first draft of Illustrious Castle is now available. It includes maps and information about the abandoned castle of the Order of Illustration as well as detailed information about the nearby scholar’s community of Biblyon.
- Hamokera
- “A city on a hill cannot be concealed.”
- Helter Skelter
- In the city of sin is a gambling house that was when the world began. In a lost alley is a door behind a door and within it a deck of cards and fortune’s wheel. Upon the deck are forgotten gods; upon the wheel the world rests.
- Helter Skelter
- “There are things known and things unknown. In between are the doors.”
- The House of Lisport
- A brutal family murder left Lisport Manor empty and the town of Lisport undefended in the great war. Today the last holding of the Earl of Lisport is Lisport House, an inn in the bustling and dangerous gambling town of Fork.
- House on Crane Hill
- “Crane House” can be placed anywhere there’s a large lake marsh, or ocean, at least a day’s ride from a city. This is meant to be a game for new first-level characters: it will help if the players are still choosing their skills and still have first-level mojo available. It will help to have a Monk as the main mental archetype. If run as a con game or a one-off, you can use the pre-made characters in the back. They include an abbreviated character creation session.
- Illustrious Castle
- The Order of Illustration once guarded remote Biblyon. Today, Illustrious Castle is deserted, long-since looted of anything valuable. For second to third level characters.
- Introducing Illustrious Castle
- Where is the wise? Where is the scribe? Where the philosophers of this world? This Gods & Monsters adventure is suitable for four to six 2nd to 3rd level characters.
- The Isle of Mordol
- An island a thousand miles from Specularum, filled with monsters and superstitious townfolk.
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Lost Castle of the Astronomers
- This dungeon crawl is suitable for three to six characters of first to third level. This is the basic adventure that Charlotte, Gralen, Sam, and Will went through in The Order of the Astronomers.
- The Lost Castle of the Astronomers
- The mountains of West Highland are dotted with the ruins of lost scholarly orders. The Astronomers, in the Deep Forest south of the Leather Road, have been silent for a hundred years, unheard from since the goblin wars that so devastated Highland.
- The Magic Garden
- Streets that never existed, enticing late-night walkers with its gaudy delights, disappearing in the morning as if it never existed. Ghost houses on mist-covered hills. Ships from unknown lands docking at midnight and disappearing by dawn. Caverns opening up off the sewers of the city, leading to strange lands, adventure, and treasure, and disappearing when anyone tries to return to them. Where do these magical places come from? Where do they go?
- The Misty Palace
- A comet falls far from civilization.
- Mysterious Lights of Witch Mountain
- Aliens and Adventurers are a natural fit, judging from Carcosa, Barrier Peaks, and a goodly amount of Dave Arneson. Note that the title is the only thing this adventure has in common with Alexander Key’s book. (Which I loved as a kid; I never saw the movie, and judging from Wikipedia’s description of it I doubt I ever will.)
- The New Lost Castle of the Astronomers
- Lost Castle of the Astronomers has been updated to the more table-friendly format. It’s got a better cover, too!
- The Petrified Forest
- The entire forest has turned to stone—and people seem to randomly turn to stone, too! Can you re-open the valley and make the village of Ashton profitable again?
- Rainbow City
- Set in “the badlands”, this adventure even included Monster Manual II creatures, placing it firmly in my AD&D college days.
- Revised Lost Castle of the Astronomers in print!
- I’ve just re-opened my Lulu store with a 9x7 Lost Castle of the Astronomers.
- The Snowman
- When Professor Leslie Jo Hutchinson runs to the heroes for assistance, her story sounds crazy: a mad snowman threatening to cover the world in ice? But what’s that storm spreading down from the arctic?
- A Taste of Jasmine
- Adventure in the mountains of West Virginia, protecting a strange teen-age girl and her supposedly dead father from even stranger menaces.
- Tractor Feed Adventures
- Old adventures, not worth converting to Gods & Monsters. I haven’t played these since the eighties.
- The tractor-feed dungeon
- This is it: my first megadungeon. Journey with us now back to the magical eighties. A time of transition, a time of morning in America, and a time of vampire sharks!
- Urbana Mystica (Song of the City)
- Welcome to your Gods & Monsters poetry hour!
- Use Gods & Monsters adventures in old-school clones
- Most adventures for D&D and D&D clones can easily be used in Gods & Monsters. And Gods & Monsters adventures should easily be used in the clones.
- The Vale of the Azure Sun
- There are things in this world that defy all logic. Places that no door enters and no road goes, where the maps exist only in the minds of madmen.
- Vale of the Azure Sun
- There are things in this world that defy all logic. Places that no door enters and no road goes, where the maps exist only in the minds of madmen. This Gods & Monsters adventure is suitable for three to six characters of 3rd to 5th level.
- Xel-i-tec
- This short adventure for first to third level characters takes place in a decaying empire, under siege by creatures of all kinds overrunning its borders, and unfolding from within as strife consumes the ruling class.
- Xel-i-tec: the random dungeon of doom!
- Need a quick dungeon adventure? You’ll need to fill out the flavor text and stats, but everything else is ready for printing with Jamis Buck’s dungeon generator.
More Information
- Adventure Generator!
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Wow! This is a very nice adventure generator! You’ve got to try it to believe it. Generates some very nice maps, with room keys that include both encounters and dressing for you to use or modify. It also generates nice names for the dungeon, such as “The Tenebrous Sanctum” and “The Strange Tower of Madness”.
“Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.”
- Dragonsfoot AD&D adventure modules
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These AD&D adventures should be easily usable with Gods & Monsters, though you may wish to pre-write some flavor text for the truly old-school modules. Don’t miss their original D&D modules as well.
- Recent Gygaxian D&D Products
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Guy Fullerton has created a list of adventures (and systems) for “Gygax-era flavors of D&D”. He’s got a lot of great adventures in the list, and most, if not all, of them should work great with Gods & Monsters.
- Scott Adams Grand Adventures
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“The Official Site for the Creator of the Personal Computer Gaming Industry.”