Negative Space: old school renaissance
- Big Damn Archmage
- Jeff Rients reminds me of the Castle of the Mad Archmage that I keep meaning to link to.
- Dragonsfoot Adventure Modules
- The “home of First Edition Advanced Dungeons & Dragons” has a bunch of old-school adventures in old-style format.
- Fight On! 7 is out (and I’m in)
- Fight On! issue 7 is out; look for a Gods and Monsters adventure inside.
- Fight On! old-school gaming zine
- An amazing new resource for old school games—and that includes Gods & Monsters.
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Gods and Monsters and An OSR Litmus Test
“What would make a good litmus test for any ‘OSR’ game? What test can you perform quickly to see if the game meets this main OSR requirement? I propose the simplest way is to make a character. In an OSR game, the characters should be simple to generate and take at most 1/2 an hour for a first timer. The process when guided by an experienced player should take 15 minutes.”