Negative Space: old-school


- Another path for the cleric
- Rather than clerics as prophets, what about clerics as men of science and faith?
- Fight On! #9: The Crawling Hand Edition
- Fight On! is out for Spring 2010, and it’s looking good. Looking tough.
- Knee deep in monster frogs: A Judges Guild history
- Bill Owen, one of the early members/employees of Judges Guild, has created an amazing color collection of old Judges Guild artifacts: maps, designs, and more from the early days of JG.
- The Last Tractor? Beneath the Isle of Dread
- I found one more tractor feed adventure, this one hidden away inside of D&D Expert Module X1, The Isle of Dread.
- Off the Road Adventures
- A few more adventures from my tractor feed days: The Petrified Forest and Evil Quest for the Gem of Kerouac.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Old school spell: Disbelieve Reality
- If reality is about to harm you, disbelieve it! A trip back to 1983 and the Judges Guild zine, Pegasus.
- Tractor Feed Adventures
- Old adventures, not worth converting to Gods & Monsters. I haven’t played these since the eighties.
- The tractor-feed dungeon
- This is it: my first megadungeon. Journey with us now back to the magical eighties. A time of transition, a time of morning in America, and a time of vampire sharks!
- Use Gods & Monsters adventures in old-school clones
- Most adventures for D&D and D&D clones can easily be used in Gods & Monsters. And Gods & Monsters adventures should easily be used in the clones.