#declare tagger_red = <.8,.1,.1>; #declare tagger_green = <.1,.8,.1>; #declare camera_location = <0,0,-10>; #declare light_location = camera_location + <0,10,-20>; #declare floater = sphere { <0,.5,0>, 1 } camera { location camera_location look_at <0,0,0> } light_source { light_location color <1,1,1> } plane { y, -1 pigment { checker color tagger_red color tagger_green } } #declare floater_count = 10; #declare Locations = seed(1); #while (floater_count > 0) #declare x_loc = rand(Locations); #declare y_loc = rand(Locations); #declare z_loc = rand(Locations); object { floater pigment { color tagger_red } translate } #declare floater_count = floater_count - 1; #end