list of stores every store that I did a signing at on Tour 92 as well as every store owner who gave me a business card at my warehouse and trade show appearances. New stores are signing on at a rate of three or four per day in the month since issue 167 shipped containing the details. I am making the list available to other self-publishers who express an interest and they are adding their own list of stores to it. Of course for most of you, all of this is a good two or three years in the future, even as a possibility. Let's get back to your three or four hours a week that you're able to set aside for your self-published project. While you are beginning to develop your idea, doing the groundwork for it, I would suggest that you start with a print. Not a sixteen colour five by six foot item on two hundred pound glossy stock. A black and white print on inexpensive paper. Think movie poster, but smaller. A single illustration or design with a slogan that expresses what it is that your self-published project is about. Something that will grab everyone's attention and spark everyone's interest. No one had ever heard of Kevin Eastman or Pete Laird, but the very name Teenage Mutant Ninja Turtles went through the direct market like a forest fire out of control. Within a couple of weeks, everyone had heard the name and everyone was grabbing a copy when they saw it. It is a creative challenge. It is very easy to sit back and scoff at advertising. Virtually all of it is deplorably bad, to be sure. But have you ever tried to come up with something that works? A black and white print that you can get done at Kinko's for twenty five or thirty cents each. Sign and number them. Take them with you to conventions. When people ask you what they are, tell them that it's a self- published project that you are developing and the print is step one. Sell them for ten, fifteen, twenty dollars and make sure your fans know that the money is going towards your first printing or your first issue. Keep that money separate from your advance game money and start building a war chest. When you find retailers who are big supporters of your work, sell them the prints at a discount for quantity. Two hundred prints at twenty dollars each is four thousand dollars and that's the cost of a printing bill. As a means of starting this is not terribly difficult. A few hours a week, starting a mailing list and producing a print that you sign and number. To self-publish successfully, you have to realize what your assets are and make use of them. A comics creators assets are the recognition factor attached to his name, his reputation as the creator of quality work, his talent and his autograph. That is what you own. That is yours and no one else's. Never underestimate your autograph. It's no big deal to you and after three days of signing comic books it is unrecognizable. With me the vowels are the first to go. DvSm. DvSm. But make no mistake, in the context of the direct market it is genuine currency and you are the mint. If you are attempting to raise enough money to self-publish, always keep your autograph at the front of your thoughts. The next stage after a signed and numbered print can be your first issue or first printing. But there is an intermediary phase that is gaining a great deal of popularity and attracting a great deal of controversy; the ash-can. An ash-can is a quick printed digest version of a creative work. It is printed on 8-1/2 X 11 sheets, four pages to a sheet, folded and stapled. Ash-cans are then signed and numbered by the creator and sold, most often, to a single retailer or group of retailers at a fixed price. Let's say four dollars. A signed and numbered run of two thousand ash-cans will therefore produce eight thousand dollars, which is around the cost of two printing bills, assuming you do a black and white comic book on newsprint with colour covers and keep the page count to twenty-four or thirty-two pages. The ash-can is popular because it can provide a lump sum !o the interested self-publisher. It is controversial because its distribution is controlled by a single retailer or group of retailers. My personal view is that an ash-can is a good way to start self-publishing and for that reason I approve of them. If a creator does an ash-can just to line his own pockets, at that point I disapprove of them. Bear in mind that your autograph is currency for you and stock for everyone else. You might get four dollars per ash-can and the retailer might agree to sell them for eight, but the person he sells them to is under no such constraint and it is not unusual to find ashcans trading in a very short time for very large amounts of money. You have to decide for yourself if the end justifies the means. At this point, I would like to discuss collaboration in self-publishing. Obviously what I have outlined so far is tailored to a great extent to the writer-artist as individual, not the writer-artist team. There are perils involved in joint self-publishing and those perils must be addressed at the outset if they are to be avoided. Let's say that a writer wants to self- publish. He's going to need an artist or, if he does an anthology he's going to need a number of artists. The easiest mistake to make is to drag contracts into it. Remember, contracts are what you are trying to get away from for all the reasons I just outlined. Let me give you a couple of examples. When Kevin Eastman approached me to do a cross-over with the Turtles, I agreed providing that there was no contract involved. Kevin wrote and drew the story, I put Cerebus in all the right places and re-wrote his dialogue and lettered it. I got paid the agreed-upon fifty per cent of the profits which came out to a little over twenty thousand dollars for three days' work. Mirage then signed with First Comics to reprint the Turtles in colour. They wanted me to sign the contract and I declined reminding Kevin that our original agreement called for no written contract. I did insist that First Comics send me a letter laying no claim to Cerebus, which they did. Because of my reluctance to accept royalties from First, a work-made-for-hire company, Kevin suggested that we just let the story go out of print at that point. I agreed, since much of the work being done at Mirage was work-made-for-hire, which made me very uncomfortable. Just before Christmas of last year I got a work-made-for-hire contract in the mail which stated that I had done work on Turtles number eight as a Mirage employee and that all contents were their sole property with the exception of Cerebus. I declined to sign the contract and wrote back to the bureaucrat involved outlining the terms under which the story had been produced and the standing agreement that the story was to be out-of-print. I said that Kevin had my number and if he had changed his mind, I would be happy to discuss it with him. Naturally I have heard nothing since that time. Now let's compare that with the situation at Aardvark Vanaheim. I am the sole owner of the company and Cerebus is copy-righting and trademarked in my name. But, of course, I have a collaborator in the form of Gerhard, whose contribution to the success of the book is, to say the least, very substantial. Gerhard is not contractually bound to me or to Aardvark Vanaheim. Our agreement is that half of the company's assets are his. He is free to leave at any time and he is free to take half of the bank account with him if he goes. He is free to withdraw half of the money in the company bank accounts at any point without explanation. And he is also entitled to reprint any issue of Cerebus that he has worked on and is entitled to half of any of the revenues produced by the reprinting of those issues he has worked on for as long as they are in print from Aardvark-Vanaheim. You should have seen the stir that caused at the Northampton Summit. Since that time, I have extended this understanding even further. If Gerhard decides to leave, he is fully entitled to publish his own Cerebus comic book with collaborators or a collaborator of his choice who would be entitled to draw the characters, write the stories and letter the dialogue. I don't think, or at least I flatter myself, that the stories would be as good, and the characters would certainly be handled a lot differently, but I can guarantee that Gerhard's Cerebus comic would have a lot better backgrounds than mine. It is the only practical basis for a collaboration. Each party must be free to own and control his own work. If this understanding had existed at the time of the Cerebus/Turtles cross-over, it would mean that I would be able to reprint the story if I chose and compensate Kevin Eastman in the same proportion that had governed the original printing. Of course Mirage is now just another company, with many lawyers and deep pockets, so it is too late to deal with the issue creator-to-creator. Which is a shame, I think. So that returns us to a writer who wishes to self-publish. Since he is starting with nothing and intends to build something one step at a time, what he is going to have to find is an artist who is like-minded; who wants out of the advance game and is willing to devote a portion of his work week to developing a project which both will own and control. It is not difficult to envisage creative differences arising, so I think it must be decided at the outset what the conditions of separation are going to be; a kind of verbal pre-nuptial agreement, if you will. Two courses are the most obvious. One, that both parties agree that the creative work ceases to exist if they don't want to work together any more. Two, that both parties agree to having control and ownership of the work after a split. In this, I am reminded of Freff and Foglio's D'arc Tangent where severe creative differences arose after the first issue and an acrimonious split was the result. Had they decided in advance that they both had control and ownership of the joint work, it might be possible that they could then have each continued the title, interpreting it their own way and working with new collaborators. Provisions would have to be made for the ugly world outside of self-publishing. What if one creator was offered a movie option for his version or a merchandising agreement? I think it is better to keep self-publishing within self-publishing. Any outside agreement is a contract and I've outlined all of my reservations about that. It could be decided that after a split, control and ownership be limited on both parts to self-publishing in the direct market, or it could specify equal compensation on any outside agreement no matter how far off in the future. In an artist writer collaboration, that would mean the writer could continue to use the character designs and visual style and the artist could continue to use the place names, character names and story-line. In this circumstance it is not likely that one or the other will get ripped off or feel that he has been. To a lesser extent, the same thing would apply to an anthology format. I think a writer would be more apt to attract better artists to help him in starting up a self-published anthology if they were given ownership of the stories that they worked on and were able to publish those stores themselves in their own self-published titles when the time came. Since cell division is the very basis of life, I don't think creators should be as frightened of it as they are. Even assuming Freff and Foglio couldn't get along with anyone and that each new collaboration split up after the first issue, the very worst you end up with is forty different versions of D'arc Tangent, all going off in wildly different directions. You could limit that in advance, saying that only the original creators have control and ownership, but essentially that is going to make each successive collaboration a work-made-for-hire situation with the original creator now serving as a company and his new collaborators as outside piece workers. These are large issues in the direct market, in self-publishing and in creator control. They are seldom discussed but no less important for that. If anything, the lack of comprehensive discussion makes them more important. The original structure of Image is a good one; Seven creators with full ownership and control of their characters. If four of them vote in favour, another creator is added to the Image roster with full ownership and control of his character and title and the authority to put a little 'i' logo on the cover. Within that structure it is not a company, it is a collective, a union of comics creators in a way but with a major difference. Instead of negotiating with management, they have changed the role of business from management to administration. Instead of seeking more favourable terms from the business side of comics, they employ the business side as salaried workers under their control. The pyramid is still there, but now the creator is at the apex and the business entities are under his jurisdiction. Problems are beginning to arise now. Some of the creators are succumbing to the temptation to become companies in their own right, releasing books which are copyrighted and trademarked in their name which they pay other people to write and draw. Even if it is an enormous page rate, it is still work-made-for-hire. Even if it is an enormous advance and enormous royalties, it is still the advance game. I wrote issue 10 of Spawn in the same spirit and under the same conditions that I worked on Teenage Mutant Ninja Turtles number 8; as a gesture of solidarity with creators who had chosen to take control and ownership of the characters into their own hands. I would assume that if I asked Todd to send me films of Spawn 10 because I wanted to release it as a Cerebus one-shot in a year or two years' time, that Todd would be amenable to the idea. I used the Spawn logo on the cover of Cerebus Number Zero and I didn't phone Todd to ask his permission. If, in time, as Mirage Publishing has done, I were to get a work- made-for-hire contract in the mail or a legal notice ordering me to remove the Spawn logo from the cover of Cerebus Zero, I would have no regret whatsoever about my original decision. When a creator takes his career unto his own hands and is able to achieve autonomy in the business decisions governing his creative work, I will lend whatever support I can. If that creator moves from a position of autonomy over his own creative work and begins employing other creators under the terms of work-made-for-hire or the advance game, I withdraw my support. They are not breaking any laws in doing so, and their actions are in the best traditions of free-market capitalism, but in my view, they are wrong. No ifs ands or buts about it. Ownership and control of creative work by the creator who created it, or who assisted in its creation are, to me, absolutes. You can't hedge on it, modify it, chip away at it or rationalise it by the fact that there are a thousand people willing to go along with it. Work-made-for-hire and the advance game are exploitation, pure and simple. Ownership and control which do not constitute true ownership and control are just words. Empty rhetoric You can forgive, or at least understand a company which takes control and ownership away; without exploitation, the companies do not exist. For a creator to impose an exploitive system on another creator is to prove ourselves no better, and in actual fact, much much worse than the companies themselves, particularly in light of the fact that a creator who imposes the exploitive system of work-made-for-hire or the advance game on a fellow creator is doing so from a position of economic strength, security and well-being. I feel the only sensible reaction to this condition is to isolate those creators from our community. Not attack them. Isolate them. As I said before, the issue is not a legal one, it is an issue of morality. The best you can do is attempt to educate young writers and artists to the implications of work-made-for-hire and the advance game. It is difficult, to be sure. Someone who is working behind the counter at Macdonald's who is suddenly offered seventy-five or a hundred dollars a page to pencil stories which are trademarked and copyrighted in another creator's name is going to jump at the chance, virtually without exception. Many years ago, it made as much sense for Len Wein to write X-men 94 as it did to do anything else. It would take a genius to be able to see anything wrong with Steve Gerber and Val Mayerik putting a wise-cracking, cigar-chomping duck into a few panels of a Man-Thing story. And that's the tragedy of the creator's situation over the last six decades in the comic field. Fair market value at the time is wildly different from fair market value ten, twenty or thirty years down the road. This cannot be changed, since the principal governing it has its basis in English Common Law which is almost a thousand years old. A fair price agreed on by two consenting parties. As I said before you can understand companies playing the game, for without the game they don't exist. And you can understand creators playing the game when alternatives do not exist. In an age when you could work for Marvel or DC, but not both, all you could do was to sit out in the suburbs, stuffing your envelopes and hope the company was making enough money off of your efforts to stay in business and to keep sending you your paycheque. But in an age when it is not only possible to create comic books, to publish and distribute them yourself with the assistance of a rock-solid and flourishing network of distributors and retailers, in an age like that it boggles my mind that creators continue to compound the injustices of the past; either by working on characters whose creators have been victims of the system, or by working for creators who impose those same exploitive terms. Understand that I am not saying they are bad people. Kevin Eastman is a friend of mine, I have friends at each of the comic book companies in existence. Many of my friends earn their daily bread off of characters created by Jack Kirby and Steve Ditko. But that's personal. I like them as people, but I know that professionally, they are the enemies of everything I stand for and everything that I believe in and most of my time that is not spent writing and drawing and promoting Cerebus is spent in fighting them and the system that they keep alive and reinforce by their participation in it; because their participation and their rationalisation of that participation whatever that rationalisation is just compounds the injustices that have been done to Jack Kirby, Steve Ditko, Jerry Seigel, Joe Shuster, Steve Gerber, Len Wein, Chris Claremont . . . I mean, the list goes on and on doesn't it? I can certainly tell you that the happiest days of my life are the days when someone goes 'over the wall'. The day that Image left Malibu the day Steve Bissette decided that his royalties from 1963 were going to finance his long-delayed start in self- publishing, the day Colleen Doran decided that her goal was to do A Distant Soil exclusively and that any work she did for any company was just a means to that end. And most particularly the day when Alan Moore said to me, after leaving DC for the last time: 'When you find out you've been standing in shit, you don't jump up and down on it to punish it, you walk away.' As I said at the outset of this section, I don't think you're ready to self- publish and for that reason I had decided not to come here. Now that I am here, I would like to conclude this talk with a few suggestions about Pro Con. If you are able to make a go of it and assuming there is another one next year and the year after that, I think it would be very wise and in your collective best interests to bar publishers and their representatives from attending; or at the very least that a substantial portion of the time available be given over to a creator-only gathering. In the event that there is a joint occupation question as in the case of Dick Giordano, Paul Levitz or myself, I feel that the sanction should be maintained. So long as possible future employers are in the room, no meaningful discussion is likely, or, I think, possible. A panel of publishers with microphones addressing a room full of creators and fielding questions is a good microcosm of how the field itself is >>> Continued to next message ----- End Included Message -----