From: [s--ru--y] at [cbnewsk.cb.att.com] (sylvia.a.rudy) Newsgroups: rec.arts.comics.misc Subject: Submissions Guidelines: DC [7 of 12] Date: 24 Aug 93 19:16:15 GMT Company: DC Comics Address: 1325 Avenue of the America's New York, NY 10019 Phone: ? Fax: ? Text of letter: DC COMICS WRITER'S SUBMISSIONS GUIDELINES HOW TO SUBMIT STORIES TO DC COMICS Please send COPIES of your work (never send originals) along with a self-addressed, stamped envelope for a reply, to: (see above). If you don't include an SASE, there's no guarantee you'll recieve a reply. DC COmics is not responsible for the safety or return of any original material sent to us. You'll recieve an answer as soon as we can evaluate your work. This may take several weeks. Don't phone to discuss your submission. We recieve dozens, often *hundreds* of submissions a week and it's impossible for us to follow up on them over the phone. You may send samples to a DC editor with whom you'd like to work. Some editors will look at work from new writers, but there's no guarantee you'll recieve an answer from an editor whose main concern is getting out his or her books. If you're planning to bring writing samples to a comic's convention, keep in mind that it's difficult for an editor to give writing the attention it deserves in a hectic, crowded con environment. It's best to leave photocopies of your work for later review. Breaking into comics as a writer is extraordinarily difficult. The big difference between submitting art and writing to DC Comics is this: We givre new artists work based on the skills shown in their samples. We don;t hire writers. We buy stories. It doesn't matter how skilled you are as a writer if you can't sell us a story idea. Competition is fierce. DC published a limited number of titles and there are many people who want to write for them. SOme regular writers are not writing up to capacity, and there are many would-be scripters waiting for their chance. Don't be discouraged. It's tough, but the best can find work at DC. CONTENTS OF YOUR SUBMISSION If you can't convince us that your story idea is something we have to publish, there's no point in going any further. No one has time to read a script to see if there;s something of merit there. With this in mind, you should submit a story SPRINGBOARD - a one-page, double spaced typed story concept. Despite what some novice writers thing, literally *any* story we would be interested in can be described in this format. We will not review written submissions in any other form. Never submit a full plot or script. Many prospective writers spend hours on full scripts. While we appreciate the enthusiasm, we don't have time to read complete scripts. Start simply and work your way up. When constructing a springboard, think of the back-cover copy of a paperback novel. If it's well-written, the customer is eager to buy the book and read what's inside. Your goal is to make the editor ask for *more* from you. Thee are five elements you absolutely must include in any springboard. They are: 1. A BEGINNING. 2. A MIDDLE. 3. AN END. Do not underestimate the importance of these three things. This is the foundation upon which your story is built, and if any one of these is missing or lacking, your tale will not not hold up. Here is where you introduce the characters and situations, develop conflicts, and indicate their resolution. Conflict need not be hero versus villain. Man against himself, or nature, or a problem that must be solved, are all valid conflicts. Your opening should be compelling enough to grab our interest in the first sentence. 4. A HOOK (also called the High Concept or theme) This is the essence of what makes your story unique and nifty. When you boil your story down to one sentence, if that sentence is compelling, that is the *hook*. 5. READER IDENTIFICATION The events that you describe must affect a character that we care about in some way. (This doesn't necessarily have to be the hero). If no one in the story cares about what happens, why should the reaser? We all share common emotions and experiences. Tap into these feelings and use them in your stories. Continuity is very important in today's comic-book market. A comics writer has to be familiar with a character's history before trying to write that character. Make sure you've read enough to fully understand any series' current continuity - and the personalities of the cast. STORY FORMATS Full length stories in DC regular monthly titles range from 22 to 25 pages, depending on format. But we strongly recommend that you think in terms of our new anthology title, SHOWCASE. We buy 10 page stories using virtually all of our characters. This is the best place for a writer not currently working at DC to make a sale. Our *Superman*, *Batman*, *Star Trek*, and *Sandman* editors do not review unsolicited material, so don't send us anything using those characters or their mythologies. Be aware that no novice writer will be allowed to make major changes in continuity. Don't rely on new powers, death of an existing character or personality changes to make your story compelling. If you are writing a springbnoard for a new character you've created, you should also include a biref paaragraph describing who the character is and what he's about. If you're creating a new world, what's the most interesting thing about it. Remember, like the rest of the springboard, you should keep this *brief*. If your idea interests an editor, he or she will work with you on developing the idea further, either to plot or full script. STYLISTIC REQUIREMENTS Professional work *looks* professional. Bad spelling, punctuation, and grammar are signs of the amateur. The editor will not be interested in proposals filled with errors. All writing submissions must be TYPED double-speced on one side of the paper. Hand-written submissions will not be considered. Comic-book writing is about telling a story in pictures, with words supplementing the visual storytelling. No matter what story genre you want to work in, comic books convey, through pictures and words, action, movememnt, and urgency; a sense of drama and grandeur and "larger than life" excitement. You should learn comic-book techniques and terminology and use them. "Comics and Sequential Art," by Will Eisner is an excellent "bible" for conventions of the medium. GOOD LUCK! (the following appears in the margin) IMPORTANT REMINDERS 1. Always send photocopies - never send originals! 2. Include your name, address, and phone number on each page of your submission. 3. Always include a self-addressed, stamped envelope with your submission, with enough postage for the return of your copies (if you want them back). 4. Please handle all submissions-related correspondance with DC though the mail. Don't call. ##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*## ## Sylvia A. Rudy * "Have you any idea how completely miserable it is ## ## whamt!sar.att.com * to have a runny nose under a full facial mask?" ## ##*##*##*##*##*##*##*##*##*##*##*##* -The Masked Wonder- *##*##*##*##*##*##