Newsgroups: rec.arts.comics.misc From: [s--ru--y] at [cbnewsk.cb.att.com] (sylvia.a.rudy) Subject: Submission Guidelines: Marvel [10 of 12] Date: Tue, 31 Aug 1993 17:04:45 GMT COMPANY: Marvel Comics ADDRESS: 387 Park Avenue, South New York, NY 10016 PHONE: ? FAX: ? TEXT OF GUIDELINES: ################# # THE MIGHTY # # MARVEL COMICS # # SUBMISSIONS # # GUIDE # ################# ---===>GENERAL GUIDELINES<===--- *WHO TO SUBMIT TO* Address your submissions to "Submissions Editor, Marvel Comics Group <>". You may submit work to any other editor, but due to their heavy workloads, we cannot guarantee when (or even if) you'll get a response from any of them. The Submissions Editor will send you a response within four to six weeks, and will see to it that the rest of the editorial staff sees your work if it meets Marvel's current editorial needs. *NEW CHARACTERS* Do *not* submit new character designs or proposals for new books to us. No one in the busines makes a living by just selling character ideas. Marvel characters are created and designed by the writers and artists of the books they appear in. Unless there is a contest, most editors won't even look at new character submissions for fear it might be similar to something already in development. *FURTHER EDUCATION* ARTISTS We have been told that comic book storytelling (sequential art) and cartooning courses are available at certain colleges. Consult the art departments of schools near you to determine what they have to offer. In addition, figure drawing courses are extremely helpful since it is difficult to learn real anatomy by looking at other artists' stylized interpretation of anatomy in comic books. Certain courses in analyzing cinema may prove valuable since movies are another visial storytelling medium. Letterers may want to take certain commercial and design courses. Colorists may want to take various painting courses. WRITERS There is no formal education for comic book writing offered at any university, as far as we know. We suggest taking college courses in creative writing, English literature, and journalism. Courses anylizing cinema may also prove valuable since movies are another visual storytelling medium. Any course that broadens your knowledge may prove useful to you as a writer. *IMPORTANT* Always enclose a self-addressed stamped envelope large enough to return your submission and our response. Make certain your name and address are on every single page of your submission. Submissions without return postage will be regrattably discarded. ---===>WRITERS<===--- *THE TWO WAYS TO BECOME A MARVEL WRITER* 1.) Establish a reputation as a comics writer at another company. Use your published work as a portfolio. Write a few springboards to stories involving Marvel chatacters just so we can see if your general writing ability includes an understanding of Marvel heroes. 2.) Submit stories through the mail and hope an editor will buy one. This is the most popular way to break in, though probably the most frustrating. *WHICH CHARACTERS TO WRITE ABOUT* You can write a story about *any* Marvel character who has his or her own book, but if you want the story to be seriously considered for publication, you will write stories for those titles thar use inventory meterial upon occasion. If a book has been written by the same person for several years, it is not likely that the editor of that title buys many inventory stories. *Never* submit stories featuring characters who do not have their own books. New books or limited series are *never* created just so we can buy a novice writer's story. *FORMAT* Submit short *plot* *symopsies* *only*, double spaced, no more than one page in length. It only takes one page to tell the essentials of a story: establish the characters and the situation, introduce the conflict, and show the resolution. If any of these elements are missing, you do not have a salable story. You may submit more than one plot synopsis at a time, but a dozen may tax an editor's patience. Do not submit detailed plots or full scripts *until* you have an editor's approval of your premise or rough synopsis. *SUBJECT* Plot submissions should feature Marvel characters. We cannot buy any stories about characters that Marvel does not own, nor can we judge how well you handle Marvel characters if you use characters that belong to anyone else. Creating incidental characters or villains for your story is okay, but be aware that if we buy the story using them, Marvel will own those characters. Avoid using popular villains who may be involved in upcoming storylines. Avoid doing anything that infringes upon the regular writer's domain, such as resolving subplots or old continuities. *LENGTH* A regular monthly Marvel comic is 22 pages in length. Submit single-part stories that are somplete in themselves. Never submit multi-part stories. As rare as the use of inventory stories is, multi-part inventory stories are *never* used. Inventory stories requiring more than 22 pages or any other special format are *never* purchased from nivice writers. ---===>ARTISTS<===--- *WHAT TO SUBMIT* Please submit photocopies only - *never* *originals*. Submit comic book story pages only. No other kind of artwork will tell us how you work in the comics medium. Submit samples showing your ability at *one* *discipline* *only*. If you're trying to sell yourself as a penciler, and your pages are inked and lettered too, flaws in your inking or lettering may influence our opinion of your penciling. *PENCILING* We are looking for three main things in all pencil art samples: 1.) Your ability to tell a story through pictures. 2.) Your ability to draw. And 3.) Your ability to draw Marvel characters who look and act right. Comic books are a storytelling medium. Your samples should demonstrate your ability to tell a story in a sequence of pictures. Make up a story or have someone describe a few scenes from a comic book you've never looked at, and draw four to six pages of it, breaking down each scene into optimal number of panels to tell the story visually. Do not send pinup shots, since they do not show any storytelling ability. Besides storytelling, your samples should demonstrate good drawing -- a knowledge of anatomy, perspective, and convincing environments and backgrounds. Beyond that, your samples should how your command of human figure in a variety of activities, everything from a simple conversation to a frentic fight scene. Concentrate on whats inside the panel borders, not on the overall design of the page. Complicated page layouts, figures jutting through the borders, and other visual gimmicks usually hurt the storytelling. Besides storytelling and good drawing, your samples should show your visual understanding of Marvel heroes: not simply how they look, but how they stand or move, their size compared to their surroundings, how they force other characters to react or relate to them. Send samples of Marvel characters only, since we're experts on them and know how they should look and act. MATERIALS Professional pencilers work on a 10" x 15" area floating within an 11" x 17" artboard. Artboards are generally Strathmore 2ply coldpress cardboard with a slightly rough finish. (A too smooth surface, like mechanical drawing paper, generally makes the pencil lines smudge.) Pencillers generally use an HB pencil (or non-repro blue pencil) for sketching and laying out a page, and a 2H to 5H pencil for the final drawing and finishing of the art. *LETTERERS* Send samples which demonstrate your skills at regular, bold, and italic lettering, dialogue and thought baloon shapes, captions, sound effects, and panel bordering. We prefer straight pointers, not curved ones. We prefer caption shapes that are rectangular rather than irregular or odd-shaped. We prefer sound effects that are open and not "hairy", illegible, or overly obtrusive. Submit three to four pages of samples. MATERIALS Letterers use an Ames guide to rule lines and spaces, set anywhere from 3-1/2 to 3 on the bottom scale. Letter on Strathmore 2ply coldpress artboard. Use a Hunt's crowquill #107 for lettering and a Speedball A-5 for drawing baloons, captions, and borders. The nibs fit into a crowquill and standard holder, respectively. *INKERS* We recommend that you submit samples of artwork inked over someone else's pencils rather than your own. (Otherwise it is difficult to separate problems in your pencil drawing and problems in your ink rendering.) An inker's job is to add clarity and depth to the penciled art. When a figure, object, or background is rendered with depth, the two dimensional lines on the paper create the illusion of a three-dimensional scene. Depth can be acieved in several different ways, most often by varying line weight and the amount of blacks in the foreground, medium ground, and background in a set pattern. Penciled art should lose nothing in its transition to inked art. Care should be taken that the pencilers work is enhanced, not diminished. Be sure to submit a photocopy of the pencil art you worked from so that we can see what you had to work with. Submit four to six pages of inked artwork, preferably from several different pencillers so we can see how you handle a variety of pencil styles. MATERIALS Professional inkers use India ink and various pens and brushes. Each inker has his or her own favorite oen and size of brush. They also use Pro-White to correct occasional mistakes. Avoid using zip-a-tone in your samples since it will only obscure your linework. *COLORISTS* Like inkers, colorists also enhance the *clarity* and *depth* of the artwork. In addition they intensify the *mood* of a scene. The most important of these is clarity: characters and objects must be colored clearly so we can recognize them. This does not mean that every single object must be rendered in its "natural" color: sometimes to make an important obejct stand out or to clarify the difference between two objects, one object must be colored unnaturally. After clarity, depth should be strived for. This is usually achieved by simplifying the color schemes of objects at the same level of depth, and organizing the color schemes within a panel from cool to warm or vice versa. After clarity and depthy, mood should be strived for. If a scene is mysterious, dark colors may be appropriate. If a scene is cheerful, light colors may be appropriate. Still, clarity and depth should never be sacrificed for mood. It may be necessary to render a night scene with light backgrounds for the sake of clarity and depth. There are only 64 colors that can be used in standard, newsprint comics. Keepo your color schemes *simple*. Submit six to ten colored pages, preferably in sequence. Color over photocopies o inked pages at the same size as the printed comic page: 5-7/8" by 9". (This is a 60% reduction from the original artwork size of 10" by 15-1/4"). MATERIALS Marvel colorists use Dr. Martin's liquid dyes. *SAMPLES* If you can find no one else's pencils to ink, or you need samples to color, write to the Submissions Editor for photocopies of professional work. Include return postage of *at* *least* $1.00 for pencil photocopies or $.60 for photocopies to color. You must also include a self-addressed envelope large enough to hold the photocopies (9"x12"). Canadian and foreign -- send international postal reply coupons *only*. We cannot use foreign stamps, money or postal orders! ##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*##*## ## Sylvia A. Rudy ## Have you any idea how completely miserable it is## ## whamt!sar.att.com ## to have a runny nose under a full facial mask? ## ##*##*##*##*##*##*##*##*##*##*##*##* -The Masked Wonder- *##*##*##*##*##