Date: Fri, 22 Jul 1994 22:13:57 CDT From: Jeff Mason <[j r m] at [elm.circa.ufl.edu]> Subject: JEFF'S REVIEW: Dragon*Con - Part 2 - Programming/Events Jeff's Review: Dragon*Con/ACE '94 - Part 2 - Programming/Events Dragon*Con/ACE is renowned for its extensive programming for its various tracks of interest. If you go to Dragon*Con and are interested only in comics, or only Pern, or only Star Wars, or only Star Trek, or only writing, or only art, or only music, or only any of a number of other genres, you would have been able to spend the entire convention only going to programs that involved topics in which you were keenly interested. The essential "pocket program" that the registration folks at Dragon*Con gave along with the beautiful collectable official program book listed 240 distinct programs, panels, and seminars, a huge number. Whereas the Dragon*Con staff had sometimes proven themselves disorganized, they were tremendously adept at putting on the programs. Dragon*Con officially started the night of Thursday, July 14 and was the time of choice for con attendees to arrive to avoid the huge lines on Friday morning. As a retailer, I received a free pass to Dragon*Con for having attended S.T.A.R.S. (Southeast Trade and Retail Seminar) Wednesday and Thursday. I had a little card that was stamped by each of the exhibitors that put S.T.A.R.S. when I went to their booth during the S.T.A.R.S. exhibition hall preview to talk to them about their products. Thursday evening I turned in my fully stamped card and was given my convention badge and registration goodies. One of the most commonly traded items at the convention was the Wizards of the Coast post card given to folks when they registered for the convention that entitled the holder to receive a limited edition Magic the Gathering trading card through the mail. Because I was feeling rich from having made some extra money at the S.T.A.R.S. dealer swap meet, I spent $15.00 to join the convention spanning Dark Confrontation live role-playing game. It looked like great fun, but it turned out that I had no time whatsoever to interact with other players as Dragon*Con filled every one of my waking hours with something else to do. At midnight on Thursday night, I went to listen to Stormbringer, a heavy metal band that Dragon*Con brought in for one of their many nightly concerts. Dragon*Con programmed at least one concert per night, and because the convention officially started on Thursday, there was music Thursday night. I am not much for heavy metal, but thought it would be fun to go and listen. Unfortunately the convention folks had tables set up in an area that should have been a dance floor, this lounge style did not match the heavy metal music being played. After a few songs, I decided to head to bed. I made my way down to the lobby, which 24 hours a day was completely filled with people playing Magic the Gathering. I was amazed that the lobby had spontaneously turned itself into a seething mass of Magic the Gathering buying/selling/trading/playing. Luckily I decided to duck into the hotel bar on the lobby level to see if anyone I knew was hanging out. Dave Sim happened to be there, so I sat down to talk with him and a newly aspiring independent publisher, whose name alludes me at the moment. We all chatted for a few hours. The new publisher was asking advice on how to promote and sell his book. He had wanted to start out writing and publishing, with someone else doing the art, three separate titles so that he could find which the market liked the most. Sim and I tried to talk the fellow into only producing one book as it is much easier to market a single title and that three titles steal sales from each other. We talked about the state of the comic industry, about self-publishing, and about the problems of large conventions. I was surprised to find that Sim is also a big fan of the self-published Very Vicky, a fine comic with very low sales. It always amazes me when a great comic such as Very Vicky sells so few copies. I had great fun just "talking comics." A friend of mine, Eric, who goes by the nickname Moebius when he is doing his poetry, came by at around 1:30am to give us copies of some of his mini-books of poetry. He and Dave alternated doing dramatic readings from Moebius' poetry, very bizarre but very good. At 2:00am, the bar closed and I went back to my hotel for bed. Over the next three days, there were many panels that I had wanted to attend. I'll list the ones I wasn't able to attend for one reason or another. I wasn't able to make it to "Why Painted Comics Don't Work" panel, in which Jon Muth, Jeff Jones, George Pratt, Bo Hampton, Dave Stevens, and Dave McKean discussed the difficulties in producing painted comics and graphic novels. I also missed "Alternative Comics: An Endangered Species?" in which Skip Williamson, Phil Foglio, Bob Burden, Hart Chamberlin, Thomas Florimonte, and Cliff Biggers asked if comics that avoid spandex-suited superheroes could survive into the 21st century. I attempted to go to the Dragon*Con Blood Drive on Saturday morning, but realized that with the minimal amount of sleep I was getting, I would need all of the blood in my body. On Sunday I missed Dave McKean taking "A Look at Mr. Punch," written by Neil Gaiman, arriving in stores in October. McKean brought his Mr. Punch slides and fantastic puppets. I also missed "The Dark Side of Comics," where James O'Barr, John Bergin, Bo Hampton, Ken Meyer Jr., Dave Sim, and Tim Bradstreet asked if comic books deal with the darker human emotions as well as other forms of fiction, or are they better suited? I missed the "Create Your Own Comic Book Characters" and "Robot Battles III" programs on Sunday as well. I would be happy attending a convention only attending what I had missed at this convention! On Friday afternoon I went to the "Meet Dave Sim" question and answer session. Sim had only expected a handful of people to show up, but many dozens of Cerebus fans came. Dave Sim and his fans have a very interesting relationship cultivated over the decade plus run of Cerebus. Cerebus readers call him Dave and just treat him like any other guy, who just happens to create their favorite comic. The questions were generally very incisive, and the answers were always thoughtful. I taped this program and plan to transcribe. Friday night I went to the "On-Line Social" where I was hoping to meet up with more computer Internet folks that I had not been able to get in touch with yet at the convention. It was quite a peculiar event as there was not much in the way of moderation, and the general chaos that ensued was reminiscent to any of the on-line chat services that many of the people attending the program generally use. After a while the GEnie users and the Internet users split into two camps to chat among themselves. The Internet users went to another room so that they could actually hear themselves talk. Lots of fun, I eventually started talking to random Dragon*Con attendees to ask them what they thought of the convention so far. Most were tired, but having fun. Late Friday night I went to see "Nymphanthropophagophillia," Bill Levy's latest slide presentation on the fine art of nymphomaniac cannibals in Black Widow. It was quite disgusting, and I was not able to stand more than a few minutes. I went down to video rooms to watch Japanese animation late into the night, before finally stumbling back to my room. Saturday afternoon I went to the "Too Many Superhero Universes," where Whilce Portacio, Mark Bagley, Brian Stelfreeze, Adam Hughes, and William Messner-Loebs talked about the shift from creating individual characters to developing complex worlds with dozens and dozens of heroes. It was interesting, and confirmed many of the complaints lodged against Marvel, for one, of being interested in the bottom line only. Saturday night I went to the Comics Buyer's Guide Fan Awards presentation at the Atlanta Civic Center a few blocks from the Hilton Dragon*Con convention site. Michael Davis, president of Motown Animation and frequent columnist for the Comics Buyer's Guide (CBG), did a fantastic job of hosting the show. He was tremendously funny, and often irreverent. DC won most of the awards presented. After the awards ceremony, a beautiful Don Thompson memorial film collage was presented. Maggie Thompson addressed the audience and was given a painted portrait of Don. It was a very sweet and moving experience. Following the CBG Fan Awards is an event I never miss at Dragon*Con, the Dragon*Con/ACE Masquerade. This costume contest must be one of the best in the country, I have never seen one better. The highlights include four Klingons dressed up as the rock group Kiss; a morbidly obese Elvis impersonator doing a strip tease in a French maid uniform; a group of folks costumed as those old hobby monster kits, Dracula, Frankenstien, The Mummy, and The Creature From the Black Lagoon. The low point was the spotty lighting and sound; the job the crew did was very amateur. I had a great time at the contest. I sincerely had not laughed as much or as hard all year as I had at the contest, a definite must-attend event. On the walk back from the costume contest to the Hilton, an odd thing happened. I saw a fellow who I thought was some sort of street peddler, perhaps selling crack, or maybe asking for money. It turned out that he was hawking Magic the Gathering cards! Is this absolute proof that the game is addictive? I think so. Late Saturday night I attended a small portion of Mark Bode's Cartoon Concert. It was not quite as disgusting as the Nymphanthropophagophillia, but it was pretty rude. I did not stay for long other than to hear Mark Bode doing voices for Cheech Wizard and other goofy comic characters. At 1:30am Saturday night, I listened to the Trio Nocturna, a gothic trio using a harp and keyboards as their instruments. Very nice ethereal music, although I think the trio is planning to break up. On Sunday the only regularly scheduled program I attended was the closing ceremonies. Some awards were handed out, thoughts about this year's con were expressed, and information about the future of Dragon*Con was discussed.