From: [c 577200] at [mizzou1.missouri.edu] Newsgroups: rec.games.frp.announce Subject: [New Product] : KILLER CROSSHAIRS Followup-To: rec.games.frp.misc Date: Thu, 21 Sep 1995 21:29:55 GMT <<>> "I'll kill him!" the gunman screamed into the darkness surrounding the hangar, "I swear!" No one moved, no one dared. The terrorists had already executed two hostages and the night was far from over. Shaking with rage and adrenaline the killer stared wild-eyed into the blackness beyond the security lights. On roof tops across the field, snipers moved into position. Long rifles and night scopes were lifted to shoulders as cool nerves took aim. The team leader had to hit the lunatic with the first shot and cleanly, or life would be lost. The other snipers would follow his lead and drop the remaining gunmen, but his would be the most critical shot. An inch either way meant disaster. His finger tightened on the trigger... ...and the player rolled the dice! KILLER CROSSHAIRS Does your favorite system have the power to handle this situation? Does your system provide this level of detail, this level of realism? Could you determine if the player hit the terrorist or if they hit the hostage instead? Did the shot miss completly, or did it stray enough to hit someone else? In most RPG's, an attack either hits or misses with no indication of where the shot actually struck. In addition, most systems treat all damage the same regardless of what part of the body is hit. A leg hit has very different effects than a shoulder wound, and such effects can be critical in the tense, action-packed scenes of a role-playing game. In such situations, Killer Crosshairs can make all the difference. Killer Crosshairs is a unique visual targeting system for role-playing games. It's simple, it's fast, and it's interactive. Killer Crosshairs is universal, working with any game system, doing nothing to slow down the action, while helping to keep the game tense and exciting. Killer Crosshairs is not just for use with firearm combat. Any kind of attack, with any sort of weapon, can be made with this system: melee' weapons, guns, hand-to-hand, anything! Killer Crosshairs works with your favorite game system, not against it. You make your normal "to-hit" roll as per your system's rules, and compbined with one additional simple die roll, Killer Crosshairs tells you exactly where your attack hit. Killer Crosshairs contains: Rules - Simple, concise rules, facilitating understanding through examples. Targeting Transparencies - These transparencies are stapled into the binding and must be separated along the central perforation line. Pulling them apart carefully will remove them from the spine. Target Silhouettes - Thirty rendered silhouettes in a spectrum of useful poses. Injury Effects Tables - Descriptions of injury effects, cross-referenced by location and severity. System Conversions - These simple numbers adapt Killer Crosshairs to any game system! To order, send $9.95 in check or money order to Biohazard Games 2607 Eastwood Dr. #61 Columbia, MO 65202 For more information, write [Biohazar d G] at [AOL.com]