Newsgroups: rec.games.frp.archives From: "Jeffrey H. Johnson" <[j--hn--n] at [ccscola.columbiasc.NCR.COM]> Subject: INDEX: Role-playing magazine articles (7/9) ----------------------------Part 7 of 9-------------------------------------- Big Drac Attack [MP] Grubb, Jeff Dragon 126 Marvel Super Heroes horror stats for Dracula and vampires in the Marvel Universe Marvel Monster-Phile Lent, Douglas Dragon 126 Marvel Super Heroes horror stats for Frankenstein's Monster, Living Mummy, and Werewolf To Sleep, Perchance to Scream Gannon, Charles E. Challenge 54 MegaTraveller horror new module Terror in the Jungle Geibel, Adam Challenge 54 Merc: 2000 horror new module City of Death Cambias, James L. Challenge 54 Space: 1889 horror new module Seeing Is Believing McRae, Legion G. Challenge 54 Twilight: 2000 horror new module Purgatory Davis, Graeme White Wolf 28 Vampire horror sample nightclub setting The IFGS & Live Action Roleplaying Matthews-Simmons, Mark White Wolf 27 IFGS Fantasy Rules live overview of the IFGS system Down With the Titanic Schick, Lawrence Dragon 159 meta live action intro to live-action role-playing Dreams & Role-Playing Treadaway, John Red Giant 1 meta live action advice for live-action roleplaying Wrestling With Style Jarvinen, Janne Dragon 156 AD&D martial arts rules for Western martial arts in AD&D New, Improved Ninja Price, Sheldon Best of Dragon 2 AD&D martial arts new version of the ninja Ninja Price, Sheldon Best of Dragon 2 AD&D martial arts new class (Ninja) Rhythm Warriors Ravitts, Joseph R. Dragon 159 AD&D martial arts a new class, the Battle Dancer, based on the capoeiristas Menagerie of Martial Arts Carpenter, Len Dragon 127 AD&D Oriental Adventures martial arts animal styles of martial arts New Kicks in Martial Arts Carpenter, Len Dragon 136 AD&D Oriental Adventures martial arts new rules for martial arts . . . There's Bound to Be Another! Carpenter, Len Dragon 157 AD&D Oriental Adventures martial arts second version of the Sumotori class for AD&D Hand-to-Hand - Against the Rules Garcia, Vince Dragon 139 AD&D Oriental Adventures martial arts new rules for martial arts in OA Marshalling the Martial Arts Goldsmith, Wayne Dragon 122 AD&D Oriental Adventures martial arts rules for twelve martial arts styles Genin Howery, David Dragon 121 AD&D Oriental Adventures martial arts new class: the Genin, a single-classed Ninja Lords & Legends [LL] Iden, Matt Dragon 123 AD&D Oriental Adventures martial arts stats for four Asian heroes Arrows of the East Kloba, David Dragon 146 AD&D Oriental Adventures martial arts expanded archery rules for OA Kicks and Sticks Ravitts, Joseph R. Dragon 124 AD&D Oriental Adventures martial arts rules for the Filipino martial art of escrima Where There Is One Sumotori. . . Wieck, Stewart Dragon 157 AD&D Oriental Adventures martial arts one version of the Sumotori class for AD&D Make Your Best Better Connors, J. C. Roleplayer 26 GURPS martial arts two new martial arts styles from Okinawa Revised Ninjas & Superspies staff Magic/Palladium 7 Ninjas & Superspies martial arts list of changes in the revised edition There Are No Generic Black Belts Smith, Mark E. Dragon 160 Top Secret/S. I. martial arts martial arts rules for Top Secret Through the Looking Glass Bigelow, Robert, et al Dragon 161 BattleTech mech campaign rules for Battletech (part 1 of 2) Through the Looking Glass Bigelow, Robert, et al. Dragon 162 BattleTech mech campaign rules for Battletech (part 2 of 2) Ghosts in the Machines LaBossiere, Michael C. Challenge 54 BattleTech mech new scenario Low Desert Kill LaBossiere, Michael C. Challenge 61 BattleTech mech new scenario set in wastelands Psychology of 'Mech Warriors Rowland, Marcus L. Challenge 47 Battletech mech new disadvantage for mech pilots It Takes All Kinds Sheats, Patrick Challenge 60 BattleTech mech social structure of MechWarriors Tricks of the Trade Speca, Mike Dragon 166 Battletech mech modifications for the author's favorite mechs Running Guns Weis, Margaret and Kevin Stein Dragon 114 Battletech mech rules for ground-support vehicles Out of the Sun. . . Ward, James M. and Roger Raupp Dragon 101 Gamma World mech rules for man-machines in GW Dungeon Master's Familiar Warren, John Dragon 80 AD&D meta BASIC program to handle AD&D combat Dungeon Etiquette Nye, Jody L. Dragon 130 any meta dealing with players or characters en absentiae Tolkein in Dungeons & Dragons Kuntz, Rob Best of Dragon 1 D&D meta no comment The Way We Really Play Armstrong, Tom Dragon 106 meta meta standard advice for GMs Five Keys to DMing Success Beeman, Mike Dragon 80 meta meta how to be a good GM One Roll, To Go Church, Larry Dragon 113 meta meta crunching large numbers of 20-sided-dice rolls to a single percentile roll Role-Player's Best Friend D'Alfonsi, Michael J. Dragon 158 meta meta how to use a computer in your campaign The Wild, Wild World of Dice D'Alfonsi, Michael J. Dragon 182 meta meta thoughts on dice When Game Masters Go Bad Gilbert, Sheri Dragon 135 meta meta standard stuff on being a good GM Keep 'Em Guessing Greenwood, Ed Best of Dragon 5 meta meta keeping players from knowing all the rules D&D Is Only As Good As the DM Gygax, E. Gary Best of Dragon 1 meta meta how to be a good DM Realism vs. Game Logic Gygax, E. Gary Best of Dragon 2 meta meta playability vs. reality Books Are Books, Games Are Games Gygax, E. Gary Best of Dragon 2 meta meta using books as gaming sources Rules of the Game Kane, Thomas M. Dragon 158 meta meta how to introduce people to role-playing What to Do When the Dog Eats Your Dice Kwalish, Omar Best of Dragon 1 meta meta other methods of determining random numbers The Double-Blind Arena Link, Barry Roleplayer 21 meta meta how to run realistic one-on-one combat Pitfalls of Game Mastering Maurer, Steve Dragon 170 meta meta how to avoid standard problems All for All, Not One for One Moore, Roger E. Dragon 73 meta meta advice on being a team player Curing the Monty Haul Malady Moore, Roger E. Dragon 82 meta meta how to get out of Monty-Haul campaigning Elements of Mystery Plamondon, Robert Dragon 117 meta meta standard stuff on how to keep players on their toes Beyond the Rule Book Pulsipher, Lew Dragon 75 meta meta how to be a good GM Why Gamers Get Together Rolston, Ken Dragon 64 meta meta ten comments on conventions How to Make the Most Out of FRP Tournaments Rolston, Ken Dragon 70 meta meta how to compete in a tournament No Campaign Ever Fails Roosa, Joel E. Dragon 111 meta meta how to recognize and correct an uncontrolled campaign Believability Schuller, Jon Abyss 48 meta meta ideas about realism vs. consistency GM's Ten Commandments Volny, Rig Dragon 122 meta meta standard advice for GMs Be Thy Die Ill-Wrought? Weeks, D. G. Dragon 78 meta meta overly-mathematical dice testing Same Dice, Different Odds Weeks, David G. Dragon 94 meta meta using divided dice rolls for more variation HOW TO: Obtain Maps for Gaming Wiseman, Loren K. Challenge 49 meta meta addresses for map-makers Some Quick Tips on Running an RPG Campaign Wujcik, Erick and Kevin Siembieda Magic/Palladium 7 meta meta advice and examples The Electric Eye Herro, Mark Dragon 63 Top Secret meta computer program to generate TS characters Dwarves in Space Moore, Roger E. Dragon 70 AD&D and Traveller multi rules for combining AD&D and Traveller Dino Wars! Moldvay, Tom Dragon 166 Dino Wars! multi new miniatures rules Dark and Cyber Night Haddock, Eric W. Challenge 54 Shadowrun multi new gangs and adventure seeds Zombies, Dinosaurs, and Sniper! Games Winter, Steve Dragon 134 Sniper! multi new scenarios for the Sniper! wargame Spelljack Crow, Steve White Wolf 28 Torg multi a new module for 5-7 characters of medium level The Mystic Flame Propseri, Louis White Wolf 27 Torg multi new module for 4-6 Storm Knights Character Creation Wixted, Martin Challenge 47 Torg multi rules for character generation without templates New Space Gods Discoveries Wixted, Martin Challenge 61 Torg multi leftover equipment and creatures from Space Gods Ultimate Article Index Black, Jean Dragon 112 none none index to articles in Dragon nos. 1-112 Other Guys [Editorial] Moore, Roger E. Dragon 133 none none list of other gaming magazines The Whole Loon Catalogue Savoie, Pierre Shadis 7 none none a survey of the anti-RPG literature The Dragon Magazine Index staff Dragon 76 none none index of articles from Dragon 1-74, plus Strategic Review Horror Below Chadwick, Frank Challenge 47 Cadillacs and Dinosaurs post-holocaust new module Change of Diet Adams, Tom Dragon 109 Gamma World post-holocaust rules for dietary mutations Mutant By Any Other Name Eastland, Kim Dragon 128 Gamma World post-holocaust a gamman-English dictionary Mutations Unlimited Eastland, Kim Dragon 131 Gamma World post-holocaust new powers Up and Running in the Land of Mutants Eastland, Kim Dragon 137 Gamma World post-holocaust new rules for character generation in GW New Tools of the Trade Giannacopoulos, Peter Dragon 97 Gamma World post-holocaust new artifacts Six-Million Dollar Mutant Humphrey, Bruce Dragon 92 Gamma World post-holocaust rules for cyborgs Danger on a Budget Humphrey, Bruce Dragon 99 Gamma World post-holocaust adding elements of the unexpected to GW adventuring Don't Leave Home Without 'Em! Hutcheon, Scott Dragon 91 Gamma World post-holocaust new equipment Cold Steel Hutcheon, Scott A. Dragon 113 Gamma World post-holocaust new class of robots for GW Cash and Carry, Gamma Style Kretzer, Dan Dragon 132 Gamma World post-holocaust economics advice for GW Gamma Life in the Big City Kretzer, Dan Dragon 136 Gamma World post-holocaust cities and societies in GW This Means War! Kretzer, Dan Dragon 142 Gamma World post-holocaust a mass-combat system for GW Rites of Passage Kretzer, Danny Dragon 105 Gamma World post-holocaust rules for Cryptic Alliance initiaitions Politics Amid the Rubble Lent, Douglas Dragon 119 Gamma World post-holocaust new minor cryptic alliances for GW Exterminator Mau, John P. and Brian Shuler Dragon 104 Gamma World post-holocaust an encounter for GW players Gamma Hazards Maxstadt, John M. Dragon 85 Gamma World post-holocaust three new mutants Of Grizzly Bears and Chimpanzees Maxstadt, John M. Dragon 89 Gamma World post-holocaust mutant animals as PCs Why Is This Mutant Smiling? Maxstadt, John M. Dragon 96 Gamma World post-holocaust new body parts for GW Stick & Stones & Death Machines Maxstadt, John M. Dragon 102 Gamma World post-holocaust creating balanced encounter tables in GW Mutant Fever Maxstadt, John M. Dragon 107 Gamma World post-holocaust rules for health and disease More Mutant Fever Maxstadt, John M. Dragon 108 Gamma World post-holocaust more diseases for GW Knowledge Is Power Maxstadt, John M. Dragon 110 Gamma World post-holocaust rules for skills and areas of knowledge Mutants and Monsters [DB] Maxstadt, John M. Dragon 126 Gamma World post-holocaust new mutants for GW Unusual Plant for the Gamma World Game [DB] Maxstadt, John M. Dragon 130 Gamma World post-holocaust new monster Mutants, Men(?), and Machines Moore, Roger E. Dragon 75 Gamma World post-holocaust 5 new creatures for GW StarQuestions Petticord, Penny Dragon 95 Gamma World post-holocaust q&a on GW StarQuestions Petticord, Penny Dragon 103 Gamma World post-holocaust q&a on GW Born in the Ruins Salas, Dan Dragon 120 Gamma World post-holocaust social class system for GW Dangerous Terrain Salas, Dan Dragon 146 Gamma World post-holocaust random hazards for GW Catching Some Rays Salas, Daniel Dragon 134 Gamma World post-holocaust radiation damage rules for GW Mutant Manual various Dragon 98 Gamma World post-holocaust new mutants for GW Mutant Manual II various Dragon 108 Gamma World post-holocaust new mutants New Humans Wainwright, David Dragon 106 Gamma World post-holocaust rules for pure-strain humans A World Gone Mad Ward, James M. Dragon 86 Gamma World post-holocaust notes on the moon of the GW world A Field Guide to Lunar Mutants Ward, James M. Dragon 87 Gamma World post-holocaust mutant macrobes of the Tycho Center Before the Dark Years Ward, James M. and Roger E. Moore Dragon 88 Gamma World post-holocaust timeline of GW history Advice for All Mutants Williams, Skip Dragon 149 Gamma World post-holocaust q&a on the GW game New Brotherhoods Zelinski, Peter C. Dragon 93 Gamma World post-holocaust new cryptic alliances How Green Was My Mutant Gygax, E. Gary Best of Dragon 1 Metamorphosis Alpha post-holocaust appearance tables Alternate Beginning Sequence for Metamorphosis Alpha McLimore, Guy W. Jr. Best of Dragon 1 Metamorphosis Alpha post-holocaust new method for generating barbarians Some Ideas Missed in Metamorphosis Alpha Ward, James M. Best of Dragon 1 Metamorphosis Alpha post-holocaust errata Total Person in Metamorphosis Alpha Ward, James M. Best of Dragon 1 Metamorphosis Alpha post-holocaust tables for character background After the Blast Moore, Roger E. Dragon 108 Top Secret post-holocaust rules for nuclear war and winter Sailing Berg, Mitch Challenge 60 Twilight: 2000 post-holocaust variant rules and stats for water travel Used Car Lot English, Jason Challenge 47 Twilight: 2000 post-holocaust three new vehicles Our Friend Albania Geibel, Adam Challenge 47 Twilight: 2000 post-holocaust campaign info on Albania and its neighbors If You Go Into the Woods Today. . . Geibel, Adam Challenge 50 Twilight: 2000 post-holocaust new module Pennsylvania Crude Schwartz, Mitchell K. Challenge 49 Twilight: 2000 post-holocaust new module Water Rights Sofian, Terry N. Challenge 50 Twilight: 2000 post-holocaust new module Thrills and Chills Collins, Arthur Best of Dragon 5 AD&D prehistoric rules for Ice Age adventuring Thrills and Chills Collins, Arthur Dragon 68 AD&D prehistoric adventuring advice for the Ice Age Into the Age of Mammals Howery, David Dragon 137 AD&D prehistoric new mosters for the Cenozoic Era Dinosaurs Inniss, Steven Dragon 112 AD&D prehistoric new monsters (dinosaurs) Barbarian Cleric Kane, Thomas M. Dragon 109 AD&D prehistoric new class: Barbarian Cleric; includes new spells Real Barbarians Kerr, Katharine Best of Dragon 5 any prehistoric a look at historical barbarians Out of the Stone Age Patterson, Jack R. Dragon 118 D&D prehistoric new class/race: the Neanderthal Dining Out in the Hells Edelstein, Jonathan Dragon 120 AD&D silly new arch-devil and lesser devil Monsterquest Garcia, Vince Dungeon 10 AD&D silly new module for 5 monster characters Pun Is Mightier Than the Sword King, Steven P. Dragon 120 AD&D silly rules for verbal combat between jesters Rules to Lose By Koppy, Roger Dragon 96 AD&D silly new class: Hopeless Meanest of Monsters Kraus, Craig Dragon 96 AD&D silly new monsters (DMs); includes Wandering Damage Table Spells for Everyone Lambard, L. Creede and Jerry Stoddard Dragon 72 AD&D silly 1/2 level spells Not Found in Any Stores! MacDougall, James Dragon 120 AD&D silly new magic items Duh Jock Mattson, Jon Dragon 72 AD&D silly new class Still More Outrages from the Mages Maxstadt, John M. Dragon 144 AD&D silly scrolls of new spells Yet Even More [Gods Forbid] Outrages From the Mages Maxstadt, John M. Dragon 156 AD&D silly new magic items Midgets in the Earth Moore, Roger E. Dragon 60 AD&D silly new comicall herois figures: Idi Snitmin, Eubeen Hadd, Morc the Orc Ecology of the Picklebug Reid, Rick Dragon 120 AD&D silly all about the picklebug Urban Blight Made Easy Reid, Rick Dragon 120 AD&D silly sample shops for silly frps Magical Items for a Less-Than-Serious NPC [BotB] Tobin, E. Paul Dragon 134 AD&D silly magic items for jesters Dragon's Bestiary various Dragon 60 AD&D silly new monsters: Valley Giant, Donald Duck, Tasmanian Devil, The Martian, Baseball Bugbear, Werebeaver There Can Never Be Too Many Dragons, Right? various Dragon 96 AD&D silly new monsters (dragons) Not Necessarily th Monstrous Compendium various Dragon 156 AD&D silly new monsters Spells for Everyone: Part II Webster, Alan Dragon 120 AD&D silly 1/2-level spells Chainsword +3 [BotB] Wieck, Stewart Dragon 132 AD&D silly a new magic item: Chainsword +3 Coming Detractions McCubbin, Chris Roleplayer 21 BURPS silly April Fool's article on B(oring)URPS Monster Reference Table Addition, Hostile & Benign Creatures Ives, Wesley D. Best of Dragon 1 D&D silly new monsters (silly) Miscellaneous Treasure, Magic, Weapons, Artifacts, [etc.] Jaquet, Gary Best of Dragon 1 D&D silly new monsters, magic items, spells, and weapons Not Quite the Marvel-Phile Grubb, Jeff Dragon 96 Marvel Super Heroes silly stats for Howard the Duck, Fabulous Frog-Man, and Willy Lumpkin F.I.L.T.H. Rasmussen, Merle M. Challenge 49 Paranoia silly new sector Notes From the Underground Rolston, Ken Dragon 106 Paranoia silly advice on hw to be a better traitor Piece of the Action Tovar, Ken Dragon 110 Paranoia silly rules for gangsters and gats ------------------------End part 7 of 9-------------------------------------- Jeff -- Jeffrey H. Johnson [j--hn--n] at [ccscola.columbiasc.ncr.com] "More human than human is our motto." -- Dr. Eldon Tyrell