From: [m--se--n] at [io.org] (mooseman) Newsgroups: rc.games.frp.misc,rec.games.frp.advocacy,rec.games.frp.announce Subject: 700 Club propoganda (review?) Date: 4 Jul 1994 18:44:26 -0400 DUNGEONS & DRAGONS: Adventure or Abomination? The tract, as expected, is mostly one sided, having just barely enough arguments from the opposite side to avoid the charge of blatant propagandizing. As a tract from a religious group interested in blocking a game it considers evil, it _is_ propaganda. Critical consumers of information will be able to read between the lines to get some grains of truth hidden behind the rhetoric. The two examples of supposed D&D suicides are striking in that, even though the victim shot himself, the parents were much more concerned with the fact that he owned odd books than the fact that he obviously owned (or had access to) a handgun. Also, the parents seemed to have absolutely no idea of their sons' interests or mental state. They had not apparently even seen the inside of their rooms until after the suicides! "Occult paraphernalia found in his room after his death - books, pictures, symbols - indicated his fascination with the dark side of the supernatural. Medieval weapons found under his bed revealed his identification with the Fighter/Magic-user character he played in the D&D campaigns. 'The game tells you to make your own weaponry' said Pat Pulling [victim's mother - ed.]. 'He could have killed the whole family in our sleep with these things.'" (D&D:A/A p.5) Again please notice (1) the preoccupation with the books and "medieval weapons" by the parents and (2) the fear of these items when the victim died of a self-inflicted gunshot wound. The message: guns are safe and proper for young boys, D&D is dangerous. Much is made of D&D's supposed purposeful use of Satanic symbolism. While falling short of outright accusing TSR of Satanism and Satanic recruiting, the tract does indicate that TSR ignored all calls to change the game and remove the supposedly Satanic images. TSR did nothing that any successful company would not do. They had a good product which they promoted and sold. The sales were still rising, so they did not change it. The minor change of renaming the Demons seems to be all that the tract is calling for, although they do claim (in a roundabout way, to hedge their bets against civil action, no doubt) that the game is a tool of brainwashing. Unfortunately, by the same route, so is bridge or checkers. "'Since it is a role-playing game, it's used for behavior modification. Brainwashing can take place in 72 hours if the proper elements and pressures are used,' she says." (D&D:A/A p.3) If you are familiar with brainwashing techniques from Psychology studies, then you know (1) it can be done in less than 72 hours and (2) very little tools are needed. Give Charles Manson 72 hours and a bunch of suggestive teenagers eating nothing but potato chips and soda and he will give you his next family. The charge is too ambiguous to be believed. Slightly more disturbing is the charge that D&D encourages the Dungeon Master player to act as a god. One suicide example was of a player told by his DM that his "character's soul belonged to (the DM player)." (p.4) This shows either (1) a lack of understanding of the game by the author, (2) a lack of understanding of the game by the player/victim, or (3) a lack of understanding of the game by the DM. The tract quotes from the D&D "Legends & Lore" rule book where it says "Depending on religion (and the DM's decision), certain rituals and services must be performed." (p.4 in tract/no ref for L&L) Clearly this rule is meant to be applied to the character not the player, but by quoting without proper context it certainly makes us (RPG players) out to be evil Satanic cultists. The tract doesn't come right out and say that D&D is evil, but it points out its perceived Satanic influence. It is reprinted from an article in "The Standard" in 1987. The copyright holder is Regent University. If permission can be gained, or if someone would direct me to Regent University to get permission, I will transcribe the article in its entirety. \ \ \ / / / \___\_____/___/ [m--se--n] at [io.org] ] [ May the MOOSE be with you! [_]