From: The Marvelous Magnificent Michael Morris the Manically Mad <[m l morr 0] at [pop.uky.edu]> Newsgroups: rec.games.frp.dnd Subject: SIX MORE SPELLS OF CARTHASANA Date: 13 Nov 1995 02:22:26 GMT Greetings all: It seems that more than a few people enjoyed a glimpse into LEGEND OF DARK CROWN's magic spells. The world of Carthasana has many more spells though. So, in gratitude for your comments I present six more spells from the World of Carthasana, as they were orginally listed in the mystical tomes maintained by the Priesthood of Pektos, Lord of Magic and Knowledge. I welcome your comments, as they strengthen us all in our exploration of the greatest frontier of all, the human imagination. A note on spells: Those marked with a * are wild magic. Those marked with a @ are metamagical, the opposition of wild magic (see previous post). Clear Mind (Alteration)@ Level: 1 Range: 0 Components: V, S, M Duration: Instantaneous Casting Time: 1 turn Area of Effect: Special Saving Throw: None This spell clears the caster's mind and prepares him to memorize as if he had rested eight hours. The material component is a 200 gp value gem (Yes it is consumed by the spell, making it's casting rare.) Material Component Removal I (Alteration)@ Level: 2 Range: 0 Components: V, S Duration: 5 rounds Casting Time: 2 Area of Effect: The Caster Saving Throw: None This spell offsets the need for material component(s) whose value is less than 1 gold piece. The spell cannot function simualtaneously with Vocalize (Wizard's Handbook.) Any spell whose material component(s) exceeds 1 gold will fail. Fireball Snuff (Abjuration) Level: 3 Range: 1 Components: V, S Duration: 5 rounds Casting Time: 1 Area of Effect: 20' radius around caster Saving Throw: None On Carthasana, as elsewhere, Fireball is an all time favorite amoungst the mass destruction spells. Due to its enourmous popularity in mage duels someone (exactly who is forgotten) developed this spell to stop it. Fireball and Yarenic's Flame Pulse, and only those two spells, will not operate within the radius of this spell for its duration. It's low casting time (1 to fireball's 3) allows the caster to check spellcraft proficiency and if successful at the check and if he wins initiative, he can cast this spell up in time to counter fireball. If a fireball detonates outside the area of this spell it will not enter it's radius BUT will still occupy it's normal volumne. This spell has absolutely no effect on any other fire-based spells. Detonate (Evocation)@ Level: 4 Range: 60 yards + 10 yards / caster level Components: V, S, M Duration: Instantaneous Casting Time: 4 Area of Effect: Variable Saving Throw: Neg. This spell quite simply detonates a memorized spell centered on the caster who had it memorized. It has no direct effect on non - spell user's whatsoever. The spell so detonated is totally random unless the mage is somehow made aware, for certain, that a caster has a specific spell memorized (If he does he can detonate it). The offensive spell is obvious, (One needn't dwell on the results of being hit by your own fireball!) but there are defensive uses. It is not unusual for a cleric to tell a mage that he/she has memorized a cure spell so that the mage can use this spell to detonate it later if the cleric is indisposed to casting it. The material component is smoke powder. There are two other circumstances which affect this spell. First, it NEVER affects someone who is unconcious due to wounds (a sleeping victim is permissable). Second, if the caster knows the target's true name the save is not allowed. Delay Contingency (Alteration, Evocation)@ Level: 4 Range: 0 Components: V, S Duration: Special Casting Time: 4 Area of Effect: Special Saving Throw: None By means of this spell the cster can delay the detonation of another spell any number of rounds he wishes up to the number of levels he possesses. The level of spell so delayed is a funcion of his level as follows Caster Level Spell Level 7th 1st 9th 2nd 12th 3rd 15th 4th* *Maximum level of Spell so affected. Multiclass Priest/Mages cannot delay their priest spells. Chaos Wish (Conjuration/Summoning)* Level: 9 Range: Special* Components: V Duration: Special* Casting Time: Special* Area of Effect: Special* Saving Throw: None (usually) *Perhaps unpredictable is a better term. The most dangerous spell in existance, with the possible exception of Telsindra's Magic Burst, Chaos Wish comes with good news and bad news: The good news - casting the spell will not USUALLY age you The bad news - wording of the spell is inconsequential, it will do what it wants when it is cast Gods help the fool who casts this spell. Signed_____The Marvelous Magnificent Michael Morris the Manically Mad. ___ / \ /\ / \ / /\ / / / /\ \ / / / / \ / / / / \ / / \ MLM / \ / [m l morr 0] at [pop.uky.edu] \ / \/ As flowers in the wind we are tossed about. We know not why our begin; our lives are filled with doubt Of where we come to die; close our weary eyes; One last breath took deep: Begin our final sleep!