Idunn (Sunlight, Benign, Ordered, Major God) Idunn is the healer of the Norse gods and the guardian of the golden apples which prevent the Aesir from aging, and she is the wife of Bragi, the Skald of the Aesir. She was once betrayed to the Giants by Loki, only to be rescued by him later. She has also come to be associated with the spring, the season of renewal, and her name is praised in rites celebrating the breaking of the snows and the coming warmth. Idunn's priests and priestesses act as the healers of their communities, and they often preside over the rites of spring. They are forbidden to deny anyone their services, but they are not required to actively seek out those in need of healing, nor are they sworn against just violence. Most of her clergy practice the arts of First Aid and Herbalism, and with increased contact with the east, they have incorporated Medicine, Oriental into their normal training. NOTE: For the healers and priests of Idunn, the Grade II, Basic Tutelary Casting "Healing, Minor Formula" is Grade I. This altered form of the casting may not be taught to any not sworn to Idunn's service, and only her priests may learn it. Grade I: BONESET CANTRIP Time: Instantaneous Other Heka Costs: Area: 1 limb R&D: Nil Distance: Touch Other: Nil E/F/M: This cantrip, designed to aid in the setting of bones, assists the healer by aligning the bones correctly and shifting fragments and shards (if any) into the correct place, allowing a splint or cast to be placed on the limb with the bones correctly set. WOUNDCLOSURE CHARM Time: Instantaneous Other Heka Costs: Area: 1 subject R&D: Nil Distance: Touch Other: Nil E/F/M: By means of this casting, the priest causes instant cleansing, scabbing, and the beginning of healing to open wounds (it cannot be applied after someone has received the application of the First Aid K/S Area). Although it heals but a single point of Physical damage, it prevents further blood loss and complications due to infection. It is ineffective against non-natural wounds (such as a specially enchanted weapon which inflicts wounds which do not close). Grade II: HEALING, MEDIUM FORMULA Time: Instantaneous Other Heka Costs: Area: 1 subject R&D: Nil Distance: Touch Other: Nil E/F/M: This Formula restores points lost due to Physical damage to the selected subject (which may be the caster) at the rate of 2D6 points of damage per 10 STEEP points of the caster. NO AGING CHARM Time: 1 AT per 10 STEEP Other Heka Costs: Area: 1 subject R&D: Nil Distance: Touch Other: Nil E/F/M: This Charm offers absolute protection against magickal aging of any sort for the duration of the casting. While natural aging (if significant) continues, magickal aging, such as that due to a curse or magickal effect, is prevented. This will not lift a curse which causes rapid aging, but it will temporarily halt the effects. Grade III: FRUIT OF WEAL FORMULA Time: 1 day per 10 STEEP Other Heka Costs: Area: 1 fruit R&D: Nil Distance: Touch Other: 25:1 per additional fruit E/F/M: By means of this Formula, the priest seals the power of healing within the skin of a fruit. The effects will remain, provided the fruit is undamaged, for up to 1 day per 10 STEEP possessed by the caster, or until it is consumed. Each such enchanted fruit, when eaten, will restore 2D6 points of damage against each TRAIT (Mental, Physical, and Spiritual). Note that the fruit must be ripe, but it will not spoil while the enchantment remains; dried fruit simply will not serve! Additional fruit may be enchanted, at a cost of 25 Heka per additional fruit to a maximum of one fruit per 10 points of STEEP possessed by the caster. HEALING, MAJOR FORMULA Time: Instantaneous Other Heka Costs: Area: 1 subject R&D: Nil Distance: Touch Other: Nil E/F/M: This Formula restores points lost due to Physical damage to the selected subject (which may be the caster) at the rate of 4D6 points of damage per 10 STEEP points of the caster. Grade IV: WHOLEHEALING RITUAL Time: Special Other Heka Costs: Area: 1 subject R&D: Nil Distance: Touch Other: Nil Materia Cost: 1 golden apple worth at least 500 BUCs E/F/M: This thirty-minute ritual, which must be performed without any interferance and in a calm and secluded place, heals all Mental, Physical, and Spiritual damage which has been suffered by the subject. In the course of the ritual, the golden apple is marked to represent all the wounds of the subject, and then it is melted in a consecrated fire, and the wounds heal as this happens. No one may receive this ritual more than once per month, or they risk the doubling of all wounds currently inflicted upon them. Grade V: APPLE OF YOUTHENING RITUAL Time: Instantaneous Other Heka Costs: Area: 1 subject R&D: Nil Distance: Touch Other: Nil Materia Cost: 10 golden apples worth 1,000 BUCs each E/F/M: This very sacred hour-long ritual is performed only for the greatest services rendered to the priesthood. It youthen the recipient ten years, removing all negative aspects of the aging without affecting knowledge, experience, or skills. This ritual may never be performed more than once by any given priest of Idunn, and no one may receive the benefits of this ritual more than once in their lifetime. I'm not sure that this is my best creation. In my games, healing has been continually fairly lacking, even with one or more priests in a given party. My fear is that perhaps the above castings go too far and make combat a frivolous decision, with guaranteed healing afterwards, but I don't think they're unbalanced in the grand scheme of things. After all, if a dying opponent reaches up and whispers 'Healer' to a priest of Idunn, he must tend for that opponent as well as his companions! I hope they work out and don't prove unbalanced. And, hey, if they do, let me know. I love to hear that these little offerings are of use to people :-) Successes, failures, grand pageantry, whatever the use, it's always nice to hear it :-) (And if you think I just threw the game completely out of whack, I'd still like hear from ya) Mike Phillips [m s phil] at [birds.wm.edu]