Date: Sun, 20 Mar 1994 13:59:00 BST Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]> From: "John R. Troy (JRT--Mad Demiurge of Vargaard)" <[j troy] at [genie.geis.com]> Subject: JRT-ART: EE Sub (5) Submission: Mythic Masters Magazine From: John R. Troy For: Enchanted Equipment Notes: Here are a couple more heka objects for MMM Frank...these two deal with Heka of a positive nature, and are "one-use" items. ------------------ Javelin of Justice ------------------ History/Background: It is uncertain when or where these devices originated, but it is believed to have been created in Grecia's Golden Age, as several historical accounts show some of the renowned philosopher-mages (as well as their legendary heroes) using these javelins when fighting netherlife. Since then, the knowledge has been dissiminated throughout most of AErth. Such devices are rare, as they must be made of valuble metal, as well as require heka-forging by a White Mage or a cleric of those deities of the Sunlight ethos. As such devices are "one-use", they are usually reserved for use against powerful netherlife and undead, and are likely to be saved by powerful individuals and organizations until needed. Appearance: A Javelin of Justice appears to be a normal Javelin of excellent or better quality--however, it is always constructed of some valuble metal known to be baneful to netherlife and evil, either silver or gold. Sigils of magickal power can be found on the device, usually colored blue. Inspection of the device via castings and powers that read aura or heka-flows will reveal heka of positive (Empyreal) nature and power. Powers: The Javelin is a one-shot device. When thrown, the Javelin transforms into a powerful bolt of Positive Energy. The Bolt strikes its target unerringly (no roll needed), doing 77 points of Impact Damage. The damage is not modified by strike location, but it is modified by susceptibility to positive heka. (In otherwords, treat as a Heka attack rather than a Javelin attack). Command: No Command Needed. Cost: ---------------------- Sunflash Sphere ---------------------- History: It's uncertain where this device originated, but it was believed to have been around since the rise of the Italic Empire, as it was used by Julius Caesar in a fight with ghouls during one of his military campaigns. The knowledge of creating this device is known to many mages of the white school and perhaps preistcraefters of Sunlight ethos as well, as well as alchemist and heka-forgers out there. These devices can usually be purchased in larger "magickal bizarre's" of AErth. Description: This device appears as a small sphere, usually mundane in appearance, and of any quality. However, the clay-like outer layer of the sphere contains a sunstone gem, which is imbudded with Heka. Aural analysis of the device will reveal heka of an Empyreal nature. Powers: To use this devise, the caster must hurl the device, either by hand (treat as rock) or by a sling or staff-sling (treat as a sling stone). When it hits a hard surface with great force, a dweomer consumes the device and projects an intensely bright flash of sunlight, lasting for 1 CT. All those observing the flash within a 1 Chain Radius will be blinded for 2D3 CTs. However, an incredible blast of ultraviolet radiation is released as well...those creatures susecptable to sunlight will take damage as if 1 AT has passed, thus usually annihilating such creatures. Thus, the primary power of this device is to harm undead and similar creatures. Command: No Command Needed. Cost: