Date: Sun, 13 Feb 1994 23:14:00 BST Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]> From: "John R. Troy (JRT--Mad Demiurge of Vargaard)" <[j troy] at [genie.geis.com]> Subject: Magick Item and General Commen . Okay, just for you guys, I'm giving you a sample of one of my Enchanted Equipment Submissions that I'd normally send to Mythic Masters Magazine. I DON'T DO THIS OFTEN, nor plan to, but I want to make Matt feel valued. I also saw another Journey Master worried about personas with strong Heka armor this week...this might solve your problems. . I strongly recommend all of you go the distance and subscribe--or at least purchase each issue seperately. Save money going to other RPGs if you can. Remember, Frank and Gary *don't get paid*--they do this stuff for a living! $50.00/year isn't that much when you think about the fact that other games release 4-12 supplements a year going for over $12! Put that new game down and buy this supplement--please. . ------------------------ HERE WE GO: TEXT BEGINS ------------------------ . Palano's Pellet of Penetration . History: Palano was a minor apocathary who lived in a small village in the county of Myffed of Lyonesse, far from most large towns and villages, c. 644-694 AAF. . Palano's village was being terrorized by an evil Mage, who was extorting the villagers for "protection", every month collect fees and goods from the village--and enforcing them to keep this secret from their lord. Not having a lot of magickal talents in the village--Palano being the only one with any real proficiency--the villagers were powerless to stop him. One thing the "black one" loved to do was goad young people into attacking him, while he just let their futile attempts bounce off his powerful shields and blasted them with magicks. Even Palano's few attempts were futile. . After 6 months of this treatment, Palano decided to take action. He locked himself in his abode for close to a months time, only coming out to gather materia...then came the fateful day when "the black one" returned. . When the villagers were bringing their "tribute", Palano confronted the Mage, armed with a crossbow. The black one laughed derisivly, taunting the apocathary to "go ahead, hedged one, shoot!"...which he did. A pellet struck the mage's shield, and it fizzled out...stunned, the Mage begain a casting, but before he could make a move, another missle, this one a crossbow bolt from Palano, shot him dead in the chest. . Palano was a hero. Soon after, Palano shared his secrets with many of the alchemists in the county...he gained fame for this invention amonst alchemical circles. . The pellet is known mostly by Alchemists in Avallonia, as it has had time to be dissiminated amonst the alchemical circles and fraternitis there. It is less common outside of this area, although some of the more heka-powerful nations such as Francia and AEgypt have likely learned or duplicated the invention. Note that it is costly and hard to make, and it will be rare that there is more than one missle available. . Appearance: This alchemical creation is composed of a packed powder, enclosed in a 1" fragile glass shell, made for hurling or projecting with a sling or a crossbow. Aural reading determines reveals heka of a (weak) negative nature (negative plane). . Powers: This pellet must be thrown or hurled via a device at a target. The pellet can be thrown as a rock, slung with any form of sling, or even projected from a crossbow. Use the normal combat rules for range and determining whether or not the target hit the subject. . When the pellet comes into contact with a hard object--including magickal barriers--the pellet breaks and the powder is released. The missle does no damage, but will be disruptive to any form of Heka- engendered Armor. It reacts differently to the type of heka-protection surrounding the caster. . If the Heka-Armor is *non-renewing* (such as that from most castings), it will weaken the armor by 12D10 points. If this damage brings the armor down, it will not do damage to the target--the pellet *drains* heka-energy from armor, it is not P damage per se. If the Heka-Armor is *renewing* (such as that protecting certain Supernatural creatures), it will not bring the armor down, but will *half* the power of the protection for 2D10 CTs. . Note that this will only affect heka-armor if it protects from Physical Damage. If the armor protects from Mental and/or Spirtual Damage, the pellet will not work unless the heka-armor *also* protects from Physical damage. Thus, it won't disrupt an "Armor, Mental" casting, but would disrupt an "Armor, Full Persona" casting. . Cost: . -------- END ITEM -------- . RE: MYTHUS PRIME...I have it. Bascially, there's no new information in it at all...just some alterations of stuff like K/S areas to fit the Prime rules and concepts. . Well...gotta run. Please, Please, PLEASE...give me feedback and criticism of my articles and submissions for MMM...nobody's done that yet, save one person on GEnie. If I'm going to get any skill as a writer, I need it. . John R. Troy [j troy] at [genie.geis.com] "The Mad Demiurge of Vargaard"