Date: Mon, 30 May 1994 00:46:23 -0400 Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]> From: "Mike \"Kurgan\" Phillips" <[m s phil] at [BIRDS.WM.EDU]> Subject: Mage Vocation for Mythus Prime Mage Vocation for Mythus Prime: (Note, this is a generic Dweomercraefter, unless the JM wishes to actually force a school selection -- therefore the mage doesn't get Full Practice, nor Castings from Green, Elemental, White, Grey, or Black schools -- unless the JM rules otherwise) MAGE VOCATION (MENTAL) ---------------------------- Dweomercraeft* 30 M Alchemy* 25 S Magick* 25 M Herbalism* 20 S Foreign Language 20 M Handicrafts/Handiwork 20 P Games, Mental 20 M Jury-Rigging 15 S Chemistry 15 M Botany 10 M Heka generation: Dweomercraeft STEEP x2 + Alchemy STEEP x2 + Magick STEEP x2 + Herbalism STEEP + any other Heka-generating STEEP (As a suggestion, if the JM wants to use Full Practice, then the Mental TRAIT must be 55 or greater, and a roll vs. Dweomercraeft x 0.5 should be made, and it will result in the lower of Magick or Dweomercraeft being multiplied by 5 instead of 2 when generating Heka) Note: This is just a suggestion I cobbled together when I needed a mage whipped up for an adventure using the Prime rules..... (Specifically, I needed to know what the apprentice was training for, so her stats could be adjusted downwards) Mike Phillips [m s phil] at [birds.wm.edu]