By Denis Ricard, 1994 Send comments, additions or suggestions to [r--ca--d] at [cam.org] This is version 1.0 of this list. The following is a comprehensive price list for use in any medieval role-playing game. It comes from many sources but the basis is from the Harnmater rules. Other sources include the Dungeon Master Guide, some Dragon magazines, the Complete Bard's Handbook, The Arcanum and the Complete Alchemist from Bards Games and probably some I don't remember anymore. Some of the prices in this list come from my good friend (and very experienced DM) Alain Fafard. I use this price list in my highly modified AD&D game setting. The list is organized by occupations rather than by items. This makes it easier for the GM to determine what is available at a particular location in a town. It also prevents items to be overlooked because they are listed under a different name. The prices given are base prices: that is they assume normal availability combined with reasonable transportation cost. Prices also assume local tolerance. Black market items will add 100-1000% to the stated price (poison is an obvious example in most kingdom). The basic coin in this system is the silver penny which weigths 1 dram and which is abbreviated 1d (for its weight). This coin is divided in four quarters called farthings. 1d = 1 silver penny 1d = 4 farthings (4f) Coins contain about 75% of metal value, the difference being due to the cost of minting and the addition of 10% tin for strength. Altough not used in this pricelist, shillings are 12 pence (12d) and pounds are 20 shillings (240d). Most of these prices are based on 13th century medieval Britain (those from the Harnmaster rules anyway). They reflect relative availability of base materials in that period. Weight when given are presented between item name and price and are given in pounds. ('T' means trace item: these don't add weight unless a very large quantity is carried). If you find it difficult to figure where an item is sold consult the index at the end of this list. The table of content follows and should be sufficient most of the time. Some professions have been regrouped under a common name: Metalsmith for instance include coppersmiths, tinkers and blacksmiths (but not silversmiths and goldsmiths which are under Jeweller). Other examples are Weaponcrafter which includes armorers as well as weaponsmiths and Woodcrafter which includes cabinet makers and carpenters. Table of content Generalities Price rating Abreviations Mesures (units) Animal trainer Arcane Lore/Alchemist Spell components Elixirs Alchemical dusts Compounds Gases Poison/ingestive Poison/insinuative Poison/contact Poisonous gases Monster venom Antidote/ingestive Antidote/gas Antidote/insinuative Antidote/contact Potions & oils Arcane Lore/Apothecary Herb prices Common herbs Rare herbs Herbal concoctions Spices Arcane Lore/Chantry Spell components availability Modifiers Material spell components Magical items Alchemical Scrolls Armor Clothing Jewellry Miscellaneous Musical instruments Religious Ring Rod Staff Transportation Wand Weapon Arcane Lore/Shek-Pvar Magic-user spells Chandler [candles, lanterns, general store] Charcoaler Clothier Courtesan Embalmer Farm/Market Livestock Meat Bakery Dairy Fisher Farm Imports Fletcher/bowyer Glassworker Harper [musical instruments] Herald Hideworker Raw hides Incomes Guilded professions Unguilded professions Innkeeper [tavern] Food & drinks Special menu Wineskin refills Services Accomodations Generic inn Brewery Jeweller [silver/goldsmith, gems] Lexigrapher [ink, paper, maps] Lia-Kavair [Thieves' guild] Thieves' tools Guild dues Litigant Locksmith Mason Buildings and lot prices Mercantyler Foreign exchange rates Caravan rates Standard tolls Metalsmith Miller [bakery] Miner Ostler Animals Services Accessories Perfumer Physician Pilot Potter Salter [iron rations] Shipwright Slaver Temple Tentmaker Thatcher Thespian Timberwright Tutoring [level advancement costs] Weaponcrafter Weapons Armor Armor sizes and modifiers Barding Whaler Woodcrafter Index by item's name GENERALities Price rating Low 80-90% Average 90-110% High 110-130% High+ 130-150% Abreviations bl bushel cf cubic foot ct carat d penny dr dram ds dose dy day dz dozen ea each ev evening f farthing fa fathom ft foot gl gallon gs glass hw hundredweight lb pound oz once pc piece pr pair ps person pt pint qt quart sf square foot sy square yard wk week yd yard Measures: Linear 12 inches 1 foot 3 feet 1 yard (verge) 4400 yards 1 league (lieue) 2 yards 1 fathom (brasse) 1 league 2.5 miles 1 league 4 kilometers Area 4900 sy 1 acre 30 acres 1 yardland 120 acres 1 hide 1 acre 210' x 210' Weight 142 carats 1 once 16 drams 1 once 16 oz 1 pound 100 lb 1 hundredweight 2000 lb 1 ton Liquid Volume 1 pint 500 ml 1 pint 16 fl. oz 2 pints 1 quart 4 quarts 1 gallon 50 gallons 1 hogshead (barrique) 100 gl 1 pipe 200 gl 1 tun (tonneau) Dry Volume 1 peck (picotin) equivalent — 2 quarts 4 pecks 1 bushel 8 bushels (boisseau) 1 quarter 4 quarters 1 tun (tonneau) Time 60 minutes 1 hour 24 hr 1 day 6 days 1 week 5 weeks 1 month 30 days 1 month 12 months 1 year 4 hours 1 watch 30 days 1 moon 15 days 1 half moon ANIMAL TRAINER Bear/trained 300d+ Dog/sled 30d Dog/trained/guard 35d Dog/trained/hunting 24d Falcon/trained 100d+ Arcane Lore/ Alchemist Analyze mixture 5d/lv or 10% of value Miscibility analisis 10% of total value Bottle/1 pt 2.0 7d Test kit/10 mixtures 11.0 500d Test kit/refill/10 mixtures 1.0 250d Vial/4 fl oz 0.5 2d Spell components Acid/ strong U 10d/fl oz Alcohol/grain C 10d/qt Alkaline salts S 50d/oz Alum U 16d/oz Animal hoof/powdered U 10d/oz Bitumen U 50d/oz Blood/black dragon VR 5000d/oz Blood/human R 1000d/oz Blood/mammal U 10d/oz Bone/powder or shard C 100d/oz Bone/undead R 500d/ea Bromine salts S 10d/oz Castor beans R 100d/oz Caterpillar cocoon U 5f/ea Corn extract C 2d/lb Demon Ichor/type I VR 5000d/oz Demon Ichor/type II VR 7500d/oz Demon Ichor/type III VR 10000d/oz Dirt/graveyard C 100d/oz Eye/eagle R 200d/ea Eye/hawk S 150d/ea Eye/roc VR 5000d/ea Eyelash/basilisk VR 1000d/ea Eyelash/ki-rin VR 1000d/ea Eyelash/ogre mage VR 1000d/ea Elixir of castor bean and plum R 500d/oz Flesh/human R 500d/bit Gum arabic U 20d/oz Herring scales/powdered U 20d/oz Ink/special S 1000-5000d/oz Inks/special R 6000-10000d/oz Iron pyrite (fool's gold) U 50d/lb Licorice root/shaving S 15d/oz Lime/powdered or crushed U 10d/lb Mercury-nitric crystals R 250d/oz Mercury S 500d/oz Mushroom spores R 500d/oz Mushroom, saffron & fat/oint. VR 5000d/oz Oil, poppy dust & pink orchid/o. R 1500d/oz Phophorus U 50d/oz Pine tar C 5d/pt Resin/camphor tree U 50d/oz Sinew from strong animal U 10d/ea Slug digestive juice/giant R 500d/flask Sanke tongue S 120d/ea Snake scales S 60d/oz Snake skin S 100d/ea Spectre/essence VR 7500d/oz Spider web E 10d/ea Squid secretion R 500d/flask Sulphur U 10d/oz Talc U 10d/oz Treacle C 5d/qt Umber hulk blood VR 7500d/flask Vampire dust VR 10000d/oz Vermillion U 100d/oz Elixirs (all elexirs weight 1.0) Amnesia 200d/ds Aphrodisiac 250d/ds Aphrodisiac antidote 215d/ds Augury 280d/ds Charisma 210d/ds Climbing 300d/ds Cold resistance 300d/ds Cure blindness 280d/ds Cure disease type A 255d/ds Cure disease type B 270d/ds Cure disease type C 280d/ds Cure insanity 285d/ds Cure paralysis 300d/ds Detect illusions 255d/ds Diminution 280d/ds Dreams 280d/ds ESP 300d/ds Fire resistance 300d/ds Flying 275d/ds Friendship 235d/ds Growth 300d/ds Heroism 455d/ds Invisibility 285d/ds Lock-picking 215d/ds Luck 215d/ds Magic resistance 225d/ds Minor healing 285d/ds Necromancy resistance 225d/ds Premonition 260d/ds Protection from evil 245d/ds Protection from lightning 225d/ds Protection from lycanthropes 215d/ds Protection from spirits 295d/ds Protection from sprites 220d/ds Protection from vampires 285d/ds Strength 260d/ds Truth 210d/ds Witchcraft resistance 270d/ds Toxic powders (all weight 0.4) Incendiary powder 220d/ds Powder of contrariness 260d/ds Powder of hallucination 350d/ds Powder of madness 650d/ds Powder of nausea 230d/ds Powder of paralysis 240d/ds Powder of temporary blindness 220d/ds Powder of vertigo 215d/ds Smoking powder 150d/ds Sneezing powder 235d/ds Alchemical dusts (all weight 0.4) Amnesia 785d/ds Appearance 550d/ds Blindness 680d/ds Confusion 750d/ds Contrariness 800d/ds Control 1000d/ds Desire 605d/ds Detect illusion 655d/ds Disappearance 775d/ds Half-weight 535d/ds Hallucination 750d/ds Instant ice 590d/ds Madness 1000d/ds Magic detection 530d/ds Nausea 660d/ds Non-detection 1500d/ds Panic 800d/ds Paralysis 710d/ds Passive action 540d/ds Rage 740d/ds Sleep 580d/ds Trail-erasure 530d/ds Vertigo 600d/ds Water evaporation 580d/ds Compounds (all weight 0.4) Alchemist's glue 160d/fl oz Fragrance of aphrodisia 255d/fl oz Invisible ink 160d/ds Oil of slipperiness 200d/fl oz Salve of sharpening 380d/oz Gases (all weight 2.0) Amnesia 1180d/ds Blindness 1020d/ds Confusion 1130d/ds Contrariness 1200d/ds Control 1500d/ds Desire 910d/ds Hallucination 1130d/ds Madness 1500d/ds Nausea 1000d/ds Panic 1200d/ds Paralysis 1070d/ds Passive action 890d/ds Rage 1200d/ds Sleep 880d/ds Vertigo 900d/ds Poison/Ingestive AAA/1/2/3 5d/10d/25d AA/1/2/3 10d/25d/50d A/1/2/3 10d/25d/50d B/1/2/3 50d/100d/250d C/1/2/3 100d/250d/500d D/1/2/3 500d/1000d/2500d E/1/2/3 1000d/2500d/5000d S/1/2/3 100d/250d/500d R/1/2/3 500d/1000d/2500d Poison/Insinuative AAA/1/2/3 10d/25d/50d AA/1/2/3 25d/50d/100d A/1/2/3 25d/50d/100d B/1/2/3 100d/250d/500d C/1/2/3 250d/500d/1000d D/1/2/3 1000d/2500d/5000d E/1/2/3 2500d/5000d/7500d F/1/2/3 2500d/2000d/7500d G/1/2/3 5000d/7500d/10000d S/1/2/3 250d/500d/1000d Poison/Contact A/1/2/3 25d/50d/100d B/1/2/3 100d/250d/500d C/1/2/3 250d/500d/1000d D/1/2/3 1000d/2500d/5000d Poisonous Gases A/1/2/3 100d/250d/500d B/1/2/3 250d/500d/1000d C/1/2/3 1000d/2500d/5000d D/1/2/3 5000d/7500d/10000d E/1/2/3 5000d/7500d/10000d S/1/2/3 1000d/2500d/5000d Monster Venom Ant, gt 250d Centipede, gt 1000d Coualtl 6000d Eel, weed 3000d Frog, poisonous 1000d Imp 5000d Masher 6000d Medusa 4000d Naga, guardian 5000d Pseudo-dragon 5000d Purple Worm 5000d Ray, pungi 5000d Scorpion, gt 10000d Snake, amphis. 7000d Snake, poisonous 7000d Snake, spitting 4000d Spider, gt 5000d Spider, huge 3000d Spider, large 2000d Spider, phase 10000d Spider, gt water 4000d Toad, poisonous 5000d Wasp, gt 6000d Wyvern 5000d Antidote/Anti-Ingestive AAA 5d AA 10d A 10d B 50d C 100d D 500d E 1000d S 100d R 500d Antidote/Anti-Gas A 50d B 100d C 500d D 2500d E 2500d S 500d Antidote/Anti-Insinuative AAA 10d AA 25d A 25d B 100d C 250d D 1000d E 2500d F 2500d S 250d Antidote/Anti-Contact A 25d B 100d C 250d D 1000d Potions & Oils (all weight 2.5) Animal Control/avian 2500d Animal Control/fish 2500d Animal Control/mammal/marsupial 2500d Animal Control/mam./mars./avian 2500d Animal Control/reptile/amphib. 2500d Animal Control/reptile/amphib./fish 2500d Clairaudiance 2500d Clairvoyance 3000d Climbing 3000d Delusion — Diminution 3000d Dragon Control/black 5000d Dragon Control/blue 5000d Dragon Control/brass 7500d Dragon Control/bronze 7500d Dragon Control/copper 7500d Dragon Control/gold 9000d Dragon Control/green 5000d Dragon Control/red 6000d Dragon Control/silver 8000d Dragon Control/white 5000d Elixir Of Health 3500d Elixir Of Madness — Elixir Of Youth 5000d ESP 5000d Extra-Healing 4000d Fire Breath 4000d Fire Resistance 2500d Flying 5000d Gaseous Form 3000d Giant Control/cloud 5000d Giant Control/fire 4000d Giant Control/frost 3000d Giant Control/hill 3000d Giant Control/stone 2000d Giant Control/storm 6000d Giant Strength/cloud 5500d Giant Strength/fire 5000d Giant Strength/frost 4000d Giant Strength/hill 2000d Giant Strength/stone 3000d Giant Strength/storm 5500d Growth 500d Healing 900d Heroism (warrior) 3000d Human Control 5000d Invisibility 2500d Invulnerability (warrior) 3500d Levitation 2500d Longevity 5000d Oil/Acid Resistance 5000d Oil/Disenchantment 7500d Oil/Elem. Invulnerability 7500d Oil/Etherealness 6000d Oil/Fiery Burning 5000d Oil/Fumbling — Oil/Impact 7500d Oil/Slipperiness 4000d Oil/Timelessness 5000d Philter Of Glibness 5000d Philter Of Love 2000d Philter Of Persuasiveness 4000d Philter Of Stammering — Plant Control 2500d Poison See Seperate Tables Polymorph Self 2000d Rainbow Hues 2000d Speed 2000d Super-Heroism (warrior) 4500d Sweet Water 2000d Treasure Finding 6000d Undead Control 7000d Ventriloquism 2000d Vitality 3000d Water Breathing 4000d Arcane Lore/ Apothecary General Sponges 45d/ea Sugar 60d/lb Tea 35d/oz Herb price Very common 3d/oz Common 6d/oz Uncommon 12d/oz Rare 60d/oz Very rare 120d/oz Common herbs Absinthe 60d/oz Agrimony 3d/oz Amaranth 5d/oz Amaryllis stalks R 2d/stalk Anemone 3d/oz Angelica 3d/oz Ash 5d/oz Asparagus 1d/oz Basil 2d/oz Belladona 1d/oz Betony 5d/oz Bindwood 1d/oz Bryony 5d/oz Caraway 2d/oz Carrot/dried & powdered 1f/oz Celandine 4d/oz Chicory 1d/oz Cinquefoil 5d/oz Coriander 4d/oz Cyclamen 5d/oz Daffodil 3d/oz Dill 2d/oz Elder 5d/oz Euphorbia 7d/oz Fennel 5d/oz Fern 5d/oz Garlic 1d/oz Hellebore 2d/oz Hemlock 5d/oz Henbane 6d/oz Jasmin 60d/oz Laurel 2d/oz Licorice 15d/oz Liverwort 5d/oz Lotus 2d/oz Mandrake 15d/oz Mistletoe 1d/oz Mistletoe/greater 170d/oz Monkshood 5d/oz Mugwort 10d/oz Myrtle 4d/oz Nettle 1d/oz Nightshade 5d/oz Peony 2d/oz Purslane 5d/oz Rowan 7d/oz Rhubarb 5d/oz Saffron 10d/oz Sage 3d/oz Sunflower 2d/oz Thyme 4d/oz Vervain 6d/oz Wolfshane 7d/oz Yellow Melilot 7d/oz Rare herbs Black Lotus 500d/oz Black Mushroom 150d/oz Cleric`s Cowl 120d/oz Contrary Vine 150d/oz Deadman 300d/oz Fire Lilly 175d/oz Kargele 60d/oz K`Tallah Plant 500d/oz Opiates 100d+/oz Prophet Tree 125d/oz Shrinking Violet 120d/oz Skullcap 150d/oz Snow Lilly 175d/oz Spider Plant 125d/oz Sprite Bane 120d/oz Herbal concoctions (all weight 0.8) Alanal/hallucinogen 6d/ds Arva/strength 120d/ds Belladona 60d/oz Berilik/anesthetic 30d/ds Doshenkana/poison 15d/ds Elprequir/aphrodisiac 12d/ds Fanosel/narcotic 30d/ds Fletharane/hallucinogen 20d/ds Gaethipa/poison 60d/ds Habsulara/Intelligence 6d/ds Hreyochor/fertility 30d/ds Joldraiven/equine stimulant 150d/ds Kargele/healing 150d/ds Lavarictia/soporific 30d/ds Leortevald/poison 8d/ds Metysso/invisible ink 40d/ds Olrui/stimulant 26d/ds Perigwar/aphrodisiac 30d/ds Quessel/antibiotic 30d/ds Rasakile/contraceptive 6d/ds Stiltrassa/emetic 60d/ds Tasparth/ordeal drug 3d/ds Teranya/eye cure 30d/ds Tirageyth/narcotic 15d/ds Wylorafina/poison 30d/ds Yulpris/universal antidote 600d/ds Spices Alum 16d/oz Camphor (camphre) 50d/oz Cinnamon 40d/oz Ginger 30d/oz Ginseng 170d/oz Lashu powder 180d/oz Nutmeg (muscade) 50d/oz Pepper 36d/oz Arcane Lore/ Chantry Chance of having a spell component Base chance 100% Each spell level over 2nd -10% Each level of chantry (1 to 5) +10% Spell from another convocation -30% Level of rarity see table Size of town see table Level of rarity Everyday +30% Common 0% Unconnon -10% Scarce -20% Rare -40% Very Rare -60% Size of city/town Major city (20 000+) +30% Large city (10k-20k) +20% Medium city (5k-10k) +10% Large town (3k-5k) 0% Medium town (2k-3k) -10% Small town (1000-1999) -20% Village (500-999) -30% Hamlet (100-499) -40% Crossroads (less than 100) -50% Material Spell Components Adder stomach S 50d/ea Bat fur S 100d/oz Bat guano S 100d/oz Bat hair S 100d/oz Blood/black dragon VR 5000d/oz Blood/human R 1000d/oz Blood/mammal U 10d/oz Bone/powder or shard C 100d/oz Bone/undead R 500d/ea Bones/dragon, set R 5000d/set Cricket/live 1d/ea Demon Ichor/type I VR 5000d/oz Demon Ichor/type II VR 7500d/oz Demon Ichor/type III VR 10000d/oz Dirt/graveyard C 100d/oz Eye/eagle R 200d/ea Eye/hawk S 150d/ea Eye/roc VR 5000d/ea Eyelash/basilisk VR 1000d/ea Eyelash/ki-rin VR 1000d/ea Eyelash/ogre mage VR 1000d/ea Feather/white owl C 12d/ea Feather/exotique S 100-200d Firefly/live U 4d/ea Firefly/tail U 2d/ea Flesh/human R 500d/bit Grasshopper/hind legs U 2d/ea Iron pyrite U 50d/lb Lodestone R 250d/ea Sanke tongue S 120d/ea Snake scales S 60d/oz Snake skin S 100d/ea Spectre/essence VR 7500d/oz Spider web E 10d/ea Spider/live U 10d/ea Vampire dust VR 10000d/oz Magical items Alchemical Alchemy jug 25000d Beaker of plentiful potions 50000d Bowl command. water elementals 250000d Brazier command. fire elementals 250000d Censer controlling air elementals 250000d Crucible of melting 40000d Decanter of endless water 30000d Dust of appaerance 4000d Dust of disappearance 8000d Dust of dryness 8000d Dust of forgetfulness 4000d Eversmoking bottle 25000d Eyes of charming 240000d Eyes of minute seeing 125000d Eyes of the eagle 180000d Hourglass of fire and ice 125000d Iron flask 10000d Jar of preserving 50000d Keotung's ointment 6000d Lens of detection 15000d Lens of speed reading 30000d Lens of ultravision 50000d Murlynd's spoon 40000d Oil/aroma of dreams 5000d Oil/curdled death 9000d Oil/Murdock's insect ward 4000d Powder of coagulation 5000d Powder of magic detection 8000d Powder of the black veil 8000d Powder of the hero's heart 7500d Quaal's feather token 50000d Rust dust 5000d Spoon of stirring 50000d Time bomb 15000d Ultimate solution 70000d Zazyg's flowing flagon 35000d Zwann's watering can 35000d Scrolls Prot. from acid 7500d Prot. from all shapechanger 3000d Prot. from cold 6000d Prot. from demons 7500d Prot. from devils 7500d Prot. from dragons breath weapons 6000d Prot. from electricity 4500d Prot. from elementals/air 4500d Prot. from elementals/earth 4000d Prot. from elementals/fire 4000d Prot. from elementals/water 4000d Prot. from fire 6000d Prot. from gas 6000d Prot. from illusions 4500d Prot. from lycanthropes/werebears 3000d Prot. from lycanthropes/wereboars 3000d Prot. from lycanthropes/wererats 3000d Prot. from lycanthropes/weretigers 3000d Prot. from lycanthropes/werewolves 3000d Prot. from magic 4500d Prot. fr. non-dragons breath weap. 6000d Prot. from paralysation 4500d Prot. from petrification 6000d Prot. from plants 3000d Prot. from poison 3000d Prot. from possession 6000d Prot. from traps/any 6000d Prot. from traps/magical 5000d Prot. from traps/mechanical 5000d Prot. from undead/wights 4500d Prot. from undead/ghasts 4000d Prot. from undead/ghosts 4500d Prot. from undead/ghouls 4500d Prot. from undead/shadows 4500d Prot. from undead/skeletons 3000d Prot. from undead/spectres 4500d Prot. from undead/vampires 4500d Prot. from undead/wraiths 4500d Prot. from undead/zombies 3000d Prot. from water 4500d Prot. from weapons/magical, blunt 3000d Prot. from weapons/magical, edged 3000d Prot. from weapons/magical, missiles 3000d Prot. from weap./non-magical, blunt 3000d Prot. fr. weap./non-magical, edged 3000d Prot. fr. weap./non-magical, missiles 3000d Armor Bronze plate +1 30000d Bronze plate +2 75000d Bronze plate +3 100000d Buckler +1 15000d Buckler +2 35000d Buckler +3 100000d Mail +1 35000d Mail +2 75000d Mail +3 125000d Dragonhelm 250000d Elfin mail +1 75000d Elfin mail +2 125000d Elfin mail +3 200000d Goblin shield 75000d Helm of compreh. languages 125000d Helm of telepathy 350000d Helm of teleportation 300000d Helm of underwater action 100000d Leather +1 20000d Leather +2 75000d Leather +3 125000d Plate +1 50000d Plate +2 105000d Plate +3 155000d Plate +4 205000d Ring +1 25000d Ring +2 60000d Ring +3 90000d Scale +1 30000d Scale +2 67500d Scale +3 125000d Shield +1 30000d Shield +2 50000d Shield +1, +4 vs missiles 40000d Shield +3 80000d Kurbul +1 25000d Kurbul +2 65000d Kurbul +3 100000d Clothing Boots of elvenkind 135000d Boots of levitation 160000d Boots of speed 200000d Boots of striding and springing 200000d Boots of the north 75000d Boots of varied tracks 75000d Boots/winged 200000d Cloak of arachnidia 250000d Cloak of displacement 175000d Cloak of elvenkind 60000d Cloak of manta ray 125000d Cloak of protection +1 100000d Cloak of protection +2 200000d Cloak of protection +3 300000d Cloak of the bat 150000d Cloak of the bear 175000d Cloak of the cheetah 150000d Cloak of the tiger 125000d Cloak of the wolf 150000d Cyclocone 150000d Fur of warmth 250000d Gauntlets of dexterity 100000d Gauntlets of ogre power 100000d Girdle of dwarvenkind 200000d Girdle of giant strength 250000d Girdle of many pouches 100000d Gloves of freedom 175000d Gloves of missile snaring 100000d Gloves of thievery 50000d Hat of difference 80000d Hat of disguise 75000d Healing cap 225000d Mantle of Celestian 150000d Robe of blending 350000d Robe of eyes 500000d Robe of repetition 300000d Robe of scintillating colors 250000d Robe of stars 120000d Robe of useful items 150000d Robe of Veluna 100000d School cap 125000d Shoe of Fharlanghn 200000d Slippers of spider climbing 100000d Turban of Tusmit/black 20000d Turban of Tusmit/brown 20000d Turban of Tusmit/grey 30000d Turban of Tusmit/red 25000d Turban of Tusmit/white 30000d Wings of flying 75000d Jewellry Amulet of extension 50000d Amulet of far reaching 50000d Amulet of leadership 150000d Amulet of life protection 150000d Amulet of magic resistance 150000d Amulet of proof against detection 75000d Amulet of the planes 200000d Amulet of prot. from curses 50000d Amulet of prot. from death magic 50000d Amulet of prot. from diseases 50000d Amulet of prot. from drowning 50000d Amulet of prot. from drunkeness 50000d Amulet of prot. fr. mag. influence 50000d Amulet of prot. from possession 50000d Amulet vs undead: lvl 5 50000d Amulet vs undead: lvl 6 60000d Amulet vs undead: lvl 7 70000d Amulet vs undead: lvl 8 80000d Amulet vs undead: lvl 9 90000d Beads of force 10000d Bracer of archery 100000d Bracer of brachiation 100000d Bracer of defense AC 2 240000d Bracer of defense AC 3 210000d Bracer of defense AC 4 180000d Bracer of defense AC 5 150000d Bracer of defense AC 6 120000d Bracer of defense AC 7 90000d Bracer of defense AC 8 60000d Bracer of defense AC 9 30000d Bracers of deflection 270000d Brooch of shielding 100000d Cube of frost resistance 140000d Cubic gate 175000d Figurine: ebony fly 50000d Figurine: golden lions 50000d Figurine: ivory goats 50000d Figurine: marble elephants 100000d Figurine: obsidian steed 70000d Figurine: onyx dog 20000d Figurine: serpentine owl 40000d Gem of brightness 175000d Gem of insight 300000d Gem of scroll reading 170000d Gem of seeing 250000d Gem of shielding 500000d Ioun stones 50000d Medaillion of ESP/3" 100000d Medaillion of ESP/3" with empathy 150000d Medaillion of ESP/6" 200000d Medaillion of ESP/9" 300000d Medaillion of spell exchange 200000d Necklace of adaptation 100000d Necklace of alteration 50000d Necklace of memory enhanc. 50000d Pearl of power (1) 20000d Pearl of power (2) 40000d Pearl of power (2x1-6) 200000d Pearl of power (3) 60000d Pearl of power (4) 80000d Pearl of power (5) 100000d Pearl of power (6) 120000d Pearl of power (7) 140000d Pearl of power (8) 160000d Pearl of power (9) 180000d Pearl of Sirines 45000d Pearl of wisdom 50000d Periapt of health 100000d Periapt of proof against poison 125000d Periapt of wound closure 100000d Phylactery of long years 250000d Psionic reflection 100000d Scarab of insanity 110000d Scarab of protection 250000d Scarab vs golem/all 125000d Scarab vs golem/clay 35000d Scarab vs golem/flesh 32000d Scarab vs gol./flesh, clay & wood 60000d Scarab vs golem/iron 50000d Scarab vs golem/stone 40000d Stone of controll. earth elementals 12500d Stone of good luck 250000d Talisman of memorization 50000d Talisman of the sphere 100000d Talisman of Zagy 100000d Miscellaneous Arrow of direction 150000d Bag of beans 25000d Bag of holding 150000d Bag of tricks 50000d Claw of magic stealing 200000d Crystal ball 50000d Crystal parrot 50000d Daern's instant fortress 275000d Deck of illusions 150000d Egg of desire/black 50000d Egg of desire/bone 100000d Egg of desire/crystal 90000d Egg of desire/golden 40000d Egg of desire/scarlet 35000d Egg of reason 25000d Globe of serenity 25000d Heward's handy haversack 300000d Iron bands of Bilarro 50000d Pick of earth parting 175000d Portable hole 500000d Pouch of accessibility 125000d Prison of Zazyg 250000d Rope of climbing 100000d Rope of entanglement 120000d Rug of welcome 450000d Saw of mighty cutting 125000d Sheet of smallness 125000d Skie's locks & bolts 50000d Spade of colossal excavation 65000d Timeglass of the mage 50000d Wind fan 25000d Musical instrument Anstruth harp 300000d Canaith mandolin 200000d Chime of interruption 200000d Chime of opening 200000d Cli lyre 250000d Doss lute 150000d Drums of panic 350000d Fochlucan bandore 50000d Harp of charming 150000d Horn of collapsing 250000d Horn of fog 40000d Horn of goodness/evil 32500d Horn of tritons 175000d Horn of Valhalla/brass 150000d Horn of Valhalla/bronze 300000d Horn of Valhalla/iron 450000d Horn of Valhalla/silver 150000d Lyre of building 300000d Mac-Fuirmidh cittern 100000d Ollamh harp 350000d Pipes of sounding 50000d Pipes of the sewers 85000d Religious Candle of invocation 50000d Candle of propitiousness 15000d Chalice of the Shield Lands 250000d Dicerion of light & darkness 250000d Incense of meditation 750000d Ring Animal friendship 50000d Blinking 50000d Boccob 25000d Chameleon power 50000d Djinni summoning 100000d Energy 60000d Faerie 75000d Feather falling 25000d Fire resistance 40000d Fortitude 50000d Free action 25000d Human influence 100000d Invisibility 50000d Jumping 50000d Leadership 85000d Mammal control 50000d Mind shielding 50000d Protection +1 100000d Protection +2 150000d Protection +3 250000d Ram 75000d Resistance 50000d Shocking grasp 50000d Shooting stars 100000d Spell storing (2) 100000d Spell storing (3) 150000d Spell storing (4) 200000d Spell storing (5) 250000d Spell turning 175000d Sustenance 35000d Swimming 25000d Telekinesis 150000d Three wishes 250000d Truth 50000d Warmth 40000d Water walking 25000d X-Ray vision 125000d Rod Absorption 200000d Alertness 300000d Analysis 200000d Animal control 200000d Beguiling 200000d Cancellation 175000d Detection 200000d Distortion 200000d Divine protection 200000d Evil revelations 200000d Exorcism 200000d Flailing 150000d Identification 200000d Lordly might 150000d Melting 120000d Passage 300000d Perception 200000d Plant control 200000d Revelations 200000d Rulership 200000d Scepter of defense 40000d Security 120000d Smiting 150000d Spell storing 200000d Spirit realms 200000d Splendor 200000d Terror 120000d Woodland location 200000d Staff Black magic 300000d Catstaff 130000d Command 125000d Couatl 200000d Curing 150000d Divination 300000d Divine magic 300000d Elemental magic 300000d Enchantment 300000d Gnatmarsh 200000d High magic 300000d Low magic 300000d Mysticism 300000d Necromancy 300000d Serpent 200000d Skull-staff 200000d Slinging 100000d Sorcery 300000d Spell storing 300000d Staff-mace 100000d Staff-spear +1 50000d Staff-spear +2 75000d Staff-spear +3 100000d Striking 100000d Swarming insects 250000d Thunder & lightning 100000d Withering 300000d Woodlands +1 300000d Woodlands +2 300000d Woodlands +3 300000d Zodiac 300000d Transportation Apparatus of Kwalish 250000d Boat/folding 100000d Broom of flying 100000d Carpet of flying 250000d Mouse cart 125000d Portable canoe 100000d Stone horse 120000d Wand Arcane power 200000d Astral energy 200000d Buckler 50000d Conjuration 500000d Defoliation 60000d Divine light 200000d Earth & stone/greater 150000d Earth & stone/lesser 100000d Earth control 200000d Eloritch fire 200000d Enemy detection 75000d Fear 100000d Fire 150000d Fireballs 100000d Flame extenguishing 100000d Fog 200000d Force 300000d Frost 250000d Gravitation 200000d Ice storms 100000d Illumination 100000d Illusion 100000d Lightning 150000d Lightning bolts 100000d Magic darts 200000d Magic detection 50000d Magic missiles 125000d Magnetism 200000d Metal & mineral detection 100000d Metal command 100000d Mystic power 200000d Negation 125000d Paralysation 150000d Polymorphing 175000d Power 200000d Purification 200000d Secret doors & traps location 100000d Size alteration 100000d Sonic disruption 200000d Spell storing 200000d Steam & vapor 150000d Sustenance 200000d Telekinesis 200000d Thunderbolt 200000d Trail erasure 200000d Water control 200000d Wind control 200000d Wonder 50000d Weapon Arrow +1 1200d Arrow +2 3000d Arrow +3 4500d Axe of hurling +1 150000d Axe of hurling +2 300000d Axe of hurling +3 450000d Battle axe +1 25000d Bolt +1 1200d Bolt +2 3000d Bolt +3 4500d Bow +1 35000d Bullet +1 1200d Bullet +2 3000d Bullet +3 4500d Crossbow of accuracy 120000d Crossbow of distance 75000d Crossbow of speed 75000d Dagger +1 5000d Dagger +1/+2 vs small 7500d Dagger +2 15000d Dagger +2/longtooth 25000d Dagger +2/+3 vs larger 20000d Dagger +3 25000d Dagger of throwing +1 25000d Dagger of throwing +2 35000d Dagger of throwing +3 35000d Dagger of venom 30000d Dart +1 5000d Dart +2 12500d Dart +3 30000d Dart of homing 45000d Dart of hornet's nest 75000d Flail +1 40000d Flail +2 90000d Garotte +1 of Ekbir 45000d Hammer +1 25000d Hammer +2 60000d Hammer +3 75000d Hammer +3/dwarven thrower 150000d Hand axe +1 17500d Hand axe +2 37500d Hand axe +2/throwing 45000d Hand axe +3 70000d Javelin +1 20000d Javelin +2 50000d Javelin +3 75000d Javelin of lightning 30000d Javelin of piercing 30000d Knife +1 3500d Knife +2 10000d Knife/buckler +1 10000d Knife/buckler +2 20000d Knife/buckler +3 30000d Mace +1 30000d Mace +2 45000d Mace +3 100000d Mace of disruption 175000d Mattock of the Titans 70000d Maul of the Titans 120000d Morning star +1 30000d Morning star +2 70000d Net of entrapment 75000d Net of snaring 60000d Quiver of Ehlonna 10000d Scimitar of speed +1 90000d Scimitar of speed +2 120000d Scimitar of speed +3 150000d Sling of seeking 70000d Spear +1 30000d Spear +2 65000d Spear +3 150000d Staff +1 15000d Staff +2 30000d Staff +3 45000d Sword +1 20000d Sword +1/+2 vs magic-using 30000d Sword +1/+3 vs lycanthropes 35000d Sword +1/flametongues 45000d Sword +1/luck blade 50000d Sword +2 40000d Sword +2/dragon slayer 45000d Sword +2/giant slayer 45000d Sword +2/nine lives stealer 80000d Sword +2/quickness 80000d Sword +3 70000d Sword +3/frost brand 80000d Trident of fish command 40000d Trident of submission 125000d Trident of warning 100000d Whip +3 of Zeif 50000d Arcane Lore/ Shek-Pvar Level 1 Armor 20d/lv Charm person 1000d Comprehend Languages 50d Detect Magic 1ood Detect undead 100d Enlarge 20d/lv Erase 500d Identify 1000d/item or function Light 20d/lv Mending 20d or half cost of item Mount 200d/category Nystul's Magical Aura 500d Protection from evil 20d/lv Read Magic 200d Wizard Mark 200d Level 2 Continual Light 1000d Deeppockets 300d Detect Evil (items only) 100d Detect invisibility 100d ESP 500d Fools' Gold 500d/lv Invisibility 500d Knock (chests, etc.) 300d Know Alignment 300d Leomund's Trap 300d Locate Object (only from home) 300d Magic Mouth 300d Misdirection 500d Protection From Cantrips 40d/lv Strength 100d/lv Wizard lock 50d/lv Level 3 Clairaudience 50d/lv Clairevoyance 50d/lv Detect scrying 100d Dispel Magic 100d/lv Explosive Runes 1000d Feign Death 500d Fly 100d/lv Illusionary Script 100d/lv Infravision 100d/lv Invisibility 10' rd 1000d Item 500d Non-detection 200d/lv Phantom Steed 400d/category Protection From Normal Missiles 100d/lv Secret Page 500d Sepia Snake Sigil 1000d Suggestion 600d Tongues 100d Water Breathing 100d/lv Level 4 Fire Trap 500d Minor Creation 100d/lv Polymorph Other (willing only) 1500d Remove Curse 100d/lv Stoneskin 600d/2 lvs Level 5 Contact Other Plane 5000d+1000d/question Dream (with subject) 1200d Major Creation 100d/lv Seeming 1500d Stone Shape 1000d Teleport 2000d/person Level 6 Control Weather 20000d Enchant An Item 20000d plus other spells Geas 3000d Invisible stalker 5000d Legend Lore 1000d+ Reincarnation variable Stone To Flesh 5000d True Seeing 5000d Level 7 Limited Wish 20000d Level 8 Glassteel 5000d+500d/lb Mass charm 5000d Mind Blank 5000d Permanency 20000d Polymorph Any Object 5000d Serten's Spell Immunity 300d/lv Symbol 1000d/lv Level 9 Gate Variable Succor Don't Ask Temporal Stasis 8000d Wish 50000d Chandler Brush 3d Candles/tallow (suif) 1f/ea (each=1 oz, 16 = 1 lb, 5' rd./5 hr) 3d/lb Candle/beewax 2d/ea (each=1 oz, 16 = 1 lb, 10' rd./9 hr) 24d/lb Chalk/1 circle of prot. 1f/ea Comb 2d Fan 2d Grease 2d/lb Lantern/hooded (30' rd./6 hr) 6.0 12d Lantern/bulleye (60'x20'/6 hr) 6.0 21d Net/fishing 4.0 40d Oil/cooking 3d/gl Oil/lamp (dur. 6hr/pt) 12d/gl 2d/pt Oil/throwing 2.0 5d/pt Paint 20d+/gl Tar (goudron) 9d/gl Thinderbox 0.2 6d Torch 2.5 1f/ea Wax 1d/lb From other sources (% in stock assumes no other source in village) Item % in stock wt.(lb) cost Apothecary Kargele/healing 10% 0.8 188d/ds Pepper 45% T 45d/oz Quessel/antibiotic 10% 0.8 38d/ds Sugar 80% 75d/lb Tea 90% T 44d/oz Yulpris/u.antidote 5% 0.8 750d/ds Clothier Blanket/wool 90% 5.0 60d Cloak/leather 40% 9.9 232d Cloak/serge 60% 4.6 98d Gloves/leather 50% 0.8 18d Hat/leather 60% 0.6 14d Leggings/leather 30% 6.9 162d Leggings/serge 60% 3.2 68d Purse/buckram 75% 0.2 12d Robe/serge 30% 5.5 117d Shirt/leather 35% 6.5 150d Tunic/leather 50% 8.6 200d Tunic/serge 70% 4.0 84d Fletcher Arrows/12 80% 2.4 19d Longbow 45% 3.0 45d Shortbow 25% 2.0 30d Harper Balalaika (guitar) 10% 5.0 213d Fiddle 30% 4.0 213d Flute 50% 1.0 23d Lute 10% 4.0 250d Lyre 5% 4.0 150d Hideworker Belt 80% 0.3 13d Boots 75% 6.0 75d Wineskin (1 gl) 85% 5.0 13d Metalsmith Axe 50% 3.0 15d Bowl/pewter 80% 1.5 8d Chain 40% 2.0 5f/ft Chest/medium 20% 80.0+ 45d Chest/small 30% 15.0+ 15d Crowbar 20% 10.0 12d Cutlery/pewter 80% 0.2 5d/pc Goblet/pewter 85% 0.5 4d Grapple 25% 10.0 13d Hatchet 75% 2.0 8d Knife 95% 1.0 8d Mirror/small 30% 0.5 5d Plate/pewter 80% 0.7 7d Razor 75% 8d Spade 50% 8d Spike 60% 1.0 3d Tankard/pewter 80% 5d Perfumer Incense 60% 15d/lb Perfume/cheap 50% 8d Soap 80% 2d/lb Salter Iron ration/fish 80% 8.0 5d/wk Iron ration/meat 80% 5.0 6d/wk Shipwright Canvas 50% 4d/sy Rope 80% 0.9 5d/fa Tentmaker Bag/canvas 40% 5d Carpet/wool 20% 50d/sy Sack/buckram 30% 5f Tent/2 pers. 25% 34d Thatcher Broom 80% 5f Weaponcrafter Dagger 35% 1.0 30d Leather armor 20% 14.0 220d Shortsword 20% 3.0 113d Sling 35% T 5d Sling bullet/12 35% 2.4 4d Woodcarver Bucket 80% 5d Chest/medium 25% 20.0+ 15d Chest/small 35% 8.0+ 8d Club 65% 3.0 15d Charcoaler Carbon 1f/oz Charcoal 2d/hw Coal 6d/bl Firewood 2d/hw Clothier Clothing w.(lb) price Linen (lin) Cloak 2.6 67d Hood 0.2 6d Leggings 1.8 47d Robe/gown 3.2 47d Shirt 1.7 44d Surcoat 2.2 55d Tunic 2.3 58d Vest 1.1 28d Buckram (toile) Cloak 3.3 99d Hat/cap 0.2 6d Hood 0.3 9d Leggings 2.3 60d Robe/gown 4.0 119d Shirt 2.2 65d Surcoat 2.7 81d Tunic 2.9 86d Vest 1.4 41d Gloves 0.3 8d Serge (laine low grade) Cloak 4.6 78d Hat/cap 0.3 5d Hood 0.4 7d Leggings 3.2 54d Robe/gown 5.5 93d Shirt 3.0 51d Tunic 4.0 67d Vest 1.9 32d Russet (laine medium grade) Cloak 4.6 202d Hat/cap 0.3 12d Hood 0.4 18d Leggings 3.2 141d Robe/gown 5.5 242d Shirt 3.0 132d Tunic 4.0 174d Vest 1.9 83d Gloves 0.3 15d Worsted (laine high grade) Cloak 5.3 312d Hat/cap 0.3 19d Hood 0.5 28d Robe/gown 6.3 373d Shirt 3.4 203d Tunic 4.6 269d Vest 2.2 127d Silk Cloak 4.6 601d Hat/cap 0.3 36d Hood 0.4 55d Leggings 3.2 419d Robe/gown 5.5 719d Shirt 3.0 391d Surcoat 3.8 491d Tunic 4.0 519d Vest 1.9 246d Gloves 0.3 46d Leather Belt 0.3 10d Cloak 9.9 185d Hat/cap 0.6 11d Hood 0.9 17d Leggings 6.9 129d Shirt 6.5 120d Surcoat 8.1 151d Tunic 8.6 160d Vest 4.1 76d Gloves 0.8 14d Ermine Cloak 8.6 657d Hat/cap 0.5 40d Hood 0.8 60d Robe/gown 10.3 786d Shirt 5.6 428d Tunic 7.4 567d Vest 3.5 269d Sealskin Cloak 8.6 330d Hat/cap 0.5 20d Hood 0.8 30d Leggings 6.0 230d Robe/gown 10.3 395d Shirt 5.6 215d Tunic 7.4 285d Vest 3.5 135d Beaver Cloak 11.2 297d Hat/cap 0.7 18d Hood 1.0 27d Leggings 7.8 207d Robe/gown 13.4 356d Shirt 7.3 194d Tunic 9.7 257d Vest 4.6 122d Special Gloves/snakeskin 0.8 25d General Apron (linen) 0.3 5d Buckram (toile) 10d/sy Blanket/wool 5.0 48d Dye/Tazach purple 200d/oz Dye/Dragon's blood 170d/oz Dye/Indigo 40d/oz Dye/Saffron (yellow) 160d/oz Lace (dentelle) 50d/yd Linen (Hârnic) 4d/sy Linen (Emelrene) 28d/sy Needle and thread 1f Purse/buckram 9d Purse/silk 60d Russet (laine medium grade) 12d/sy Serge (laine low grade) 6d/sy Silk 72d/sy Worsted (laine high grade) 24d/sy Courtesan Courtesan 12d-100d/visit Prostitute 1d/ev Embalmer Embalming 200d-5000d Farm/market Livestock Calf (veau) 60d Chicken 6d Duck 6d Goat (chêvre) 10d Goose (oie) 9d Lamb (agneau) 6d Ox/cow 96d Pig 24d Sheep (mouton) 12d Swan 12d Meat Beef 6f/lb Chicken 1d/lb Duck 5f/lb Goose 6f/lb Ham/Bacon 2d/lb Horsemeat 1d/lb Lamb 3d/lb Lard 1d/lb Mutton 3f/lb Pheasant 2d/lb Pidgeon 1d/lb Pork 7f/lb Rabbit 5f/lb Swan 10f/lb Veal 3d/lb Venison 2d/lb Mill Bread/rye 1f/lf Bread/wheat 2f/lf Oatcakes (biscuit d'avoine) 1f/dz Oatmeal 1f/lb Rye flour (farine de seigle) 1f/lb Scones/buns 2f/dz Wheat flour (farine de blé) 2f/lb Dairy Butter 2f/lb Cheese 3f/lb Cream 6d/gl Curds (lait caillé ou fromage) 2f/lb Eggs 2d/dz Milk/cow 3d/gl Milk/goat 2d/gl Milk/sheep 2d/gl Fisher Carp/live miniature 1f/dz Cod (morue) 1d/lb Crab 1d/lb Eels 3f/lb Herring (harrang) 2f/lb Mackerel 1f/lb Oysters 2f/lb Pike (brochet) 1d/lb Salmon 2d/lb Sturgeon 6f/lb Trout 5f/lb Farm Acorns 1f/lb Apples 1f/lb Barley (orge) 5d/bl Beans 1f/lb Beewax 1f/oz Berries 3f/lb Cabbage (chou) 2f/lb Cherries 2f/lb Down 1f/lb Fleece 4d/lb Hay (foin) 6d/bl Honey 12d/gl Lentils 2f/lb Pears 2f/lb Peas 1f/lb Plums 3f/lb Rye (seigle) 6d/bl Vetches (vesce?) 4d/bl Wheat (blé) 8d/bl Wool/raw 4d/lb Imports Olives 8d/lb Lemon juice 10d/pt Fletcher Arrow/each 0.2 5f Arrow/silver 0.2 15d Arrows/12 2.4 15d Crossbow (f) 5.0 60d Longbow (f) 3.0 36d Quarrel/12 2.4 15d Quarrel/each 0.2 5f Quarrel/silver 0.2 15d Shortbow (f) 2.0 24d String/crossbow T 3d String/longbow T 6f String/shortbow T 1d Glassworker Bead/crystal 0.1 2f Bottle/1 pt 2.0 6d Crystal piece/small T 1f Cone/crystal 0.1 2d Decanter/crystal 6.0 12d Flagon/4 fl oz 0.5 2d Glass/stained 12d/sf Glass/windows 2d/sf Hourglass 1.0 15d Magnifying glass 0.1 60d Pottery 12d-240d Prism/crystal 0.5 6d Spyglass 1.0 600d Harper Instrument wt.(lb) cost Bagpipes 8.0 60d Balalaika (guitar) 5.0 170d Cymbals 4.0 114d Drum 15.0 36d Drum/tabor 10.0 42d Drum/tambourine 2.0 5d Fiddle 4.0 170d Flute 1.0 18d Flute/Double fipple 1.0 72d Harp 8.0 300d Horn/hunting 5.0 20d Horn/musical 4.0 72d Lute 4.0 200d Lyre 4.0 120d Mandoline 5.0 200d Panpipes 3.0 29d Triangle 1.0 10d Composition 12-360d Performance 3-24d All prices are highly variable. Herald Grant of arms 5000d+ Hideworker Backpack 2.5 60d Bandolier belt/10 vials 5.4 (full) 15d Belt 0.3 10d Boots/high, hard 6.0 60d Boots/high, soft 5.0 50d Boots/low, hard 4.5 45d Boots/low, soft 4.0 40d Harness/ox 18d Horn/hunting 5.0 20d Pouch/lg 1.0 30d Pouch/sm 0.5 23d Purse 1.0 2d Sack/lg 2.. 6d Sack/sm 0.5 4d Sandals 1.0 8d Scrollcase 2.5 23d Wineskin (1 gallon) 5.0 (full) 10d Weapons Isagara (r, whip) 4.0 36d Net 4.0 48d Quiver/20 arrows 3.0 8d Whip 2.0 12d Sling T 4d Raw Hides (buying prices) Bear 10.0 75d Beaver 2.0 30d Bobcat 3.5 35d Calf 2.8 16d Deer 7.0 6d Ermine/sable 3.0 30d Exotic 120d+ Fox/red 2.0 25d Fox/silver 2.0 30d Horse 7.0 10d Lamb 4.0 3d Lynx 3.5 30d Otter/weasel 2.5 24d Ox 6.0 12d Panther 6.0 60d Pig 2.0 5d Rabbit 1.0 1d Reindeer 7.0 16d Seal (phoque) 3.0 24d Sheep 5.0 4d Snow leopard 6.0 60d Tiger 8.0 50d Wolf 5.0 40d Incomes Guild Day Month Year Apothecary 10f 60d 720d Alchemist variable Chandler 9f 54d 648d Charcoaler 9f 54d 648d Clothier 10f 60d 720d Courtesan variable Embalmer 8f 48d 576d Glassworker 11f 66d 792d Harper 7f 42d 504d Herald 13f 78d 936d Hideworker 10f 60d 720d Innkeeper 10f 60d 720d Jeweller 11f 66d 792d Lexigrapher 9f 66d 792d Lia-Kavair variable Litigant 12f 72d 864d Locksmith 10f 60d 720d Mason 16f 96d 1152d Mercantyler variable Metalsmith 12f 72d 864d Miller 14f 84d 1008d Miner 14f 84d 1008d Ostler 13f 78d 936d Perfumer 11f 66d 792d Physician 12f 72d 864d Pilot variable Potter 10f 60d 720d Salter 8f 48d 576d Seaman 8f 48d 576d Shipwright 15f 90d 1080d Tentmaker 12f 72d 864d Thespian variable Timberwright 13f 78d 936d Weaponcrafter 11f 66d 792d All monthly wages are for 24 days, the average number of days worked per month (one day off each week and a holiday a month on average). Wages are for bonded masters; room and board may also be provided. The employer would bear the cost of providing materials and supplies, but tools are generally owned by the master. Unguilded Day Month Year Animal trainer 12f 72d 864d Beggar 4f 24d 288d Cartographer 14f 84d 1008d Cook 5f 30d 360d Farmhand 4f 24d 288d Fisherman 8f 48d 576d Herdsman 4f 24d 288d Hunter 7f 42d 504d Laborer 7f 42d 504d Longshoreman 7f 42d 504d Man-at-Arms 5f 30d 360d Porter 7f 42d 504d Prostitute 6f 36d 432d Ratter 10f 60d 720d Sage/tutor 14f 84d 1008d Scribe 11f 66d 792d Servant 4f 24d 288d Teamster 12f 72d 864d Thatcher 9f 66d 792d Toymaker 8f 48d 576d Trapper 6f 36d 432d Wages are given for experienced workers; other might earn from 20-80% of these depending on skill. Men-at-Arms wages are for mercenaries of the lowest rank and are generally paid quarterly. Man-at-Arms may traditionally keep 2/3 of booty collected, giving 1/3 to the next highest rank, who gives 1/3 to the next highest rank, and so on. Innkeeper Food & drinks Ale 1f/pt Beer 1f/pt Brandy 4d/gs Cider 1f/pt Mead (hydromel) 2f/pt Wine 3f/gs Milk/cow 3f/pt Milk/goat 2f/pt Milk/sheep 2f/pt Cold meal [bread and cheese] 2f Hot meal [beef and carrot broth] 1d Special menu Soups & Broths Cabbage soup 1f Pea & bean soup 1f Mutton & barley broth 2f Chicken & turnip broth 3f Beef & carrot broth 1d Mussel & oyster soup 2d Hot Pots Liver & giblet stew 1d Kidney & dumplings 2d Baked eels & lampreys 3d Chicken & pidgeon pie 4d Poached monkfish & dates 6d Spit-roasted Meats Capon & black sauce 4d Pork loin & apple sauce 5d Ox tongue & herb sauce 6d Leonese duck & chawdron sauce 9d Salmon & mustard cream 12d Goose & fruit sauce 18d Black swan & brandy sauce 24d Desserts Fruits dumplings (each) 1f Apple tarts (each) 2f Bannoks & honey (each) 3f Plum duff & custard (bowl) 1d Rose petal pudding (bowl) 2d Gooseberry pie (10") 4d Pears & honey wine (bowl) 6d Elderflower cheese pie (10") 12d Wineskin refill (1 gl) Ale, beer, cider 6f Mead 3d Wine 9d Brandy 40d Services Packed provisions 1d Bath 2f Laundry 1f/load Stabling w/fodder 1d/dy 5d/wk Accomodations Dormitory 2f/ps Private room 6d/dy 32d/wk Two-room suite 12d/dy 65d/wk Generic Inn Ground floor Party room 1 1d/ev Party room 2 6f/ev Both party rooms 2d/ev Balcony 1: dormitory 2f/ps 2: 1 person (cot) 1d/dy 5d/wk 3,4: 2 persons 3d/dy 16d/wk 5: 2 persons (cots) 2d/dy 10d/wk 2nd floor 1: 2-rooms, 3 persons, fireplace 15d/dy 80d/wk 2: 2-rooms, 4 persons, fireplace 12d/dy 64d/wk 3: large room, 3 persons 8d/dy 42d/wk 4: large room, 4 persons, fireplace 10d/dy 53d/wk 5: one room, 4 persons 6d/dy 32d/wk 6: one room, 2 persons (cots) 3d/dy 16d/wk 7: servant's room or dormitory 2f/ps 8: one person, fireplace 8d/dy 42d/wk Brewery Hogshead Pipe Tun (50 gl) (100 gl) (200 gl) Ale 72d 130d 235d Beer 75d 135d 244d Cider 80d 144d 260d Mead 140d 252d 274d Wine 400d 720d —— Brandy 1800d —— —— Jeweller Note: One ounce equals 142 carats. A piece sells for 2-5 times the material it contains, up to 10 times for Khuzdul or Sindarin items. Base prices below are given at 3 times material costs. Bowl/silver 1.5 195d Chandelier/silver 2.5 245d Cutlery/silver 0.2 20d/pc Flagon/silver 3.0 290d Goblet/silver 0.5 50d Mirror/small silver 0.5 100d Plate/silver 0.7 65d Scales 72d+ Adorn gives the chance the jewell has an adornment, typically 1d6 gemstones, an inlay or is carved/ingraved. Typical jewellry weight adorn Ring 1d6+4 dr 65% Amulet/pendant 3d6+2 dr 50% Necklace/chain 2d6+2 oz 75% Bracelet 1d6+2 oz 30% Broach 2d6+2 dr 65% Comb 2d6+4 dr 35% Earring 1d4+1 dr 70% Anklet 1d6+6 oz 25% Rare jewellry weight adorn Tiara 2d6+2 oz 80% Circlet 1d6+2 oz 90% Sceptre/wand 8d6+2 oz 80% Orb/etc. 4d6+2 oz 90% Statuette 5d6+2 oz 10% Crown/coronet 5d6+2 oz 85% Base Material Value for Jewellry Bone/horn 1d/oz Pewter (étain) 1d/oz Brass (cuivre, laiton) 1d/oz Glass 6d/oz Ivory 16d/oz Amber 50d/oz Silver 60d/oz Jade 500d/oz Gold 1200d/oz Mythral 7500d/oz Note on the following: actual value is #carats squared time the given value. Ex.: a 3 carats diamond is worth (3x3) x 800d = 7200d. Raw gems will be worth 1/5 those given and weigth 2-3 times more. Gems Size(ct) Value Low High Agate 3d6 10d 90d 3240d Amber 3d6 2d 18d 648d Bloodstone 2d6 15d 60d 2160d Carnelian 2d6 25d 100d 3600d Jet 4d6 1d 16d 576d Moonstone 2d6 30d 120d 4320d Onyx 3d6 20d 180d 6480d Opal 3d6 80d 720d 25920d Pearl 3d6 10d 90d 3240d Quartz 3d6 5d 45d 1620d Spinel 2d6 40d 160d 5760d Rare gems Size(ct) Value Low High Chrysolite 1d6 500d 500d 18000d Diamond 1d6 800d 800d 28800d Emerald 1d6 700d 700d 25200d Garnet 1d6 400d 400d 14400d Jankorez 1d6 1200d 1200d 43200d Ruby 1d6 1000d 1000d 36000d Sapphire 1d6 900d 900d 32400d Topaz 1d6 600d 600d 21600d Lexigrapher Clerk 2f/letter Ink/black 3d/qt Ink/blue 4d/qt Ink/brown 5d/qt Ink/green 4d/qt Ink/red 6d/qt Maps 12d+ Parchment/scroll 1d/sf Pigments 40d/oz Quill 1d Seal/signature 36d Vellum/scroll 2d/sf Lia-Kavair Thieves' tools wt.(lb) cost Lockcraft Set lockpicks 0.9 20d Find Trap and/or Lockcraft Crowbar 5.0 5d Hand drill (1/4", bow driven) 1.0 10d Inspection mirror on rod 0.4 8d Long probes 0.1 5d Lubricating oil (small bottle) 0.3 2d Metal saw 0.6 8d Small files 1.0 4d Small hammer 1.5 5d Total 10.8 67d Guild dues and resources Ranks Apprentice [A] I Regular member [R] II Head Operative [HO] III District Coordonator [DC] IV Head Coordonator [HC] V Special Branch [SB] VI Special Branch Coordonator [SBC] VII Guildmaster [G] VIII Guild dues Initiation fee 20d Monthly dues I 5d/month II 15d/month III 50d/month IV 100d/month V 200d/month VI 400d/month VII 600d/month Division of spoils 50% of the take is divided among those who actually participated in the operation. Each individual gets one share per rank. The other half of the take goes to the coordonators and the guild/guildmaster. This 50% is divided in 10 shares (5% each share). The District Coordonator gets one share, the Head Coordonator gets 2 shares, the Guildmaster gets 3 shares and the 4 remaining shares go in the guild operation funds. In an operation, there is generally one head operative, some regulars and maybe an apprentice. There must always be a Head Operative in an operation. A Regular can do a job alone, but he will have to split the spoils as if a HO was actually present (he will get 20% of the total take at the most). If a HO does a job alone he gets 50% of the total take. If a District Coordinator did a job alone, he would get 55% (50% plus one share), although it is rather unfrequent for a coordonator to do a job. Note that most player character above 4th level of experience would most likely be HO if he/she had been a member of the guild long enough. Litigant Contract 12d+ Court appearance 12-48d/dy Deed (acte notarié) 18d Will 24d Locksmith Fetters (menotes) 6d Key 2d+ Lock 4-12d+ Lockbox 12-36d+ Mason Grindstone (meule) 12d/ea Marble (2'x2'x2') 3d/8cf Mica/sheet 1f/sf Millstone (meule de moulin) 250d/ea Stone 2f/8cf Telen stone 1d/8cf Mill (moulin) 2000d+ Castle 250 000d—2 500 000d Keep 50 000d—500 000d Manorhouse 10 000d—25 000d Urban dwellings (inside city walls) Slum/hovel 750d Poor/middle class house 1500d Average/middle class 3000d Wealthy/middle class 5000d Upper class house 7000d Upper class w/garden 10000d Real estate data table (per sf) Neighbourhood Lot Building Slum 2f-1d 1f-2f Poor quarter 1d-2d 2f-1d Middle class 2d-4d 1d-2d Good area 4d-6d 2d-3d Best area 6d-8d 3d-4d The high price range applies when property is scarce, the low end when there is surplus. Home prices are determined by adding lot and building prices. When calculating building square footage add all floors. For rural dwellings: 30-80% of these, depending on the proximity to the nearest town. Some rural dwellings Manor house 1 000d-10 000d Keep 50 000d-500 000d Castle 250 000d-2 500 000d Mercantyler Agent for non-guild transaction 5-10% Freight retail price increase By land 5%/hex(5 leagues) By water 1%/hex(5 leagues) Usury Interest rate, monthly Secured loan 2% Unsecured loan: Local trade 5% Caravan trade 10% Sea trade 20% Foreign exchange rates Usually 10-20% Rethemi coins/outside 30-50% Note: in Rethem, usurers will buy foreign coins, paying up to 120% of the value (in Rethemi coins). Ex.: 100d Aleathian will be exchanged for 80-90d in Tashal, but might be exchanged for 120d in Rethem. Whereas 100d Rethemi could be exchanged for only 50d in Chybisa. Promissory notes Credit rating-> A B C D E Cashing note in: Same Kingdom 5% 7% 10% 20% 50% Same Region 10% 15% 25% 50% — Other Region 25% 35% 50% — — [A]=5*, [B]=4*, [C]=3*, [D]=2*, and [E]=1*, corresponding to quality ratings in EH modules. Cross-index the credit rating of the one issuing the note and the location of the usurer cashing the note. Percentage is the portion of the note not refunded by an usurer other than the one who wrote the note. A region is defined as Hârn, Ivinia, or Trierzon. Prices: note that mercantylers will buy items for as little as 10% of the prices given in these tables, and sell them for roughly 50% to the various guilds. Taxes: Hawking taxes are payable to the bondmaster for all goods brought into a city to be sold, including raw materials, but excluding foodstuffs. Bonding fees are paid for storage in a government bonding house when the goods are only passing trough and not destined to be sold there, or if the mercantyler wants to wait until he has found a buyer befire paying the hawking tax. Caravans fees: fees given are for mercantylers that provides their own transportation, food, etc. Mercantylers leasing transportation will pay double or triple fees, but these include the fees to join the caravan. Non-mercantylers may be allowed to join for double the normal fees, perhaps for free if the traveller agree to “work for his passage” with mecenary assistance. The table show standart fees (one-way). Fees charged for wagons/carts include oxen/horses to pull them. Caravan Wagon Cart Horse Man Golotha/Tormau 30d 15d 10d 5d Coronan/Aleath 24d 12d 8d 4d Coronan/Golotha 24d 12d 8d 4d Coronan/Shiran 24d 12d 8d 4d Coronan/Tashal 96d 48d 32d 16d Tashal/Azadmere 48d 24d 16d 8d Tashal/Burzyn 42d 21d 14d 7d Burzyn/Thay 48d 24d 16d 8d Tashal/Leriel 60d 30d 20d 10d Leriel/Geldeheim 36d 18d 18d 9d Per 10 leagues 6d 3d 2d 1d Standard toll s (on roads/fords/bridges/etc.) Per person (afoot) 1f Per horse 3f Per cart (2-wheels) 2f Per wagon (4-wheels) 1d Per Ox/sheep/etc. 1f Metalsmith Axe 12d Axle 6d Bells/small 1d Bells/temple 200d Bowl/pewter 1.5 6d Branding iron 18d Brazier/iron 2d Cauldron/iron 10d Chain 2.0 1d/ft Chandelier/pewter 2.5 50d Chest/large 300.0+ 92d Chest/medium 80.0+ 36d Chest/small 15.0+ 12d Chisel 6d Copper pieces (1dr ea) 0.2 1f/32 Copper wire/fine 0.1 1f/fa Crowbar 10.0 9d Cutlery/pewter 0.2 4d/pc Disc/bronze 0.1 2f/ea Flagon/pewter 3.0 15d Goblet/pewter 0.5 3d Grapple 10.0 10d Hammer 6d Harpoon 40d Hoe (houe, binette) 3d Horsecomb 3d Horseshoe 1d Mirror/small 0.5 5d Nails 2d/lb Pan (copper) 12d Pick 8d Pitchfork 6d Plate/pewter 0.7 5d Ploughshare 8d Razor 6d Scissors 1.0 12d Scythe 24d Spade (bÆche, pelle) 8d Spikes 1.0 2d Spurs 18d Tankard (chope en étain) 4d Wedge (coin) 1d Weapons Hatchet 2.0 6d Knife 1.0 6d Sickle 1.0 10d Miller Bread/rye 1f/loaf Bread/wheat 2f/loaf Buns 2f/dz Flour/rye (seigle) 1f/lb Flour/wheat (blé) 2f/lb Grain grinding 5-10% Oatcake (biscuit d'avoibe) 1f/dz Oatmeal 1f/lb Pies/fruits 3f Pies/meat 1d Scones 2f/dz Miner Brass (cuivre jaune, laiton; alloy) 3d/lb Brass dust 5f/oz Bronze (alloy) 4d/lb Chalk — see chandler Copper 2d/lb Gold 6400d/lb 400d/oz Iron 1d/20 lb Lead 1f/lb Miner 2d/lb Pewter (étain, alloy) 3d/lb Salt — see Salters' Guild Silver 320d/lb 20d/oz Steel 1d/lb Tin (fer blanc, étain) 2d/lb Zinc 10f/lb Ostler Animals Carthorse 180d Donkey 120d Mule 180d Ploughhorse 240d Riding horse (24") 360d Warhorse/light (24") 600d Warhorse/medium (18") 900d Warhorse/heavy (12") 1600d Services Fodder (fourrage) 1f/dy Grooming 2f Shoeing 2d/one Stabling 3f/dy Stabling/with fodder 1d/dy Tack repair 4d/dy Teamster w/wagon 1f/mile Vet. service 6d/dy Accessories Blanket/saddle 2.0 12d Bridle 12d Collar 18d Harness 18d Horse cloth 12d Horse comb 3d Saddle/riding 25.0 80d Saddle/war 50.0 240d Saddlebag/large 5.0 100d Saddlebag/small 3.5 80d Perfumer Incense 12d+/lb Oil/cinnamon 60d/oz Oil/myrtle 25d/oz Oil/rose 20d/oz Perfume 6d+/oz Soap 1d/lb Spice/Bdellium 40d/oz Spice/Frankincense 70d/oz Spice/myrrh 150d/oz Spice/nard 100d/oz Physician First aid kit/10 uses 8.0 300d Gauze 0.1 1f/yd Hospitalisation 6d/dy Major surgery 240d+ Medecines (from apothecary) x 1.20 Minor/first aid 3d Pilot Ship's pilot wages 3-6% of gross Port almanach Port Pil Wfg Reg CT HW Aleath 35d 1d 50d 5f 0330 Burzyn 12d 3f 20d 1d NT Cherafir 50d 2d 100d 6f 0300 Coronan 25d 2f 30d 5f NT Elshavel 400d 9d 3d NT Geldeheim 50d 1d 0430 Golotha 40d 1d 40d 3f 0430 Kuseme 25d 2f 30d 5f NT Sarkum 20d 1d 40d 1d 0400 Shiran 30d 2f 25d 1d NT Shostim 35d 1d 30d 3f 0430 Thay 45d 1d 35d 1d NT Tormau 20d 2f 30d 1d 0500 Ulfshafen 100d 4d 3d 0330 Pil: piloting fee payable to the harbormaster for entering or leaving port. Wfg: price charged to moor at a dock given in per foot (of vessel length) per day. Reg: registry in pence per foot per year. Registered vessels pay only half the normal wharfage fee, and if under 30 feet, are not required to take on a pilot when entering or leaving port. CT: cost charged by longshoremen to load/unload one tun of cargo and transport it to the bounding house or market. One tun is 2000 lbs or 100 cubic feet. HW: high water is the first high tide of the day, the second is 12 hours later. Low tides are 6 hours after high tides. NT stands for non-tidal ports. Tidal ports can only be entered from 3 hours before high tide to 1 hour after, and departed from one hour before high tide to 3 hours after. This assumes an average draft of 6 feet, the actual draft of the vessel can alter these figures. Potter Bowl 1.5 2d Clay 1d/lb Cup 0.4 1d Flagon 5.5 4d Mortar & pestle 2d Pipe/smoking 2d Plate 0.6 2d Urn/5 gl 12d Vase 4d Salter Salt 1f/lb Bromine salts S 5d/oz Iron rations fish 8.0 15f/wk Iron rations meat 5.0 18f/wk Salted or smoked food Meat Beef 10f/lb Chicken 6f/lb Duck 2d/lb Goose 10f/lb Ham/Bacon 13f/lb Horsemeat 6f/lb Lamb 5d/lb Lard 6f/lb Mutton 5f/lb Pheasant 13f/lb Pidgeon 6f/lb Pork 11f/lb Rabbit 2d/lb Swan 4d/lb Veal 19f/lb Venison 13f/lb Fish Cod 6f/lb Crab 6f/lb Eels 5f/lb Herring 3f/lb Mackerel 2f/lb Oysters 3f/lb Pike 6f/lb Salmon 13f/lb Sturgeon 10f/lb Trout 2d/lb Shipwright Anchor 12d Boat 4d x (length (in feet))2 Canvas 3d/sy Mast 6d/ft Net 60d/fa Oar 5d Rope 0.9 4d/fa Example: 8ft dingy cost (4d x 8 x 8) = 256d Specific vessels Pinda lifeboat, dingy, skiff, etc. 12 feet 432d 15 feet 675d 18 feet 972d 21 feet 1 323d Talbar River or canal boat 24 feet 2 304d 30 feet 3 600d 36 feet 5 184d 42 feet 7 056d Nivik Harnic/Ivinian knarr 24 feet 2 880d 36 feet 6 480d 48 feet 11 520d 60 feet 18 000d Dragonship Ivinian/Orbaalese warship 60 feet 21 600d 80 feet 38 400d 100 feet 60 000d 120 feet 86 400d Dak Shorkyne cog 48 feet 16 128d 60 feet 25 200d 72 feet 36 288d 84 feet 49 392d Karune Trierzi carrack 60 feet 28 800 72 feet 41 472d 84 feet 56 448 96 feet 73 728d Venar Azeryani merchantman 24 feet 2 304 36 feet 5 184d 48 feet 9 216d 60 feet 14 400d Raem Karejian merchantman 48 feet 11 520d 60 feet 18 000d 72 feet 25 920d 84 feet 35 280 Laru Azeryani war galley 60 feet 18 000d 90 feet 40 500d 120 feet 72 000d 150 feet 112 500d Larumar Karejian merchant galley 60 feet 21 600d 90 feet 48 600d 120 feet 86 400d 150 feet 135 000d SLAVER Slave/gladiator 480d+ Slave/labourer 240d+ Slave/pleasure 300d+ Temple Holy symbol/iron 0.5 15d Holy symbol/silver 0.5 64d Holy symbol/wooden 0.1 1d Holy water 2.5 30d Level 1 Bless 100d Comprehend languages 50d Cure light wounds 10d/hp healed Detect evil 100d Detect magic 100d Detect poison 100d Detect snares & pits 100d Endure cold/heat 100d Invisibility to animals 500d Light 10d/lv Locate animal or plants 50d+20d/lv Protection from evil 20d/lv Level 2 Augury 200d Charm person or mammals 1000d Detect charm 100d Fire trap 500d Slow poison 50d Level 3 Continual light 1000d Cure blindness 500d Cure disease 500d Dispel magic 100d/lv Glyph of warding 100d/lv Prayer variable Remove curse 100d/lv Speak with dead 100d/lv Level 4 Cure serious wounds 20d/hp healed Detect lie 100d Detect scrying 100d Dimensional folding 2000d/ps Divination 500d Neutralize poison 100d Tongues 100d Level 5 Atonement Variable Commune Variable Cure critical wounds 40d/hp healed Plane shift variable Raise dead variable True seeing 5000d Level 6 Find the path 1000d Heal 50d/hp healed Level 7 Astral spell 2000d/ps Control weather 20000d Earthquake variable Gate variable Regenerate 20000d Reincarnate variable Restoration variable Symbol 1000d/lv Tentmaker Awnings (auvents) 18d Bag/canvas 4d Canvas 1.0 3d/sy Canvas stalls 24d Carpet/wool 2.0 40d/sy+ Curtains 0.5 5d/sy Cushion 1.5 7d Pavillon (roof with supports) 3d/sf Sack/buckram 1d Sack/linen 2f Tent/2 persons 60.0 27d Tent/4 persons 80.0 47d Tent/6 persons 100.0 90d Thatcher Baskets 2d Broom 1d Thespian Makup kit 0.5 17d Timberwright Log (12" diameter) Ash (frÆne) 6f/ft Birch (bouleau) 2f/ft Cedar (cêdre) 1d/ft Elm (orme) 5f/ft Fir (sapin) 6f/ft Larch (mélêze) 3f/ft Maple (érable) 7f/ft Oak (chÆne) 2d/ft Pine (pin) 1d/ft Spruce (épinette blanche/noire) 3f/ft Bark chips 1f/lb Log (other diameter: multiply above prices by) 6" 50% 9" 75% 12" 100% 15" 125% 18" 150% 21" 175% 24" 200% 27" 225% 30" 250% 33" 275% 36" 300% 39" 325% 42" 350% 45" 375% 48" 400% example: a 6" spuce log of 14 ft is (3f x 14) x 50% =æ21f. Lumber (bem, planks, etc.) 12" x 12" x 12 12" x 9" x 9 12" x 6" x 6 12" x 3" x 3 6" x 6" x 3 6" x 3" x 1.5 6" x 2" x 1 6" x 1" x 0.5 Multiply the number above by the price per foot on the first table. Lumber over 12 feet in length cost 50% more. Lumber over 18 feet in length cost 100% more. Lumber over 24 feet in length is generally unavailable. Tutoring Character's Class Evaluation Excellent 0.25 Good 0.5 Fair 1 Poor 2 Character's Alignment Evaluation Excellent 0.25 Good 0.5 Poor 1 Add the two ratings together and multiply by base time for class and level. Modify total time according to Intelligence. Fighter (7 days+ 1 dy/lv) 1-6 100d/dy 7-12 200d/dy 13+ 400d/dy Paladin (7 days + 1dy/lv) 1-6 100d/dy 7-12 200d/dy 13-18 400d/dy 19+ 600d/dy Ranger (7 days + 1 dy/lv) 1-7 100d/dy 8-14 200d/dy 15+ 400d/dy Cleric (8 days + 1dy/lv) 1-5 150d/dy 6-9 300d/dy 10+ 600d/dy Magician (10 days + 1 dy/lv) 1-5 150d/dy 6-10 300d/dy 11+ 600d/dy Thief (9 days + 1 dy/lv) 1-4 100d/dy 5-10 200d/dy 11+ 300d/dy Monk (9 days + 1 dy/lv) 1-3 75d/dy 4-5 150d/dy 6+ 300d/dy Intelligence modifier 3 +60% 4 +40% 5-7 +25% 8-12 0 13-14 -25% 15-16 -40% 17 -45% 18 -50% 19+ -60% Weaponcrafter WEAPON wt.(lb) cost Shield Buckler 3.0 24d Roundshield 6.0 42d Kite shield 7.0 72d Knight shield 5.0 60d Tower shield 8.0 96d Boss gore 1.0 12d Dagger Dagger 1.0 24d Knife (metalsmith) 1.0 6d Taburi 1.0 20d Keltan 2.0 36d Sword Longknife (r) 2.0 96d Shortsword 3.0 90d Mankar (r) [scimitar] 3.0 80d Broadsword 7.0 150d Falchion 8.0 120d Mang (r) 7.0 110d Estoc [longsword] 6.0 150d Bastard sword 10.0 180d Battlesword [2-handed] 25.0 230d Club Club (woodcrafter) 3.0 12d Stick/2+ ft. 2.0 6d Mace 5.0 84d Morningstar 12.0 48d Warhammer * 8.0 90d Maul (woodcrafter) 15.0 24d Axe Sickle (metalsmith) 1.0 10d Shorkana (throwing) 2.0 48d Hatchet (metalsmith) 2.0 6d Handaxe * 7.0 70d Battleaxe * 20.0 100d Flail Nachakas 1.0 15d Grainflail (woodcrafter) 3.0 12d Ball & chain * 4.0 60d War flail 5.0 60d Net Net/etc. (hideworker) 4.0 48d Whip Whip (h) 2.0 12d Isagara (L/hideworker/r) 4.0 36d Spear Javelin 3.0 36d Staff (woodcrafter) 4.0 24d Spear ** 5.0 60d Trident 6.0 72d Lance ** 8.0 120d Polearm Glaive 8.0 54d Poleaxe * 9.0 80d Falcastra (woodcrafter) 6.0 60d Pike (L) 12.0 96d Bow Arrow/each 0.2 5f Arrow/silver 0.2 15d Arrowheads/12 2.0 6d Arrows/12 2.4 15d Crossbow (fletcher) 5.0 60d Longbow (fletcher) 3.0 36d Quarrel/12 2.4 15d Quarrel/each 0.2 5f Quarrel/silver 0.2 15d Quarrelheads/12 2.0 6d Shortbow (fletcher) 2.0 24d Blowgun Blowgun (r) 1.0 24d Dart/each 0.1 1f Dart/12 1.2 3d Dart/ 6 poisoned 0.6 special Sling Sling (hideworker) T 4d Sling bullet/12 2.4 3d Sling bullet/each 0.2 1f Staffsling (woodcrafter) 1.0 24d Staffsling bullet/12 7.2 9d Staffsling bullet/each 0.6 3f Unarmed Fighting claw T 12d Armor Leather AC 8 14.0 180d Kurbul AC 7 22.0 455d Ring AC 6 28.0 530d Scale AC 5 45.0 740d Mail AC 4 50.0 1340d Plate AC 3 70.0 2120d Armor sizes and modifiers Weight Size Factor Random 61-65 1 0.50 01-02 66-75 2 0.60 03-05 76-90 3 0.70 06-10 91-110 4 0.80 11-22 111-135 5 0.90 23-37 136-165 6 1.00 38-63 166-200 7 1.10 64-78 201-240 8 1.20 79-90 241-285 9 1.30 91-97 286-335 10 1.40 98-00 Barding (horse armor) Leather AC 8 45.0 1470d Kurbul AC 7 66.0 3795d Scale AC 5 135.0 6160d Mail AC 4 150.0 8915d Whaler Ambergris 180d/oz Horn/narwhale 60d/lb Oil/whale 12d/gl Woodcrafter Armchair 30.0 15d Armchair/padded 40.0 18d Barrel/hogshead 15d Bed 90.0 50d Bed/double 150.0 85d Bookcase 100.0 50d Bucket (seau) 4d Cabinet (meuble) 80.0 144d Cart (2 wheels) 80d Chair 20.0 12d Chair/padded 25.0 15d Chest/large 80.0+ 36d Chest/medium 20.0+ 12d Chest/small 8.0+ 6d Coffin 9d Ladder/8' 6d Ox yoke (joug — bœuf) 3d Palanquin 100d+ Plough (charrue) 48d Ski 42d/pr Sled 80d Snowshoes 36d/pr Stool 12.0 7d Table 36d Wagon (4 wheels) 220d Wheel 18d Wheel/iron rim 30d Wheelbarrow (brouette) 10d Weapons Club 3.0 12d Falcastra 6.0 60d Grainflail 3.0 12d Maul 15.0 24d Staff 4.0 24d Staffsling 1.0 24d INDEX BY ITEM Accomodations Innkeeper Alchemical dust Alchemist Ale Innkeeper Ambergris Whaler Anchor Shipwright Antidote Apothecary, Alchemist Armor Weaponcrafter Arrow Fletcher Awnings Tentmaker Axe Metalsmith Axle Metalsmith Backpack Hideworker Bag, canvas Tentmaker Bandolier belt Hideworker Barding Weaponcrafter Barrel Woodcrafter Basket Thatcher Bath Innkeeper Bed Woodcrafter Beer Innkeeper Bell Metalsmith Belt Hideworker Belt, bandolier Hideworker Blanket Clothier Blanket, saddle Ostler Boat Shipwright Boots Hideworker Bottle Alchemist, Glassworker Bow Fletcher Bowl Potter Brandy Innkeeper Brazier Metalsmith Bread Farm/Market, Miller Bridle, horse Ostler Broom Thatcher Brush Chandler Bucket Woodcrafter Buckram Clothier Buns Miller Butter Farm/Market Cabinet Woodcrafter Candle Chandler Canvas Shipwright , Tentmaker Caravan fee Mercantyler Carpet Tentmaker Cart Woodcrafter Cauldron Metalsmith Chain Metalsmith Chair Woodcrafter Chalk Chandler Charcoal Charcoaler Cheese Farm/Market Chest, metal Metalsmith Chest, wood Woodcrafter Chisel Metalsmith Cider Innkeeper Clerk services Lexigrapher Cloak Clothier Cloth Clothier Club Woodcrafter Coal Charcoaler Coffin Woodcrafter Coins Mercantyler Collar, horse Ostler Comb Chandler Comb, horse Ostler , Metalsmith Compounds Alchemist Contract Litigant Court appearance Litigant Cream Farm/Market Crossbow Fletcher Crowbar, large Metalsmith Crowbar, small Lia-Kavair Cup Potter Dagger Weaponcrafter Deed Litigant Dog Animal trainer Donkey Ostler Drill, hand Lia-Kavair Dwelling Mason Dye Clothier Eggs Farm/Market Elixhirs Alchemist Exchange rates Mercantyler Fetters Locksmith Files, metal Lia-Kavair Firewood Charcoaler First aid kit Physician Fish Farm/Market Flagon Glassworker , Potter Flour Farm/Market, Miller Fodder, horse Ostler Fruits Farm/Market Gases Alchemist Gems Jeweller Gems, exchange Jeweller , Mercantyler Glass Glassworker Goblet Metalsmith Gown Clothier Grain grinding Miller Grapple Metalsmith Grease Chandler Grooming, horse Ostler Hammer Metalsmith Hammer, small Lia-Kavair Handcuffs (fetters) Locksmith Harness, horse Ostler Harness, ox Hideworker Harpoon Metalsmith Hatchet Metalsmith Herbal concoctions Apothecary Herbs Apothecary Hides Hideworker Hoe Metalsmith Hogshead Woodcrafter Holy symbol Temple Holy water Temple Honey Farm/Market Hood Clothier Horn, hunting Hideworker Horse Ostler Horse cloth Ostler Horse, shoeing Ostler Horsecomb Metalsmith Horseshoe Metalsmith Hourglass Glassworker House Mason Identification, magical items Arcane Lore Identification, potions Alchemist Incense Perfumer Ink Lexigrapher Iron rations Salter Iron, branding Metalsmith Jewellry Jeweller Keep Mason Key Locksmith Knife Metalsmith Lace Clothier Ladder Woodcrafter Lantern Chandler Laundry Innkeeper Leather goods Hideworker Leggings Clothier Level advancement Tutoring Linen Clothier Livestock Farm/Market Loan Mercantyler Lock Locksmith Lockbox Locksmith Lockpick Lia-Kavair Lodging Innkeeper Log Timberwright Magnifying glass Glassworker Make-up kit Thespian Manorhouse Mason Mansion Mason Maps Lexigrapher Marble Mason Mast Shipwright Mead Innkeeper Meal Innkeeper Meat Farm/Market Metal, raw Miner Milk Farm/Market, Innkeeper Mirror Metalsmith Money Mercantyler Mortar & pestle Potter Mule Ostler Musical instrument Harper Nails Metalsmith Net Shipwright Oar Shipwright Oatcake Farm/Market, Miller Oatmeal Farm/Market, Miller Oil Chandler Oil, lubricating Lia-Kavair Oil, scented Perfumer Oil, whale Whaler Ox yoke Woodcrafter Packed provision, fresh Innkeeper Paint Chandler Palanquin Woodcrafter Pan Metalsmith Paper Lexigrapher Parchment Lexigrapher Pavillon Tentmaker Pelle (spade) Metalsmith Perfume Perfumer Pick Metalsmith Pie, fruit or meat Miller Piloting, craft Pilot Pipe, smoking Potter Pitchfork Metalsmith Plate, metal Metalsmith Plate, ceramic Potter Plough Woodcrafter Poison Alchemist Potions Alchemist Pouch Hideworker Prism Glassworker Promissory notes Mercantyler Prostitute Courtesan Purse, cloth Clothier Purse, leather Hideworker Quarrel Fletcher Quill Lexigrapher Rations, iron Salter Ration, fresh Innkeeper Razor Metalsmith Robe Clothier Room Innkeeper Rope Shipwright Russet Clothier Sack, leather Hideworker Sack, cloth Tentmaker Saddle Ostler Saddle blanket Ostler Saddlebag Ostler Salt Salter Salted meat, fish Salter Sandals Hideworker Saw, metal Lia-Kavair Scales Jeweller Scones Farm/Market, Miller Scrollcase Hideworker Scythe Metalsmith Seal Lexigrapher Serge Clothier Shield Weaponcrafter Shirt Clothier Shoe, horse Metalsmith Shoeing, horse Ostler Sickle Metalsmith Silk Clothier Ski Woodcrafter Slave Slaver Sled Woodcrafter Smith Metalsmith Snowshoes Woodcrafter Soap Perfumer Spade Metalsmith Spells, clerical Temple Spells, Shek-Pvar Arcane Lore Spices Apothecary Spices, aromatic Perfumer Spikes Metalsmith Sponge Apothecary Spurs Metalsmith Spyglass Glassworker Stabling Ostler Staff Woodcrafter Stone Mason Sugar Apothecary Surcoat Clothier Sword Weaponcrafter Symbol, holy Temple Table Woodcrafter Tack repair Ostler Tankard Metalsmith Tar Chandler Taxes Mercantyler Tea Apothecary Tent Tentmaker Test kit, alchemical Alchemist Thieves' guild Lia-Kavair Thieves' tools Lia-Kavair Thinderbox Chandler Tides, timetable Pilot Timber Timberwright Tolls, standard Mercantyler Toxic powders Alchemist Trainig Tutoring Tunic Clothier Urn Potter Vase Potter Vegetables Farm/Market Vellum Lexigrapher Vest Clothier Veterinarian services Ostler Vial Alchemist Wagon Woodcrafter Water, holy Temple Wax Chandler Weapons Weaponcrafter Wedge (wood splitting) Metalsmith Wheel Woodcrafter Wheelbarrow Woodcrafter Will Litigant Wineskin Hideworker Wineskin refill Innkeeper Wood Timberwright Wool, raw Farm/Market Worsted Clothier