From: [r--dd--n] at [ttidca.TTI.COM] (John Redden) Subject: Other Suns : 14 ------------------ OS.14 ---------------------------------------- This is being posted to the net by myself for Niall Shapero. Others Suns is copyright by Niall Shapero. This gaming material is distributed on a shareware basis. If you do not use the material you owe the author nothing. If you do use it please pay him what you think it is worth at a fair price becasue it took a damn lot of work to develop and playtest. The USmail address is: Niall Shapero 2536 Short Ave Los Angeles CA 90066 USA Those of you with modems can dial into his BBS using this phone number: (213)822-6729 Please email any comments to my electronic mailing address and I will pass them on to Niall. ---------------- end of preamble ------------------------------------------- Sleep Patterns Sleep is a necessity for all the major races of the Hegemony though the sleep patterns of all the races differ somewhat from the Human norm. For game purposes, there are 7 stages of sleep deprivation, as follows: Stage 1 No deleterious effects Stage 2 END recovery rate drops to 1D6 per 30 minutes Stage 3 END recovery rate drops to 1D6 per 60 minutes Stage 4 No further END recovery from non-sleep rest Stage 5 1 END expenditure per hour wakefulness Stage 6 1D4 END expenditure per hour wakefulness Stage 7 1D6 END expenditure per hour wakefulness In addition, there are time "zones" during which the individual (based on his CON and species) will be in a particular sleep deprivation stage. These "zones" are defined as follows: Sleep Zones Zone 0 0.0 Hours to 0.5 x CON Hours Zone 1 0.5 x CON Hours to 1.0 x CON Hours Zone 2 1.5 x CON Hours to 2.0 x CON Hours Zone 3 2.0 x CON Hours to 2.5 x CON Hours Zone 4 2.5 x CON Hours to 3.0 x CON Hours Zone 5 3.0 x CON Hours to 3.5 x CON Hours Zone 6 3.5 x CON Hours to 4.0 x CON Hours Zone 7 4.0 x CON Hours to 4.5 x CON Hours Zone 8 4.5 x CON Hours to 5.0 x CON Hours Zone 9 5.0 x CON Hours and beyond Species Sleep Deprivation Stage vs. Sleep Zone Sleep Zone 0 1 2 3 4 5 6 7 8 9 --- --- --- --- --- --- --- --- --- --- Altani 1 2 3 4 6 7 7 7 7 7 Ata'a 1 1 2 2 3 3 4 5 6 7 Auuri 1 1 1 2 2 3 3 4 6 7 Bjora 1 1 1 2 3 4 5 6 6 7 H'Reli 1 2 3 4 5 6 6 7 7 7 Human 1 1 2 3 4 5 6 7 7 7 Korli 1 1 1 2 2 3 3 4 6 7 L'Drey 1 2 3 4 6 7 7 7 7 7 Sanchenzii 1 2 3 4 5 6 7 7 7 7 Silithii 1 2 3 3 4 5 6 7 7 7 Skiltaire 1 2 3 4 6 6 7 7 7 7 Uquoi 1 1 2 3 4 5 6 7 7 7 Recovery The cumulative "clock" of hours without sleep is set back at a specified rate for the individual based upon species, CON, and the amount of time spent sleeping. Altani CON/22 per 15 minutes sleep Ata'a CON/9 per 37 minutes sleep Auuri CON/5 per 66 minutes sleep Bjora CON/2 per 165 minutes sleep H'Reli CON/22 per 15 minutes sleep Human CON/2 per 165 minutes sleep Korli CON/5 per 66 minutes sleep L'Drey CON/22 per 15 minutes sleep Sanchenzii CON/22 per 15 minutes sleep Silithii CON/11 per 30 minutes sleep Skiltaire CON/33 per 10 minutes sleep Uquoi CON/2 per 165 minutes sleep The typical individual, using the above system will need roughly 8 hours sleep in 24, but the way he will get it will vary depending upon his species. While the Bjora, Humans and Uquoi follow similar wake-sleep patterns (a long, uninterrupted period of wakefulness followed by a long sleep period), the Altani, H'Reli, L'Drey, Sanchenzii and Skiltaire follow a more cat-like sleep cycle. A typical Altani, given the opportunity, will "catnap" for 15-30 minutes for every 30-60 minutes of full wakefulness.