THE CHIPPER Reviews of things you have to pay for. THE FUTUROLOGICAL CONGRESS Stanislaw Lem translated from Polish by Michael Kandel Harcourt, Brace, Jovanovich, 1985 1250 Sixth Avenue, San Diego, CA 29101 111 Fifth Avenue, New York, NY, 10003 In the world of Shadowrun, altered reality is a way of life. People jack in and chip in, using drugs, simsense, BTL, 2XS, and decks. What effects will there be when people can control their lives to the extent that chips can be controlled? Stanislaw Lem wrote The Futurological Congress before the advent of virtual reality technology, but the drugs that play a major part in this work are uncannily similar to chips in 2050 AD. Lem shows us what is possible with simsense. In a society where governments can no longer take care of their citizens, they use drugs to create an artificial world. Artists drop out of the real world and create their masterpieces in their own private world, for their own private pleasure. Companies spring up that create custom drugs which allow customers to vent their anger against individuals in a non-violent, socially acceptable way. Lem's writing, as usual, is superb, and he deftly explores the ramifications and possibilities of a world where reality is both fixed (nature) and fluid (simulated). The Futurological Congress is highly recommended to any Shadowrun referee. reviewed by Jerry Stratton SHADOWRUN 4: 2XS Nigel Findley Penguin Books, USA Inc., 1992 375 Hudson Street, New York, NY 10014 The writing in 2XS is awkward, and typos abound. Simply as fiction, I cannot recommend this book. It does, however, provide a good look at the world of Shadowrun. While general editing was lacking, continuity editing seems to have been tight -- everything conforms almost exactly to Shadowrun terminology and effects. You can almost see the game behind the story. But only almost. Dirk (the hero) just isn't on the ball. It's surprising he's survived this long without getting fragged. We, as readers, can tell what's happening to Dirk and his friends before he figures it out, even though we're only told what Dirk sees. Are we more pre-disposed to strangeness than Dirk would be? Unlikely. Dirk lives in the awakened world. The traffic report he listens to warns of octopi climbing onto the highway and chomping cars. If you're a Shadowrun gamer, I do recommend reading this. You get a description of simsense (the 2XS of the title) from the user's experience. You see a mage/free spirit relationship. And you get a nicely described Shadow-mission towards the end. The virtual reality descriptions in this book are better, and more useful from a gaming standpoint, than those from the story in the Virtual Realities supplement. SPOILER WARNING: This book contains spoilers for the Universal Brotherhood. reviewed by Jerry Stratton