Sleepwalkers Krishgan <[warmon g r] at [mentor.cc.purdue.edu]> New Cyberware- Wired Reflexes, Level 0 Cost: 17,500 Nuyen Essence Cost: .75 Legality Code: -- (see below) This setup is required if for some reason, an individual loses control of his/her own neural pathways/ reactionary abilities. They are widely used by many medical facilities for operation on patients who have suffered major spinal injury or neurological damage, say from automotive accidents or major electrical shock. The system allows the user normal movement and ability, within the parameters of their original system. It gives no bonus to speed or action beyond the users normal and/or original motive responses. Normally, this piece of gear is considered to be Legal, and is allowed to any who require its implantation. However, if it has been implanted without legal medical consent/ documentation, then it is classified as a major felony akin to Forgery and Defamation of Character. Ok, now that we have this little tidbit, we can begin the construction of what is commonly known on the streets as a Sleepwalker. Sleepwalkers are people who desire/decide to do more than one function in life at a time, but are physically incapable of doing so do to the restrictions of both Physical and Mental Coordination/Limitation. Sleepwalkers are not to be confused with Simsense Addicts/Users and/or Chipheads, though they can be and often are the same. A Sleepwalker is someone who requires more than one objective at a time and wires their body to handle this. What is required to be a Sleepwalker? First of all, you need at least Wired Reflexes Level 0 (as above). Second, you need a Display Link or compatible piece of equipment (such as a SoftLink or Encephalon). Third, you need some sort of storage/operational medium to function through. This can be either a Datajack with external program media or Internal Headware (includes such things as SoftLinks, Encephalons, and C-Square CDecks). Fourth, a Sleepwalker requires a Sense Link that has been integrated with the above mediums (at an additional .1 essence cost). And lastly a little bit of guts. Sleepwalkers allow their bodies to run on a sort of "autopilot" mode. The Sense Linkage allows the "autopilot" of the Sleepwalker to use the functional sense of the body in order to guide itself around. Simple option programs that can do things like "washing dishes", "watch TV and Eat for an afternoon", and "drive to work" are all readily available through various sources. When combined with Map OC's (optical chips) and an Orientation System, complicated procedures can begin to be programmed for the Sleepwalker. For example, with a bit of time and patience, Reflex has created a "Sleepwalker Smart Frame" that gets him up in the morning, gets him dressed cleaned up, shaved if necessary, have breakfast, and go for a morning jog around the neighborhood for exercise. People often wonder if Reflex's "Morning Frame" can also operate that Predator he carries around for protection. The implications of this are staggering. When combined with such things as Radio/ComSuites, Internal Telephones and other transceiving devices, it is possible to do a vast number of things at the same time. Deckers seem to really enjoy this, as they can be in both the Matrix and have their "meat" body doing some of the more mundane things, like walking downtown for a stroll. >>>[Oh yeah, a Stroll he says...walking around downtown to get closer to the targets they are hitting through their headware telephones if you ask me...]<<< -Dapper Dan<8:24:50/7-25-61> ->>>>>[Ah, but Dapper, we didn't...]<<<<< -Backdraft<9:47:21/7-25-61> There are also many, as yet unproven, reports of individuals who have created separate and multi-layer frames that are capable of doing very complicated things. For example, if Skillwires and the appropriate Skillsofts are utilized (such as Acting or Piloting), it becomes possible for a Sleepwalker to do major business transactions while monitoring different activities and/or doing different functions entirely. >>>[Ah Hell, the boss has a set of frames that let him go into a building using things like Stealth and Athletics, knock out guards with Armed/Unarmed Combat and/or Firearms, locate an access terminal or piece of hardware (which he is doing his own Matrix cover the whole time of course), and get out by way of foot, vehicle, or other. Sort of takes the terminology and words, "Jack-of-All-Trades" to an entirely new level.]<<<< -Backdraft<9:51:01/7-25-61> Another type of Sleepwalker that is rumored of on the streets is the Possessed Sleepwalker. This guy is a bit more interesting, as someone else is actually controlling his body. On the streets, these types are known as "Schizos." This requires Skillwires and is almost always someone with Alpha or higher grade cyberware. The Possessed are capable of having several people function in and/or through their body at once. Sometimes, these individuals also have things like multiple Datajacks and/or Skillsoft/ Chipjack Implants. They almost always have a Multi-Channel Telephone and/or Radio/ComSuite system to allow for the higher influx of informational exchange. >>>[Yeah, but these guys have one MAJOR limitation. The people that are functioning through him/her cannot access skills of their own beyond the level of the Skillwire Implants. So, Reflex only has Skillwires level 6, and if Detrius decides to use his Gunnery (which is Level 8), then he is restricted to Level 6 usage only.]<<< -Gideon "the Greaser" Carmichael<8:38:45/7-25-61> >>>[Ah yes, but there are even ways around this. Skillwires +, SPU(I/O), preprogrammed TacComs, and even multiple Sense Link Interfaces. And it is SO cool to work like this. And if you have a "Dead Head" then it can go even further...]<<< -Backdraft<9:53:29/7-25-61> The last and final type of Sleepwalker I'll talk about is the "Dead Head." A Dead Head is not even a living being. A Dead Head is a relatively new and very advanced drone. Dead Heads are almost exclusively controlled by those in the corporate sector and above in general funding/spending (like Military). Dead Heads are basically massive collections of Cybernetic Implantational Devices with full ComSuite Interfacing. Think of a Dead Head as a special type of Vehicle Drone. With no limits placed upon the psyche of the individual, or the biological flesh, these drones are rapidly becoming a new means of heavy level protection and/or invasion/espionage operations. Almost all Dead Heads also come with a Self-Destruct mechanism, often times capable of leveling a medium size building. As they can also be built to near Vehicle standards, they are also capable of resisting higher amounts of physical damage than "normal" Sleepwalkers, and so usually have a greater "mortality level" than other modes of operation. >>>[HIGHER MORTALITY RATE MY ASS!!! These things are damn near indestructible. I ran into one with a few of my friends inside of the Renraku Arcology in Seattle. The only reason we even knew we weren't dealing with a piece of meat is the mage with us said the guy was actually dead. This thing had damn near everything I tell ya, Strength, Speed, Body, Built IN Laser Weaponry, Sensors, hell even an ECM designed to go against our group comlinks. It hit the trog with us (no offense big guy), and put him through a reinforced partition! I tell ya, if you know you are going to deal with one of these, bring a MicroNuke or something, cuz you're gonna need it!!!]<<< -the Hi-Way Hog<7:15:06/7-25-61> ->>>>>[Hey Hi-Way, I don't suppose you knew that the thing was also being run by one of their security computers did ya???]<<< -Nightfire<9:02:51/7-25-61> >>>[So there ya have it, the ideas and mentionings of the future. I do so hope you enjoyed it. I know my players have and will yet...]<<< -Keith Sleepwalkers 1. All Actions are done with a +1 modifier if using a skill that is possessed by the Sleepwalker. 2. All Actions are done with a +2 modifier if using a skill generated by software resources (such as programs, skillsofts, etc.). 3. All Reaction times are reduced by a +1. If the amount of software material is producing any sort of LRating delay, then that amount also reduces the Reaction attribute of the individual. 4. Wired and/or Boosted Reflexes are allowed to still effect the Reaction and Initiative times of the Sleepwalker. Increase Cyber Reaction also will still function on this individual, though other forms of Increase Reaction spells will not. 5. If the Sleepwalker is actually "asleep" and not riding along doing another action, then recordings of the actions are made to some sort of medium. If no medium is available, then the user will get the information subliminally, via a dreamstate, and thus not retain any large amounts of what is happening to him/her. 6. If the Sleepwalker is actually doing some other action, such as decking or involved in a telephone conversation, then the actions that are occurring to the body/outside world, are viewed through a "window" by the actual Sleepwalker. 7. Skill Soft Load Delay (SSLD), System Load Delay (SLD) and other modifiers to reaction times of headware, also have a negative effect on the initiative of the Sleepwalker while these systems are being utilized. For the definitions of SSLD and SLD, please refer to the Softlink and the Memory sections of the Cyberware in the ShadowTech Sourcebook. For example, Reflex has a SLD currently of 7, thus his reactions are reduced by a rating of 7. Possessed 1. Those functioning through the user, have their skills and actions limited by the Skillwire(s) rating limit. Skillwires + do allow for their normal limits, but nothing over the set rating of the actual wires is allowed. For example, Backdraft and Slick are working through Reflex. When it comes time to leave, Slick is using his Vector Thrust skill to pilot the vehicle "they" are leaving in. As his Skill rating for this is a 9, but Reflex's wires are only rating 6, then the maximum skill that can be used is a 6. 2. All Actions done by others through the Sleepwalker, are modified by a +1. Also, all reaction times are reduced by a +2. 3. Wired and/or Boosted Reflexes still function in the Possessed individual normally, but the controller/remote operator is restricted by either the possessed reaction (modified by the -2, as above), or his/her own reaction (modified by the - 2, as above), whichever is LOWER. For Example, Reflex would normally have an initiative of 27 after modifications for this round. Slick is the one doing the piloting and he only has a modified initiative of 17, thus Slick's initiative numbers are what is used for this purpose. 4. Recordings and/or "Windowing" functions are as per the standard Sleepwalker above. 5. SSLD and SLD are also cumulated normally, if so used in this system setup. If people on the "controller" end of the setup also have SSLD and SLD, these ratings are cumulative. For example, Backdraft who is working with Slick (via Gunnery Chip) has a cumulated SSLD of 4. Reflex has his SLD of 7 (as above) and thus Slick's -17- Initiative is actually now a 6 (17 - 7 - 4 = 6). Use of SPU(I/O) cyberware is only effective for the individual that it is installed in. For example, Reflex has an SPU(I/O) Level 4, which gives a -8 to SLD, thus his SLD 7 is not calculated into the reaction formula, but it has NO influence over Backdrafts' SSLD of 4, so his still goes in. Dead Heads Ok, so technically these things are very advanced drones. The design and implementation of this sort of thing is for only people who REALLY know what they are doing... 1. They require a separate and NEW skill called Cyberdrones to operate properly. Cyberdrone B/R and Cybertronic Theory are the related design and (re)construction skills necessary. 2. They have stats, not unlike a vehicle for the purposes of Body and/or Armor. For every point of Body desired, a cumulative cost of 5,000 Nuyen in materials is required. For example, Gideon wants to build one of these things. He desires the thing to have a Body of 4, therefore the cost for this portion of the "drone" is 50,000 Nuyen ((1+2+3+4) X 5,000). These units can also have armor built into them, and it is the same as for armoring a vehicle as per the RBB rules. They are considered to be a ground vehicle for the strictures and limitations of such. 3. Cyberdrones also require a preliminary system for alignment of its "neural" pathways and its reactionary ability, thus the implantation of the Wired Reflexes Level 0 (as mentioned in a previously related posting) is also required. Cost 17,500 Nuyen. 4. Cyberdrones also require a Myolin/Rhethmoric Musculatory system. This will establish the strength and the quickness of the object. The cost for this system is 95,000 Nuyen per point. So Gideon, who wants a Strength of 9 for the little puppy-thing of his, is now shelling out an additional 855,000 Nuyen. Getting pretty expensive huh? 5. The sensors and other systems of the Cyberdrone are restricted in two areas. One, visual, auditory, olfactory, and tactile sense are as per normal cyberware rulings. You can build who knows what into the eyes and ears as per normal rules. Olfactory and Tactile senses are built into a system requiring a newer and differential setup. You have to design each set of significant sense into the system. For example, Gideon wants his new toy to "feel" thermal variation and the like. Thus he designs and builds "Thermal Sensitivity" into the unit. Use the rules and optional rules for Thermal Vision to get an idea of cost, with a modifier equal to the Body of the unit. Had he chosen to, he could have installed such things as "Moisture Reconnaissance" and "Pressure Differentiation." The costs for these functions is best left to comparison to related devices in the SR Sourcebook. GM Intervention is heavily required. It is also possible to install Vehicle Sensors, ECM and ECCM equipment into a Cyberdrone. Cyberdrones can contain a number of CF equal to their Body rating for these purposes. 6. Extra devices and/or objects are also required as per the users base design. Use the table and costs for Cyberware and related devices in the ShadowTech, Street Samurai Catalog, and the SR Sourcebooks for cost and inspiration. Please note however, that certain modifications are not allowable to the design. Muscle Enhancements, Dermal Armor, Increased Strength by limb, and the majority of the Bioware Division with one or two exceptions (see below). 7. The Cyberdrone can appear in one of two major ways. Humanoid and Non-Humanoid. Non-Humanoid cyberdrones are things that utilize cybernetic implants but are obviously not walking on two legs with two arms, main torso, head, etc.... The two divisions are concentrations of the appropriate skills btw. 8. The Intelligence of the Cyberdrone is rated in one of two fashions. The first is via the operator, or the Rigger in this case. Please note that remote operation of one of these demands a Vehicle Control Rig for the user. In this case, the "Intelligence" becomes that of the controller/operator. The second is through the use of an autopilot. Similar to autopilots as possessed by normal vehicles, they are many times more complex in their design and higher functions. The cost per rating "Point" of the autopilot is 27,500 Nuyen per point, cumulative. So if good 'ol Gideon wanted an autopilot 5, the cost is now upped and additional amount of .... 412,500 Nuyen. BTW, design and creation of the autopilot programs is in the realm of the Computer Theorists (Deckers) still. The target number for the creation of one of these programs is the rating squared, so Gideon would need at least one (1) 25 when it came to designing the program for it. Oh, and he needs at least one (1) 25 when actually making the program as well. Memory and LR speeds of the device are not discussed in this article, but assume the worst. As far as time for both design and creation of the autopilot, take the rating in 100's of days for each process, divided by successes (if any additional) of course. 9. Many Cyberdrones come equipped with Tactical Computers (all of them require an Orientation System if they are going to be operated with/via an Autopilot) for extra operation(s). When operating alone, these TacCom's give the primary functioning for the use of Firearms, Melee and Long Range combat scenarios. Use the Intelligence of the controller/operator when so linked, if not use half the rating of the autopilot, rounded down of course. 10. If you wish to give the Cyberdrone its own skills, such as Firearms, English, Car, LTA, etc..., then they must be built into the autopilot of the Cyberdrone or included into the overall computer network (which is probably far easier). In this case, a SoftLink with appropriate Skillwires and Encephalon setup is no doubt required. You could also opt to have "hardwire-like" implants taken into account for the cyber- drone. 11. The appearance of the Cyberdrone is normally going to appear either quite mechanical or very unusual to say the least (remember those membranic fibers for the muscles, imagine that being left exposed, at least partially, for all to see). There is a simple treatment that leaves a very lifelike cosmetiskin covering the cyberdrone and compensates nicely. The base coating is 5,000 Nuyen, and does include things like hair implants, false eye coverings, even a slightly scented quality (aka, personal body odor). This covering can be advanced in one of several ways though. First of all, Orthoskin (see ShadowTech Sourcebook), can be utilized and thus grown fully and provide extra durability and protection to the unit as a whole. Though not the equivalent of the armor mentioned above, it would help against personal, melee- able opponents. The "scenting" can also be modified to include such things as Pheromonal Enhancement/Modification and Chameleon Patterning. The former is by way of utilization of the Bioware Procedure. The latter by using a very advanced olfactory guided system. Usually however, only a few (limited to the rating of the autopilot) scent patterns can be stored into the system of the cyberdrone. The skin can also be made to include such things as Visual Chameleonization, though the use of Reuthmoric Fibers and Lanolin Storage Cells. The VC effects however, also include an Optical Sensory system and relay network. Usually a TacCom is included into the system to help relay and coordinate with the surrounding terrain to the fullest effects. 12. Extra weapons and devices, such as Cyberspurs and Computer Interfaces are capable of being implanted as well, allowing the remote operator to access other devices from the location of the cyberdrone. Thus a remote user could have the cyberdrone enter a vehicle and drive away with it. They receive a -2 to their reaction/control pools for the control of these "linked" units/vehicles however. >>>[Ok folks, this has gotten really long, and I left some of my stuff at home, so peruse this and get back with me. I will continue this later, once I get a sheet of cost ideas and what not made up for the thing that Gideon started to make above. When I get that done, I'll get it out to ya'll.]<<< -Keith