#include "colors.inc" light_source { <5,1,-40> color White } camera { location <0,0,-3.5> look_at <0,0,0> } background { color White } // create a superquadric ellipsoid shape // As the exponents approach 1.0, the edges get rounder superellipsoid { <0.02, 1.0> pigment { color Green } //rotate <45,0,0> }