#include "colors.inc" light_source { <5,1,-40> color White } camera { location <0,0,-3.5> look_at <0,0,0> } background { color White } #declare pip = sphere { 0,.3 pigment { color White } } // As the exponents approach 1.0, the edges get rounder difference { superellipsoid { <0.25,0.25> pigment { color Green } } //1 on top object { pip translate <0,0,-1.25> } rotate <25,0,0> }