#include "colors.inc" #include "woods.inc" #include "textures.inc" camera { location <0,1,-3> look_at <0,0,0> } light_source { <7,10,-5> color White } background { color White } cone { <0,-.8,0>,1 <0,1.2,0>,.2 texture { T_Wood1 } } sphere { <1,1,1>, .25 texture { Apocalypse scale .1 } rotate <0,clock*360,0> } plane { y,-.8 pigment { checker White, Yellow } }