#include "colors.inc" camera { location <0,0,-7.35> look_at <0,0,0> } light_source { <5,15,-50> color White } background { color White } #declare Text_Color = texture { pigment { color Black } } #declare text_depth = .05; #declare thick_font = "ArialBl.ttf" text { ttf thick_font "SPX" text_depth,0 scale <4.25,4.25,1> texture { Text_Color } }