#include "colors.inc" camera { location <0,0,-7.35> look_at <0,0,0> } light_source { <5,15,-50> color White } background { color White } #declare Text_Color = texture { pigment { color Black } } #declare text_cut_texture = texture { pigment { color White } finish { ambient 1 } } #declare text_depth = .05; #declare thick_font = "ArialBl.ttf" #declare thin_font = "Arial.ttf" difference { text { ttf thick_font "SPX" text_depth,0 scale <4.25,4.25,1> } text { ttf thin_font "98" text_depth,0 scale <.822,.822,1> texture { text_cut_texture } translate <8.165,.01,-text_depth*.05> } texture { Text_Color } translate <-4.7,-1.25,0> }