From: Steve Lieber <[72674 2012] at [CompuServe.COM]> Newsgroups: rec.arts.comics.misc Subject: Re: Comic Writing: A Career? Date: 28 Jan 1995 08:46:14 GMT To the fellow who asked about breaking into comics: First, don't even THINK about quitting your day job. Writers I know who've worked in comics and Hollywood have told me it was a lot easier to sell their first tv or film script than their first comic script. There is just about no chance for someone without atrack record of published work to break in as a writer without having a close friend in a position to hire you. This leaves a couple of options-- get a staff position at a major company and start networking from the inside. This means you'll have to move to NYC or CA and take a job that won't pay you enough to live there. Or, and this is the recommended option, start writing small press comics. Self published minis are a good start. Make friends with artists with tastes similar to yours. Get them to illustrate your stories. Send the stories out as samples. These'll be read -months- earlier than written submissions. You can meet artists at local cons, art schools, coffee shops and, of course, comic stores. Publish your own work. This is how guys like David Quinn (who was already a produced playwright) broke in to the mainstream. Start developing your networking skills. You'll need them to find paying jobs. >> just how much control of the finished product does the writer have?<< In the end, none at all. Think of it as a game of telephone. The more clearly you communicate what you want to your illustrator(s) the more like your original message the final story will be. Keep in mind that, (particularly in mainstream comics,) the editor can ALWAYS overrule you and the artist(s) vision of things may differ from yours considerably- (and you're always at the mercy of the color separators and printers.) >>i mean, the script is self-evident, but does he or she tell the artist what to draw, the angles, expressions and such? or is it different for every artist-writer relationship?<< Sometimes the company dictates this, other times the team gets to set up it's own way of working. It's inportant that you don't restrict yourself to being a -comics- writer. Be a *writer.* Write essays, short fiction, poetry, journalism, screenplays, ad copy. Anything that allows you to develop your craft is crucial, and may open a door for you down the line. Above all, be persistent. As you noted it's a lot easier for an illustrator to get hired, but DC saw over one hundred pages of artwork from me before they gave me my first job. If it happens at all, it's gonna take a long, long while. And one more thing. Consider looking into starting sentences with capital letters. Take spelling, grammar and punctuation seriously. They're the tools of the trade. Good luck. Steve Lieber