From: [Philip Dutre] at [cs.kuleuven.ac.be] (Philip Dutre) Newsgroups: rec.games.frp.archives Subject: SUPPLEMENT: Complete White Dwarf Index (long!) Date: 18 Feb 1994 08:32:30 -0500 -------------------- White Dwarf Articles -------------------- ---------------------------------------------------------------------- Battle Masters; Block Mania; Blood Bowl; Blood Royale; Boot Hill; Bushido; Call of Cthulhu; Car Wars; Chainsaw Warrior; Chivalry & Sorcery; Combat Cards; Confrontation; Cosmic Encounters; Curse of the Mummys Tomb; Dark Future; Dragon Masters; Dragon Warriors; Dr Who; Dungeons and Dragons (D&D or AD&D); Fiction; Fighting Fantasy; Figures, Modelling and Painting; Gamma World; General Articles; HeroQuest & Advanced HQ; Illuminations (Art Work); James Bond 007; Judge Dread; Man O'War; Metamorphosis Alpha; Middle Earth Role Play; Mighty Empires; Paranoia; Pendragon; Rogue Trooper; RuneQuest; Space Crusade & Advanced SC; Space Fleet; Space Hulk; Space Marine / Adeptus Titanicus; Star Trek; Starships & Spacemen; Stormbringer; Superhero; Talisman; Traveller; Tunnels & Trolls; Tyranid Attack; War Game Series; Warhammer Fantasy Battle; Warhammer Fantasy Role Play; Warhammer Siege; Warhammer 40K; ---------------------------------------------------------------------- This is an index to articles appearing in White Dwarf and related Games Workshop magazines. It is by no means complete, if you wish to add to it or make corrections send me E-mail: CONTACT: [Philip Dutre] at [cs.kuleuven.ac.be] ---------------------------------------------------------------------- V1 created by [G--B--T] at [utkvx.utk.edu] (28 May 1992) V2 updated by [M C SSEN C T] at [dct.ac.uk] (Cat-Twister) (Jan 1994) V3 updated by [Philip Dutre] at [cs.kuleuven.ac.be] & Cat-Twister (Feb 1994) Version 3 Additions: List is now complete for all White Dwarfs issues!!! ---------------------------------------------------------------------- Issues Covered: VII) The Best of White Dwarf Articles Volume II ('83) (#15-#30) GGG1) The Good Games Guide 1 Winter 85-86 VIII) The Best of White Dwarf Articles Volume III ('86) (#29-#48) JAu5) The Second Citadel Journal Autumn 1985 JSp6) Citadel Journal Spring 1986 JSp7) Citadel Journal Spring 1987 #XXX) White Dwarfs #s: 1-169 ---------------------------------------------------------------------- Abreviations: FRP - Fantasy Role Playing (in general) SFRP - Science Fiction Role Playing (in general) SHRP - Super Hero Role Playing (in genral) Special Note: #154) Issue Guide: Games Workshop's own guide to #100 - #153 ---------------------------------------------------------------------- -------------- Battle Masters -------------- #156) Battle Masters: a look at ----------- Block Mania ----------- #94) New Counters for the game. ---------- Blood Bowl ---------- #86) Skaven Scramblers: Blood Bowl Team cards and rules #88) Pass Interference: Judges in BB #94) Bloody Blood Bowl: Chainsaws and Pit Traps in BB #101) Goblin Fanatics: BB mania #101) Freebooters: rules and cards for BB #102) Putting The Boot In: Kickers in Blood Bowl #102) Freebooters: character cards for BB #103) The Long and the Short of it: Dwarf & Elf Teams in BB #104) Big, Strong and Stupid: BB rules #105) Chaos On The Pitch: BB rules #106) Pitch Variations: BB rules #107) Extra Time: Cheerleaders etc for BB #108) Star Players: BB new recruits #111) Referees: BB rules #112) Death-Roller: BB craziness #113) Wandering Monsters: BB rules addenda #114) Chainsaws: BB weirdness & Star Players #118) Magic: BB takes to magic #122) Magic Items: BB stuff ------------ Blood Royale ------------ #93) Bounden to the See of Rome: Religion in Blood Royale --------- Boot Hill --------- #16) Boot Hill Encounters ------- Bushido ------- #47) Kwaidan: adventure #85) Entertainers: new profession for Bushido --------------- Call of Cthulhu --------------- GGG1) Call of Cthulhu: CoC system, and other Horror RPGs GGG1) Underground: a CoC scenario #42) CoC Now: Part 1: Skills and Weapons #43) CoC Now: Part 2: Mini Scenario Outlines #50) The Watchers of Walberwick: CoC adventure #56) The Last Log: a CoC scenario #60) The Bleeding Stone of Iphtah: CoC scenario #62) Crawling Chaos: new monsters #63) Draw the Blinds on Yesterday: modern day CoC adventure #64) The Bearers of the Mark: CoC column #66) Once Risen, Twice Shy: CoC column #66) The Horse of the Invisible: a CoC scenario #67) Haunters of the Dark: Ghosts, a non-mythos adversary #68) Free the Spirit: CoC column #69) The Surrey Enigma: scenario #70) The Price is Right: CoC price list #71) Cults of the Dark Gods: CoC source material #72) Fear of Flying: Scenario for CoC #72) Recommended Reading: CoC dread books #73) Cults of the Dark Gods 2: text source for CoC #74) Gentlemen and Players: guide to creating British investigators #75) The Heart of the Dark: CoC scenario #77) The Cars That Ate Sanity: 1920s car chases in CoC #79) Ghost Jackal Kill: CoC Scenario #81) Ancient & Modern: mixed scenario AD&D/CoC #83) Then Everything Went Black: optional rule for CoC #86) Curse of the Bone: CoC Scenario #87) With a Pinch of Salt: Zombies in CoC #88) The Paddington Horror: CoC Scenario #89) Be Afraid, Be Very Afraid: Phobias in CoC #91) Ghosties & Ghoulies & Squid: Cthulhu Mythos #91) A Hard Act To Follow: Public Order for British CoC Campaigns #93) Letters From A Foreign Land: a WFRP, CoC or MERP adventure #94) Situations Vacant: alternative employment in CoC. #97) Trilogy of Terror: 3 Cases for CoC #99) Spirit of the Mountain: CoC Scenario -------- Car Wars -------- #41) Assignment: Freeway Deathride: scenario #53) Spare Parts: Car Wars column #59) Two Decks are Better than One: the double decker bus #62) The Scrap Pile: new ideas ---------------- Chainsaw Warrior ---------------- #89) Life & Death & an American Chainsaw: new rules & cards #92) True Confessions of a Chainsaw Warrior: Rules ------------------ Chivalry & Sorcery ------------------ #7) Feudal Economics in C&S #9) Foresters: new characters #19) Ogre Hunt: scenario ------------ Combat Cards ------------ #114) Attack! game using Combat Cards #115) Charge! another game for Combat Cards ------------- Confrontation ------------- #130) Confrontation: Necromunda background for Con #131) Gangs: more stuff for Con #132) Gangs Part 2: more Necramunda stuff for Con #137) Confrontation: Combat Rules for Con #137) Trading Charts for CON #138) Confrontation: Combat Rules 2 for Con #142) Confrontation: weapons for Con ----------------- Cosmic Encounters ----------------- #78) Cosmic Encounters: new cards etc. ------------------------ Curse of the Mummys Tomb ------------------------ #102) New characters for CoMT ----------- Dark Future ----------- #104) Redd Harvest: DF personality #105) Dark Future: Street Fighter for DF #106) A Day At The Races: rules for DF #107) Advanced Manoeuvres: for DF #107) Three Wheelers: for DF #108) Advanced Shooting: DF rules expansion #110) Tournament Rules for DF #112) St. Louis Blues: DF ready-to-use vehicles #124) Dead Man's Curve: DF campaign rules 1 #125) Dead Man's Curve: DF campaign rules 2 -------------- Dragon Masters -------------- #145) Dragon Masters: new rules for DM --------------- Dragon Warriors --------------- #71) A Box of Old Bones: Dragon Warriors/AD&D adventure ------ Dr Who ------ GGG1) Heroes: a look at Marvel SuperHeroes, Doctor Who, Indiana Jones #80) Combat In Dr Who ---------------------------------- Dungeons and Dragons (D&D or AD&D) ---------------------------------- VII) Intro to D&D I: What is D&D? VII) Intro to D&D II: DM Styles VII) Intro to D&D III: The Spell-Using Classes VII) Intro to D&D IV: Fighters and Thieves VII) Intro to D&D V: Characterisation & Alignment VII) Conversion: A new clerical ability VII) Dungeons & ... Dragoons?: Historical troops VII) Amulets & Talismans: magical trinkets VII) A Spellcaster's Guide to Arcane Power: AD&D spell system VII) The Dungeon Architect Part 1 The Intersting Dungeon VII) Dungeon Architect Part 2 The Constructed Dungeon VII) Dungeon Architect Part 3 The Populated Dungeon VII) Spells: AD&D spells VII) How to Lose Hit Points... ...and Survive: tactics VII) What Makes A Good AD&D Character Class: making up new classes, VII) The Fiend Factory: new monsters for AD&D VII) Magic Items: several new gadgets for AD&D VII) Detectives: a new AD&D character class GGG1) Dungeons & Dragons: an introduction to... VIII) The Necromancer: AD&D character class VIII) Dungeoneering With Demons: creatures for AD&D VIII) Arms At The Ready: combining the AD&D combat tables VIII) Designing a Quasi-Medieval Society for D&D parts 1 & 2 VIII) Stop Thief!!: the thieve's toolkit for D&D VIII) Fiend Factory: AD&D monsters VIII) Faerie Denizens: new monster group for AD&D #1) The Monstermark System #1) Competitive D&D #1) D&D Campaigns #1) What's Wrong with D&D ... and what I'm doing about it! #2) Competitive D&D part 2 #2) The Monstermark System part 2 #2) Treasure chest: new monsters & magic items #3) Competitive D&D part 3 #3) The Monstermark System part 3 #3) D&D Campaigns #3) Treasure Chest: new ideas #4) D&D Campaigns: Mechanics #4) Monsters Mild and Malign #4) Treasure Chest: new ideas #4) Competitive D&D part 4 #5) Monsters Mild and Malign part 2 #5) D&D Campaigns: Rules Recommendations #5) Treasure Chest: new magic items #6) Combat and Armour class #6) Fiend Factory: new monsters #6) A Place in the Wilderness: very short scenario #6) Treasure Chest: new ideas #7) Fiend Factory: new monsters #7) Treasure Chest: new ideas #7) Lair of the Demon Queen: scenario #7) Thoughts on the Proliferation of Magic Items in D&D #8) Fiend Factory: new monsters #8) Treasure chest: new ideas #8) The Man-Beast: new character class #9) Fiend Factory: new monsters #9) The Lichway: D&D scenario #9) Treasure chest: new ideas #10) Talismans of Tekumel #10) Fiend Factory: new monsters #10) Treasure chest: Tricks & Traps #11) Fiend Factory: new monsters #11) A Bar-Room Brawl D&D style #11) Treasure chest: new ideas #12) Fiend Factory: new ideas #12) Useful Dungeon Equipment #12) Pool of the Standing Stones: D&D scenario #12) Treasure chest: magic items #13) Combat Tables: preview of the forthcoming DM Guide #13) Fiend Factory: new monsters #13) The Houri character class #13) Treasure Chest: new spells #14) The Fiend Factory: new monsters #14) Treasure Chest: new traps #15) How to lose Hit Points and Survive #15) Treasure Chest: new ideas and magic items #15) Fiend Factory: new monsters #16) Chronicle Monsters: monsters from Thomas Covenant Chronicles #16) Fiend Factory: new monsters #16) Potions #17) Fiend Factory: new monsters #17) My Life as a Werebear: D&D monster character classes #17) Artifacts and relics #18) The Halls of Tizun Thane: D&D scenario #18) Treasure Chest: new ideas #18) Fiend Factory: new monsters #19) Fiend Factory: new monsters #19) Berserker: new character class #19) Wards #19) Treasure Chest: NPCs #20) Dungeons & ... Dragoons: authentic historical troop types #20) Alchemist: new character class #20) Grakt's Crag: AD&D scenario #20) Fiend Factory: new monsters #20) Odd items: new magic items #20) Conversion: a new clerical ability #21) Lore of the Land: rules for Thomas Covenant Chronicles #21) Merchants: new character class #21) Treasure Chest: new spells #21) One-Eye Canyon: new monsters #21) Tomb of the Maharaja: AD&D scenario #22) Magic Items #22) The Heavy Brigade: new monsters #22) What the numbers mean: explanation of D&D character stats #23) An Introduction to D&D Part 1 #23) The Flymen: new monsters #23) The Hive of the Hrrr'l: AD&D scenario #23) The Elementalist: new character class #23) A Spellcaster's Guide to Arcane Power #23) Non-Magic items #24) An Introduction to D&D Part 2: Dungeon Mastering Styles #24) Detective: new character class #24) The Lair of Maldred the Mighty: AD&D scenario #24) Monster Madness: new monsters #24) Special Rooms, Tricks & Traps #25) An Introduction to D&D Part 3: The Spell-Using Classes #25) Lower Canon Court: A clerical AD&D skirmish #25) Treasure chest: new magic items #25) The Black Manse: new monsters #25) What makes a good AD&D character class? #26) The DM's Guide to the Galaxy: Space travel in AD&D #26) Lizardmen as PCs #26) An Introduction to D&D Part 4: Fighters and Thieves #26) Treasure chest: magic items #26) Dire Tribes: new monsters #27) An Introduction to D&D Part 5: Characterisation and Alignment #27) The Dungeon at the end of the Universe: D&D spacefarers #27) Hell's Portal: AD&D mini-module #27) Summoners: new character class #27) Near Misses: new monsters #27) Spells: new spells #28) War Smiths: new character class #28) Operation Counterstrike: AD&D spacetravel scenario #28) Magic Items: new items #28) Out of the Woods: new monsters #29) Designing a Quasi-Medieval Society for D&D Part 1 #29) This is, of course, impossible: Time Travel in AD&D #29) Grey and Sylvan Elves; The Brownie: new characters #29) The Desert Light: new monsters #29) Amulets and Talismans: new monsters #30) Designing a Quasi-Medieval Society for D&D Part 2 #30) The Curse of the Wildland: AD&D scenario 1st-2nd level #30) In Good Company: new monsters #30) Spells: new spells #31) Amulets and Talismans: magic items #31) In search of a Fool: scenario #32) Lore of the Ring: Tolkien monsters #32) Chaos from Mount Dorren: scenario #32) Little Things: new monsters #32) Drug use and abuse in D&D #33) Arms at the Ready: combining AD&D combat tables #33) Brevet Rank for Low Level Characters #33) All in the Mind: new monsters #34) A Guide to DMing Part 1 #34) Troubles at Embertrees: AD&D scenario #34) More dead than alive: new monsters #34) The Arcane Armoury: new weapons #35) The Necromancer: AD&D character class #35) Lashing out: Whips in D&D #35) A Guide to DMing part 2 #35) Lord of Kanuu: new monsters #35) Bits and Pieces: new ideas #36) The Loculi: new monster #36) The Druid's Groue: AD&D Druid's Duel #36) A Guide to DMing part 3 #37) Faeries: AD&D and the land of the Faerie #37) Bloodsucters: Brief notes on the Ecology of the Vampire in D&D #37) The City in the Swamp: AD&D scenario 5th-7th level #37) D&D Scenarios: ideas for adventures #37) Weed Delvers: new monsters #37) Encumbrance without Tears #38) Faerie Denizens: new monsters #38) Khazad-Dum: A beginner's AD&D scenario #38) Spells: new spells #39) Inhuman Gods: Deities for Non-Human Races: Part 1 #39) The Daughter of Danu: AD&D mini-module #39) NPCs: new NPCs #40) Dungeon Master General: rules for large scale combat in D&D #40) The Eagle Hunt: AD&D scenario 1st-3rd level #40) Inhuman Gods: Deities for Non-Human Races: Part 2 #40) Magic Items: some new items #41) Battleplan: Non-human warrior codes for D&D #41) Sorcerous Symbols: sigils and magical marks #41) Inhuman Gods: Deities for Non-Human Races: Part 3 #41) Discs as weapons in AD&D #42) Castles in the Air: Why Dungeons Exist #42) Irilian: A complete AD&D city part 1 #42) Inhuman Gods: Deities for Non-Human Races: Part 4 #42) The Sorcerer's Spell Book: new spells #43) Irilian: A complete AD&D city part 2 #43) And Some Came Riding: new monsters #43) Bujutsu: Monkish Martial Arts #44) Combat Resolution for AD&D and T&T #44) Irilian: A complete AD&D city part 3 #44) Tribes and Tribulations: new monsters #44) Seeing the Light: another look at Clerical Conversion in D&D #45) Stop Thief: The Thieves Toolkit in D&D #45) Irilian: A complete AD&D city part 4 #45) Plane Speaking: monsters from the elemental planes #45) Elemental Items: new magic items #46) Strangers in the Night: Wandering Monsters in D&D #46) Irilian: A complete AD&D city part 5 #46) Death in Green: a D&D/AD&D mini scenario #46) The Hellwalk Spell: new spell #47) The Demonist: new character class #47) Irilian: A complete AD&D city part 6 #47) The Portrait: magic item #47) Mini-Monsters: new monsters #48) The Dark Brotherhood: Alternative assassins in AD&D #48) The Lone And Level Sands: scenario for AD&D/RQ #48) Dungeoneering with Demons: new daemons for AD&D #48) The Demonist's Grimoire: Demonist spells for AD&D/D&D #49) Clay to Marble: Construction in AD&D #49) The Key of Tirandor: AD&D scenario part 1 #49) Insect World: new monsters #49) Detect Illusion: a quick note on illusions #50) White Dwarf Personalities: new monsters #50) Divinations and the Divine: another look at clerics in AD&D #50) The Key of Tirandor: AD&D scenario part 2 #50) Going Up: increasing XP levels in AD&D #50) An Assasins Special: new assasin equipment #51) Gifts from the Gods: Religion & Magic in AD&D #51) A Ballad of Times Padt: AD&D scenario, 4-5th level #51) Creatures in Exile: new monsters #51) A Page of Many Things: new ideas #52) Out of the Blue: suggested clerical spell lists for AD&D #52) Close Encounters of the First Kind: low level creatures AD&D #52) The Serpents Venom: AD&D scenario #52) Pandora's Box: magic items for AD&D #53) The Naked Orc: study of orcish society in AD&D #53) Slave Hunt: low level mini-adventure for AD&D #53) Bits and Pieces: non-magical phenomena for AD&D #54) Now You See Them, Now You Don't: monsters for AD&D #54) Goals for Role-Playing: AD&D ulterior motives #55) Spiderbite : Scenario for D&D/AD&D for 1st-2nd Level #55) Man and Beast : Animal Cults in D&D/FRP #55) The Gods of the Shapelings : New D&D gods #56) The Sunfire's Heart 1: AD&D scenario #56) High Planes Drifters: creatures from the planes for AD&D #56) Don't Touch That Dial: technology in AD&D #56) The Belgariad: AD&D characters from fiction #57) Mind Over Matter: psionics in AD&D and FRP #57) The Sunfire's Heart 2: AD&D scenario #57) Majipoor Monsters: for AD&D #57) Words of Wisdom: spell advice for AD&D #58) It's a Trap!: designing traps in AD&D and other FRPs #58) Chun the Unavoidable: scenario for AD&D with new monsters #58) Bigby's Helping Hand: AD&D ideas. #59) The Ninja: a new character class for AD&D #59) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part1 #59) Hour of the Tiger: AD&D adventure with the Ninja class #59) The great Hunt: new monsters #59) Ars Arcana: new ideas #60) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part2 #60) The Fear of Leefield: AD&D adventure 3-5th level #60) Ars Arcana: spells #60) Felines, Fungi and Phantoms: new monsters #61) Eye of Newt and Wing of Bat: Making magic items in AD&D, part 3 #61) Beyond the Shadow of a Dream: Scenario for FF/Basic D&D #61) All Creatures Great and Small: monster bugs for AD&D #62) En Garde: Parrying in AD&D #62) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part4 #62) O Caber: new monsters #62) Hermits and Hags: new NPCs #63) Eye of Newt and Wing of Bat: making Magic Items in AD&D Part5 #63) A Not-so-lonely Mountain: new monsters #63) Help for the Hobbit abroad: magic items & relics for hobbits #64) The Dawn of Unlight: a MERP/AD&D scenario #64) Trogaar: more AD&D monsters #64) Spells for Friends: peacable spells for AD&D #65) The Sahuagin Heel: AD&D adventure for 2-4th level #65) The Noegyth Nibin: new monsters #65) Armed to the Teeth: new weapons #66) The Philosopher's Stone: AD&D scenario #66) The Silent Hater: monsters and a short scenario for AD&D #66) The Rings of Alignment: Five artifacts for AD&D #67) A Murder at Flaxton: low-level AD&D adventure #67) Parlour Game: An examination of the Arachnid Assasin in AD&D #67) The Vivimancer: Spiritual helpers for AD&D #67) Travelling Light: Useful backpacks for AD&D #68) The Artificer: a new class for AD&D #68) Beneath the Waves 1: Aquatic adventures in AD&D #68) Star of Darkness: AD&D adventure #68) Words of Wonder: more spells for AD&D #69) Beneath the Waves: Underwater adventures in AD&D Part 2 #69) Plague from the Past: AD&D adventure levels 5-7 #69) The Starlight Pact: new monsters #69) Poison: a new and easy-to-use system #70) In Too Deep: AD&D adventure #70) Tongue Tied: Languages and literacy in AD&D #70) Beneath the Waves: Underwater Adventures in AD&D, part 3 #70) Monstrous NPCs: for AD&D #71) The Face of Chaos: discussion of Alignment in AD&D #71) Divine Guidance: two magic items for AD&D #71) A Box of Old Bones: Dragon Warriors/AD&D adventure #72) The Necklace of Brisingamen: AD&D scenario #72) All Part of Life's Rich Pageant: Background events (AD&D) #73) Star Spray: joint MERP AD&D adventure #73) A New Approach to Magic Weapons: for AD&D #73) Jungle Jumble: Rain-forest monsters for AD&D #74) Terror at Trollmarsh: AD&D adventure, 4th-5th level characters #74) A Company of Wolves: the Lycanthrope revealed in AD&D #74) Hitting the right note: musicianship in AD&D #75) Gamesmanship: putting the mystery back into AD&D #75) Nightmare in Green: AD&D scenario #75) Local Boy Makes Good: character background in AD&D #76) How to Make Crime Pay: for AD&D thieves #76) Banditry Inc: Referee's guide to Thieve's Guilds in AD&D #76) Castle in the Wind: AD&D scenario #76) How Do You Spell That? new spells for AD&D #77) A Secret Wish: adventure for MERP and D&D #78) Ashes To Ashes: a look at reincarnation in AD&D #79) All In The Mind: Alternative Psionic Rules (AD&D) #80) Clouding The Issue: AD&D detect spells #81) Ancient & Modern: mixed scenario AD&D/CoC #81) Throwing Down the Gauntlet: Jousting in D&D #82) A Stroll Across The Discworld: AD&Ding on the Disc #83) Counting the Cost: Experience Levels in AD&D #83) The Black Knight: short adventure for Pendragon, WFRP and AD&D #83) Psionic Combat: new psionic combat system for AD&D #84) Shadow Magic: Scenario for AD&D #85) More Than Skin Deep: a look at racial types in AD&D #88) The Dark Brotherhood II: Assasins in AD&D #89) Arcana Or Errata: Critique of Unearthed Arcana #90) Killing In Silk: AD&D mini-scenario #91) A Matter of Pride: D&D Scenario #92) Rescue the Paladin: AD&D Scenario #93) Getting Away From Most Of It: AD&D adventure #93) Vances Evocation: a look at the magic of Jack Vance (AD&D) ------- Fiction ------- #8) Valley of the Four Winds Part 1 #9) Valley of the Four Winds Part 2 #10) Valley of the Four Winds Part 3 #11) Valley of the Four Winds Part 4 #12) Valley of the Four Winds Part 5 #13) Valley of the Four Winds part 6 #29) Lucky Eddi #30) Griselda gets her Men #41) A Tasty Morsel: Griselda's exploits in Pavis, Glorantha #42) Shamus Gets a Case: A Pavian tale of Passion, love and fear #43) Hanufas Little Sister #51) All in the Family: a RQ story #53) The Moonbane, fiction by Chris Elliot and Richard Edwards #59) The mad Gods' Omelette: a short epic #65) The Distressing Damsel: a grimm tale #74) The Power of the Frog: a lightly hopped tale #78) Solar Power: humour fiction #79) Play It Again Frodo: satire by Dave Langford #81) The Sorcerers Book: Theen'hdra fiction, by Brian Lumley #82) The Light Fantastic: extract from Terry Pratchett's novel #84) Rivers of Blood: humour fiction #91) Quotes For A Newer Testament: fiction #130) Inquisitor Kryptman: SC short story #131) Inquisitor Kryptman -- SC short story/advert continued #131) The Emperor and Horus -- An epic conflict short story #136) The Magician's Son: short story by Barrington J Bayley #140) Warhammer Novels: extended advert for GW's books #142) The Black Sail: story by Neil McIntosh #152) Skaven's Claw - Part One: fiction by Bill King #153) Skaven's Claw - Part Two: fiction by Bill King #160) Warhammer Books: what's available #165) Space Marine: fiction by Ian Watson ---------------- Fighting Fantasy ---------------- JAu5) Giants, Titans & Giant Demons On A Budget: using FF figs in WFB #61) Beyond the Shadow of a Dream: Scenario for FF/Basic D&D #61) The Dark Usurper: A Fighting Fantasy solo adventure #62) The Dark Usurper Part 2 #63) The Dark Usurper Part 3 ------------------------------ Figures, Modelling & Painting ------------------------------ GGG1) Figuring it Out: collecting figures JAu5) Pigpen Muckyfoot's Guide to Painting Figures JAu5) Photo's Page: various figs JAu5) A Fistful of Figures: a look at The Player's Guild JAu5) Dolgan Raiders Wagon Models JSp6) Miniature Magic: fig pics JSp6) The Vengence of the Lichemaster: monastery model JSp7) Dioramas: lots of pretty vignettes JSp7) Photo Feature: pages of painted figs #8) Monster Modelling: making your own miniatures #17) The Magic Brush: Fantasy Figure Painting as Art part 1 #18) The Magic Brush: Fantasy Figure Painting as Art part 2 #52) A Hard Day's Knight: A close up look at Fighter Figs #53) Under Siege: siege tower model #54) Miniatures a la Mode: selection of figs #56) To Boldly Go...: SF figures #57) Racy Bases: how to improve the standing of your figures. #58) Thinking in Colour: shading and highlighting #59) A Brush with the Lore: avoiding some Hair-Raising Problems #60) A Wash and Brush-up #62) Facing Facts: painting faces #63) Setting the scene: modelling rooms & scenes #64) Proxy Painting: professional painting services. #65) Horse Sense: painting horses #66) Open House: review of Citadel's second open day. #67) The Magic Frame: the low-down on close-up photography #68) The Magic Frame: photographing miniatures #69) Shopping for Inspiration #71) Think Ink: using inks on your figures #74) Dioramas part 3: Finishing touches #75) Oils: Part 1 - Preperation #77) Double Exposure: photography techniques for miniatures #81) Eavy Metal: Colin Dixon featured #83) Eavy Metal: the birth of a figure #87) Eavy Metal: Colin Dixon's work #93) All This & Azaroth Too: report on the 1st Nat. Fig Championship #93) Eavy Metal: starting the painting of those prepared minis #94) Making the Most of Your Marines #95) Eavy Metal: Grav-Attack & Ground-Hog models plus stats for 40K #100) Fantastic Immigery: dioramas by Michael Immig #100) Eavy MEtal: better than inks... #101) Eavy Metal: shield and banners #102) Eavy Metal: faces #103) Eavy Metal: range of Rhinos #104) Eavy Metal: the colours of chaos, painting and mutating #104) Eavy Metal: Rhino conversions #105) Eavy Metal: Dark Future miniatures #130) Warhammer Cottage #131) Warhammer Fantasy Town House #132) Hills and Mines #132) Baneblade -- a tank for Warhammer 40,000 #133) Fences, Walls & Hedges #134) Ork Building #134) Hot to Paint your Warband -- see Waa-Ghazghkull #135) Ruined Temple #135) Modelling Guide -- How to make your own conversions #136) Ork BattleWagons #136) Bretonnian Knights: painting #136) Marauder Undead: painting #137) Fantasy Townhouse #140) Fantasy Barn #141) Games Day '91 #142) Painting Skeletons #142) Painting Epic Armies #143) Coaching Inn: model to build by Rob Hooper #144) Space Marine: bunkers, razor wire, minefields and entrenchments #144) Basic Terrain #148) Rivers #151) Golden Demon '92 Grand Finals: the winners #152) Eavy Metal: figure conversions #152) Eavy Metal: using Citadel transfers #152) Modelling Workshop: Hills & Woods #153) Eavy Metal: High Elves #153) Eavy Metal: Painting units for WFB #153) Eavy Metal: Gobbos! #154) Modelling Workshop: Buildings #154) Eavy Metal: High Elves #154) Eavy Metal: Heroes of the Empire #154) Ultramarines: colour schemes for uniforms #155) Eavy Metal: Battle Wizards #155) Modelling Workshop: Warhammer card building #155) Eavy Metal: Night Gobbos #156) Eavy Metal: Space Wolves, Wizards of all races #156) Eavy Metal: Battlemasaters, Tyrion and Teclis #157) Eavy Metal: Imperial War Altar #157) Eavy Metal: Night & Forest Gobbos, Trolls & Elector Counts #158) Eavy Metal: Space Wolves, High Elves, Savage Orcs, Trolls #159) Eavy Metal: Orc & Gobbo painting guide #159) Eavy Metal: Imperial Pegasus, Blood Angels #160) Eavy Metal: Throne of Power, Imperial Battle Wizards #160) Eavy Metal: White Lions of Chrace, Pegasus Rider #160) Eavy Metal: Orcs, Big'uns, Gobbo Wolf Riders #160) Eavy Metal: Wolf Guard, Man O'War painting guide #161) Eavy Metal: Death Wing, Chaos Dwarves, Great Taurus #161) Eavy Metal: Bull Centaurs, all race painting guide #161) Eavy Metal: Ogres, Marauder Giant, Man O'War #162) Eavy Metal: Dwarfs, Anvil of Doom #162) Golden Demon '93 report #163) Eavy Metal: Hobgoblins, Savage Orcs, Mighty Empires models #163) Eavy Metal: painting guide, High Elves, Plague Fleets #164) Eavy Metal: Hobgoblin, Dwarf Flame Cannon, Bugman's Rangers #164) Modelling Workshop: Take Cover! #165) Eavy Metal: Screaming Bell, #165) Eavy Metal: Grom the Paunch, Squig Hoppers #165) Eavy Metal: Chaos Dwarf heroes and Dwarf characters #165) Eavy Metal: High Elf Dragon Princes #166) How to Paint Your Free Space Marine #166) Eavy Metal: Dwarves #167) Eavy Metal: Space Marine Dreadnought, Predator, Devastators #167) Eavy Metal: Death Company, Hobgoblin Archers #168) Eavy Metal: Skaven, Man O'War, Dwarf Slayers #169) Card Battle Bunker #169) WH40K painting guide #169) Golden Demon '94 categories #169) Eavy Metal: Bjorn The Fell-Handed Space Wolves Dreadnought ----------- Gamma World ----------- #16) Paths of the Lil: scenario ---------------- General Articles ---------------- GGG1) American Rolegames: Elfquest, Stormbringer, Pendragon et al. GGG1) Gamebook Overview: a guide to gamebooks GGG1) Fantasy Board Games: American Classics (includes Titan) GGG1) The Thing From The Slushpile: guide to magazine submissions GGG1) SFRPGs: a look at other SF RPGs available GGG1) Steve Jackson Games: looks at Car Wars, Toon, Illuminati et al. GGG1) ...More Board Games: looks at SF board games (BattleTech) GGG1) Wargames: guide to the traditional hobby GGG1) Heroes: a look at Marvel SuperHeroes, Doctor Who, Indiana Jones VIII) A Guide To Dungeon Mastering - Parts 1, 2 & 3 VIII) The Town Planner Parts 1, 2 & 3 #3) Solo Dungeon Mapping #4) Alice in Dungeonland #10) Light Sword: an SF duelling game #14) Interview with Gary Gygax #15) The Barbarian: boardgame #17) Interview with Greg Stafford #21) Survival: boardgame #22) 3D Dungeon Design #23) Interview with Marc Miller #24) Alignment in RolePlaying games #25) The Dungeon Architect Part 1: The Interesting Dungeon #26) The Dungeon Architect Part 2: The Constructed Dungeon #27) The Dungeon Architect Part 3: The Populated Dungeon #28) The Magic Jar: converting characters between systems #31) The Town Planner Part 1 #32) The Town Planner Part 2 #33) The Town Planner Part 3 #38) Monsters have feelings too: get the most from your monsters #39) A Day in the Life of a Monster #43) Magimart: Byuing and Selling Magic Items #44) True Sight: Realism in D&D and other FRPs #46) The Wizard's Library: Non-fiction Sources for FRPs #48) By The Gods: Magic and FRP battles #50) Have Computer, Will Travel: Basic program for Vehicle Design #52) The Name of the Game 1: beginner's guide to RPGs #52) The Castle of Lost Souls 1: The Champion - a solo RPG #53) The Castle of Lost Souls 2: The Quest - solo RPG #53) The Name of the Game 2: beginner's guide to RPGs #53) Sign Here Please...: devils and wardpacts in FRP #54) The Castle of Lost Souls 3: The Demon Road - solo RPG #54) Law of Nature: logic in fantasy campaign worlds #54) Visiting Other Plains: barbarian cultures in RQ/FRP #54) The Name of the Game 3: beginner's guide to RPGs #55) Man and Beast : Animal Cults in D&D/FRP #55) The Name Of The Game : A beginner's Guide to RPGs #55) The Unquiet Grave : The Return of the Dead in RQ/FRP #55) Arch Enemies in FRP #55) Castle Of Lost Souls 4: The Evil Eye - solo RPG #56) Night's Dark Agents 1: Ninja and Ninjutsu in RPGs #57) Night's Dark Agents 2: Nijas #57) The Life of a Retired Wizard: wizardly discussion #57) Mind Over Matter: psionics in AD&D and FRP #58) It's a Trap!: designing traps in AD&D and other FRPs #58) Night's Dark Agents 3: ninja in FRPs #58) Beyond the Final Frontier: role-playing after death in FRPs #59) A Matter of Faith: Religious Cults for Modern Day Adventures #60) Boarding Stations: Hints & Hazards Privateers in SFRPG #62) A Place of Damp and Darkness: adventures in the City depths #64) News of the World: government, law and conflict in FRPs #64) Dark Agents of This Night: Ninja in Modern, SF & superhero RPGs #65) Balancing Act: Why rules and Role-Playing Don't Mix #71) Monsters Have Feelings Too Two: intelligent monsters for FRPs #71) Just Good Fiends: What makes an interesting monster (FRP) #72) Origin of the PCs: Essay about character generation sytems #72) All Part of Life's Rich Pagent: background event in campaigns #72) Sleigh Wars: Xmas boardgame #73) Power & Politics: talk about the Warrior Knights game #77) A Cast of Thousands: NPCs in Role Plaing Games #77) Gaming for Heroine Addicts #79) IQ Think About It! Uses of Intelligence in RPGs #79) Where & Back Again? Adventuring in Middle Earth #80) Crime Inc.: Organised Crime for 20thC RPGs #80) The "Reliant": An Escape Craft for SF RPGs #80) Roleplaying For Everyone: A Look at the Future of RPGs #80) Ancient & Modern: Multi-Genre Scenario #81) How Mighty, The Pen? A look at PBM #81) Journey In Time: Time in RPGs #82) Cartophilia: Using Maps in RPGs #82) All The Nice Dwarves Luv a Sailor: Naval Rules #83) Crude, Mad & Rusty: pull-out board game #84) The Examination: RPG test #84) Don't Call Us: communication in RPGs #84) Wolves of the Sea: seaborne adventure in RPGs #86) It's A Kind Of Magic: Technology & Magic #86) Dogs of War: Mercenaries in RPGs #89) On Ealden Brygen: Short Scenario (WFRP bias) #89) Friends In High Places: Deception & Intrigue #90) 10 Years On: A Decade of White Dwarf #90) The Difference: The Female Persona in RPGs #90) A Monstrous Regiment: The Female Warrior in RPGs #90) The Ley Of The Land: Ancient Monuments #98) Scenes From Courtly Life: Coutly Characters for FRP #93) Sound Familiar: pets for magicians in FRPs #130) Games Workshop Gaming League Rules #154) Issue Guide: Games Workshops own guide to #100 - #153 #155) Games Day '92 report #167) Games Day '93 ------------------------------ HeroQuest & Advanced HeroQuest ------------------------------ #121) The Quest for Sonneklinge: an Advanced Heroquest scenario #122) The Priests of Pleasure: Scenario for AH #125) The Dark Beneath The World: AH scenario #134) The Trollslayer's Oath: Scenario for AHQ #134) The Halls of Durrag-Dol: Scenario for HQ #138) Henchmen: new guys for AHQ #139) Treasure: AHQ items and stuff #145) The Eyes of Chaos: Quest for HQ #145) The Eyes of Chaos: and a Quest for AHQ #150) The Changing Faces of Tzeentch: AHQ scenario #159) Rivers of Blood: AHQ scenario -- | Phil Dutre Department of Computer Science | | [Philip Dutre] at [cs.kuleuven.ac.be] Katholieke Universiteit Leuven (KUL)| | Phone: (32) 16 201015 x3094/3552 Celestijnenlaan 200A | | Fax: (32) 16 205308 B-3001 Heverlee, BELGIUM |