From: [j--a--n] at [nslsilus.org] (Aardy R. DeVarque) Newsgroups: rec.games.frp.dnd Subject: FAQ: Trademark & TSR Date: Thu, 27 Jun 1996 15:09:53 GMT TRADEMARKS & TSR Written by Joel A. Hahn Version: Alpha Last updated: 06/26/96 [Note: I am not a lawyer, and none of this should be taken as hard and fast legal advice. See an attorney for that. Nor am I affiliated with TSR in any way.] Since August of 1994, TSR has been enforcing a company policy about what sort of AD&D material is and is not allowed on the Internet, based on copyright law (Title 17 of the U.S. Code, as well as the Berne Convention and other copyright-related treaties) and trademark law. For information on Copyright & TSR, see the companion document to this one. Here is a quick thumbnail version of TSR's trademark policy, which I will then expand upon: 1. If a file contains no trademarks of TSR then TSR has no say in its distribution. 2. If a file makes reference to trademarks of TSR, but that's it, then TSR has no say in its distribution. 3. If a file contains trademarks of TSR which are used in other than a referential manner, then TSR does have a say in its distribution. If a file does not contain any trademarks owned by TSR, then it's free and clear; you can fold, spindle, mutilate, or distribute it as you wish. If a file only contains simple references to TSR's trademarks, that also means that it's free and clear, though there should be a disclaimer stating that the author does not own all of the trademarks he is referring to. Here are a few examples of references to trademarks: 1. "I like Forgotten Realms campaigns more than Dark Sun campaigns." 2. "A good place to set this adventure is in the kingdom of Perrenland in Greyhawk(TM)." 3. "This file is compatible with TSR, Inc.'s AD&D(TM) game." Note that, even if you think a file is fine as is, you are really supposed to include the (TM) or (R) marks as well as a comment about who owns the trademarks in question, especially when making comments such as examples 2 & 3 above. In everyday discussion, such as example 1, it' s not as necessary, but otherwise, it's safer not to get caught with your proverbial pants down--because if there's any question about who owns the trademark you are referring to, then the file falls into the realm of the next section. If a file uses trademarks of TSR in a way that might cause confusion over whether or not the author owns the trademark, then it technically breaks trademark law. TSR has a very important stake in seeing that the distribution of the file is severely curtailed, as unlike copyrights, trademarks must be actively protected. A few examples: 1. "The Complete AD&D(TM) Guide to Dental Hygiene" 2. "Nine days over Ansalon: A Dragonlance(TM) module" TSR has decided that the best way to handle this and still allow these files to circulate is to put essentially the same conditions on the distribution of such files that it places on files that use their copyrights. That is, approximately: 1. Distribution is restricted to TSR's areas on AOL and GEnie, the ftp.mpgn.com FTP site, and any other areas that TSR may license in the future to carry such materials. Any further distribution requires the permission of both the author and TSR. 2. The files must conform to TSR's Code of Ethics. (Basically, no overly graphic violence, no obscenities, no graphic sex or discussion of sex & sexual orientations, and no "real-world" religions.) 3. The files must include TSR's disclaimer, a copy of which is provided at the various distribution sites. The disclaimer includes the information that TSR is the owner of all of its trademarks that are used in what would otherwise be an illegal manner. It is still best to mark trademarks with a (TM) or (R), especially if you also use trademarks owned by other companies, but TSR's disclaimer will cover TSR's trademarks just fine even if you don't. TSR does not actively maintain an exhaustive list of their trademarks (partly because if they accidentally left one off the list, then it could be taken away from them; also, the U.S. Patent & Trademark Office is happy to search its records for a given trademark, but not as happy to search its records for all trademarks of a given company), but the most commonly-used trademarks are listed in the front of any TSR product, especially the Player's Handbook and the Dungeon Master's Guide. If in doubt, feel free to write to TSR at [T S RInc] at [aol.com] and ask, or hop on the World Wide Web and go to: http://onyx.arts.kuleuven.ac.be/~ezra/gnb/legal/ where a lengthy (though probably not completely exhaustive) list of TSR's trademarks has been archived (by a non-TSR employee). How to be absolutely certain that TSR will not challenge your works: Simple. Do not include any trademarks of TSR at all. If you're not certain whether or not something is a trademark of TSR, either ask TSR themselves, or don't use it at all. This is not to say that you can't use any trademarks of TSR at all and still be "safe," but it is pretty much the only way to be absolutely, categorically certain that TSR will have no reason to challenge a work you wrote. ***End FAQ***