From: [q--n--n] at [ih-nxt04.cso.uiuc.edu] (Benjamin Jud Quinton) Newsgroups: rec.games.frp.archives Subject: RESOURCE: monster, Baethlor Date: 19 Oct 1995 15:35:37 -0400 Baethlor ----------------------------------- climate/terrain: temperate/tropical wet frequency: any organization: solitary activity cycle: any diet: carnivorous intelligence: 2-4 treasure: E alignment: Neutral ----------------------------------- number appearing: 1 armor class: 4 movement: 9, fl 24 (D) hit dice: 8 + 4 THAC0: 13 number of attacks: 3 damage per attack: bite 2-12, claws 1-8 x 2 special attacks: breath weapon special defenses: confusion magic resistance: 35% size: G (25' long) morale: 16 experience points: 5000 ----------------------------------- Apperance: Baethlors look dragonish: two wings, two legs, and two arms that end in nasty hand like claws, but no tail. Its skin glistens wet, and shifts and changes in an almost hypnotic pattern of browns and greens. It smells strongly of swamp gas, however, and can be detected by this at ranges of up to 50'. Combat: The hypnotizing effect of the swirling skin colors cause viewers to make a saving throw vs. spells or be confused as the spell for 2-8 rounds. A Baethlor prefers to attack from the sky to prevent its prey from being alerted. Its first attack is a dive that gives a + 4 to hit and double damage, but it cannot bite during this dive. If hard pressed in combat, it will use its breath weapon, a poisonous concentration of swamp gases for 4-24 damage on a failed save. It can use this weapon every other round, but usually will use it only when in a bad situation. Baethlors possess accelerated metabolisms that allow it to heal at an amazing rate of 1 hit point per turn. One of its favorite tricks is to attack until wounded, then fly away and return later to finish off the wounded prey. Habitat/Society: Baethlors function only as predators in their habitat, and their presence usually destroys any animal life near their homes. Ecology: Baethlors make their homes in deep pools of water, preferably in swampy lands. They are amphibious, and must keep their skin wet at least every 2 hours or suffer 1-4 damage every hour after. They are covered in a clear slime that is the source of the terrible smell. It has been postulated that Baethlors were mutated from wyverns or black dragons during the time of troubles in the Forgotten Realms, but they are already showing up in other places, no one knows how. Fortunately they are still very rare, and hopefully they will remain that way. Its magic resistance comes from its magical origins. Variants: Deep in the forest of Tethyr, there was a Baethlor reported that moved at amazing speed. Apparently this creature's metabolism was affected to such a degree that it gained the effects of a permanent haste spell, and regeneration of 2 hit points per round.