Date: Tue, 17 May 1994 01:06:56 EDT Sender: Mythus Fantasy Roleplaying Game List <[MYTHUS L] at [BROWNVM.brown.edu]> From: "Rodney W. Morris" <[c s c 3 r w m] at [CABELL.VCU.EDU]> Subject: ABYSS: Medical Technology Medical Advancements Cryogenics For quite a few millennia, the basics of cryogenics have been known to mankind. However, it has only been in the last four thousand years that it was perfected enough for safe human usage. It was the method utilized for long-distance travel (between solar systems) to keep the inhabitants from getting "space sickness" (a psychological problem experienced in the earliest centuries of space travel and even still affects some today not accustomed to space travel). Cryogenics are safe, if done properly, though there is little reason for using cryogenics with FTL travel. It is usually used to store prisoners, clones, and to provide very low-cost travel between systems. Cost: 1000 BUCs/month Cybernetics Cybernetics are possibly one of the oldest techniques of medicine. At one time, people would attach wooden poles to severed legs or hooks to severed hands to be able to be at least mobile. For the last five thousand years, however, cybernetics have advanced far beyond a wooden leg or ceramic teeth. There are several different classes of cyberware, from the simplistic hook to the life-like cybernetic limb. They are as follows; the costs given are for the surgery, not the replacement part. A: This type of cyberware is simplistic and rarely utilized on any planet with medicial facilities. It is composed of the creation of some sort of fuctional appendage from wood or iron that is nailed or bolted to the limb. It does not have any moving parts of any kind and can only replace limbs. Examples of this sort of cybernetic limb include the classic peg-leg and hook, but also includes removeable teeth (wooden or ceramic), glass eyes and wigs. Cost: 1 - 50 BUCs B: This type of cyberware is simplistic, but mobile. It has the appearance of a sleeve that fits over the stub with a sort of claw at the end (for hands) or a false foot. The arm attachment is controlled by the movement of particular muscles, such as shoulders or neck or elbow, but tends to be clumsy and awkward. The leg attachment permits walking, but a limp is obvious. A toupe also fits into this category. These sorts of cybernetic replacement are generally cosmetic or necessary for mobility, but are rarely used in most worlds. Large machines are capable of breathing and pumping blood for an individual, but this prohibits movement. Small heart stimulators are possible at this point to moderate heart beats. Cost: 500 - 2, 500 BUCs C: Cyberware of this category is a little more life-like. False legs actually bend, though not controlled by the user. Arms and hands are covered with a flesh-like latex covering and moving parts are controlled by shoulder, neck, and arm muscles. At this point, computers are created that a mute could type into and be able to speak through the computer system. Hair implants are possible at this point. This sort of cybernetics is used only for those poorest of the lower class who cannot afford anything better. Artificial hearts are possible at this point, though life expectancy is extremely reduced. This sort of cyberware is utilized by the poor and working class of the galaxy. Cost: 5, 000 - 10, 000 D: Robotic limbs are possible at this point, but they are still controlled by commands transmitted by muscle movement in unused parts of the body. These limbs are a little more realistic, but usually emit a slight humming sound when in usage. At this point in time, artificial organs are not difficult to create, especially the heart, lungs, liver, and stomach, though life may be difficult to live because they are not yet controlled by a direct connection to the brain. Lens replacement surgery allows many to be able to see. This sort of cyberware is most often used by the lower middle class individuals. Cost: 10, 000 - 30, 000 BUCs E: At this point, cyberware moves from being muscle- controlled to brain controlled. Though feeling in limbs is still impossible, the brain controls the movements of the replacement. At this point, cybernetic research begins dipping into military research, and weapons are added to cybernetic limbs for military personnel. This sort of cybernetics are used for the middle class individuals who cannot afford a full brain link or military personnel outfitted with weaponry. It takes some training to utilize a cybernetic limb at this point. The cybernetic replacement of most internal organs is possible, but can sometimes be uncomfortable. Cybernetic limbs are jerky and slow to react. This sort of cyberware is utilized by the middle class. Cost: 100, 000 - 500, 000 BUCs F: A true send-receive relay is set up between the living brain and the cybernetic part. Cybernetic eyes are possible at this point, as are extremely life-like limbs (that can feel). Glands are still problematic at this stage, however. This sort of cyberware is utilized by the upper middle class, the lower upper class and the military. The parts are still clumsy and awkward at times, but they are much more life-like. Cost: 900,000 - 7, 500, 000 BUCs G: This sort of cyberware has nearly perfected the understanding of the human body. Cybernetic glands are possible, as are reproductive organs. The cybernetic eye becomes extremely reliable, able to recognize the full spectrum and, with the right training, beyond. This sort of cyberware is utilized by the upper class and the military elite. The movements are smooth and almost completely true to life. Cost: 10, 000, 000 - 500, 000, 000 BUCs H: This sort of cyberware is at the cutting edge of technology for the UCSS. It allows for almost total converstion of an individual to a true cyborg status. Only the brain and spinal column cannot be reproduced with technology at this stage. Only the upper upper class could possibly afford such 'wares. This sort of cyberware permits total communication between brain and bodily functions and is often an improvement over the organic system. Cost: 1, 000, 000, 000 - 2, 500, 000, 000 BUCs I: Cyberware of this calibre is generally unknown to most The technology needed to replicate the most mysterious of organs, the brain, is possible at this level. The human consciousness can be transferred into a computer system without much margin for error. The method of transferrence uses prohibitively destructive brain scanning devices to plot out each neuron of the brain to the molecular level, translates it into data, and enters it into a powerful supercomputer. This sort of conversion doesn't always work, and if it doesn't work the first time, the consciousness is lost (the organic brain is destroyed in the process. Cost: Irrelevant. Eugenic Replication (Cloning) Eugenic replication has been in usage almost as long as cryogenics. However, there have been certain moral and ethical questions that have held scientists back from expanding the field. Today, however, replication is a fairly common event, especially among those of the upper class. Some individuals are replicated once a year, some just have a full, adult model done at a young age (around twenty) and, when their normal body has grown weak, undergo a brain transplant surgery. The surgery is fairly dangerous, so many opt to have a body "grown" for them once a year. These bodies are kept in cryogenic freeze until needed. If a body is brought to life before a brain transplant can be made, the body will be a new life form, with the memories of the donor up to the time of donation; the donor has 30 days to locate and remove the clone, at which point he becomes a citizen, accorded all rights thereof. Needless to say, clone storage facilities are heavily guarded. There is approximately a 1% difference between the clone and the original donor. Cloning is strictly illegal without governmental approval and registration. Those guilty of commissioning and engineering an illegal clone are subject to execution. For a cloning to be successful, the eugenic engineer performing the actual cloning must succeed a hard Eugenics K/S roll. For a clone to survive the process, a moderate K/S roll against the PMCap. A clone can be "awakened" if allowed to gain consciousness. It takes a moderate K/S roll against the SPCap to successfully awaken without a serious mental deficiency. If the roll fails, roll on the insanity table. If a critical failure is rolled, the memory tracks are completely unviable and the clone is little more than a vegetable (though a talking vegetable can be dangerous to the clonee if it falls into the wrong hands). The cloning of organs is a bit less complicated, however, the regrowth of specific organs by themselves is sometimes difficult and takes special knowledge. A hard Eugenics K/S roll will successfully yeild an organ that can be transplanted into the body, assuming a genetic disease is not the problem with the original organ. The costs for organ growth is 25% of the price for a whole body growth. If genetic faults must be corrected, the process becomes quite difficult. The appropriate Eugenics roll becomes twice as difficult (thus halving the skill level). Such an operation also costs twice as much (though storage cost is still the same). Cost: 100, 000, 000 plus 50, 000, 000 - 3, 500, 000, 000 BUCs per year of storage