Created by: Chris Beadles <[c--e--d] at [CYBERPORT.NET]> Draconian Identifier: Draco, Humanoid, Unknown Magickal Origins Habitat: Any Size: 1 x human size (6' T) Number Appearing: 2d3 or 20d6 Modes & Rates of Movements: Walk: 90 yd/BT Glide: 270 yd/BT Initiative Modifiers: Human standard Outstanding K/S Areas/Sub-Areas & STEEP: Combat, Hand Weapons 5d6+30 Combat, Hand Weapons, Missile 5d6+30 Combat, HTH, Lethal 5d6+30 Some may be Dweomercr‘fter or Priestcr‘fter Vocations Joss Factors: 0 (sometimes d3) Dodging/Avoidance: 0, 20/30/20 Attractiveness: 0 (Horrid) Invulnerabilities: Nil Susceptibilities: Nil Average Armor Protection: 13 Quirks: Nil (Usually) Attacks BAC Damage Type Base Damage Bonus Claws x2 above Cut 2d3 +3 Powers: Darksee (as if daylight) Statistical Detail: Base Scheme (+/- d3) M: 90 EL: 72 P: 100 WL: 75 CL: 90 S: 90 EL: 72 MM: 45 MR: 45 PM: 50 PN: 50 SM: 45 SP: 45 MMCap: 20 MRCap: 20 PMCap: 20 PNCap: 20 SMCap: 20 SPCap: 20 MMPow: 15 MRPow: 15 PMPow: 15 PNPow: 15 SMPow: 15 SPPow: 15 MMSpd: 10 MRSpd: 10 PMSpd: 15 PNSpd: 15 SMSpd: 10 SPSpd: 10 Armor Scheme: Area Pierce Cut Blunt Fire Chemic al Stun Electr ical Ultra 20 32 16 16 16 32 16 Super 15 24 12 12 12 24 12 Vital 10 16 8 8 8 16 8 Non 5 8 4 4 4 8 4 Averag e 12 20 10 10 10 20 10Commentary/Description: Draconians are a magickal creation that originated from Ph‘ree several centuries ago. No one knows exactly how they were created, but they are now as numerous as orcs. Draconians are brutal and warlike, although they tend towards tribal behavior, their advanced intelligence makes these look more like war camps. Draconians are territorial. but will set aside tribal differences to fight a greater enemy, or if a strong enough general should arise. Draconians live for about 300 years, but reach full grown status after only three years. Their living habits greatly resemble humans, and although cold-blooded, seem to be able to live in any environment suitable for dragonkind. Draconians, being magickal, become very unstable at death, and they often surprise their victors with explosions and the like. When a Draconian dies roll on the following table to determine what happens to the body: Roll Result 1-10 Nothing Happens 11-35 Turns to Stone, if the killing blow was struck by a piercing or cutting weapon the attacker must make a Physical Avoidance Roll at "Moderate" to avoid losing the weapon. This check is at "Hard" the first time to represent the surprise. The body crumbles to dust 3d3 CTs later 36 - 50 Flesh Decomposes and Bones Explode, anyone within 10' takes 2d6 Impact damage 51 - 65 Turns to Acid, leaving behind a one rod diameter pool of acid. Anyone stepping into the pool takes 2d6 Chemical Damage. The acid evaporates after d6 BTs. 66 - 80 The corpse shapeshifts to resemble the creature that killed it. It will not change in size, only appearance. 81 - 95 Burst into flames doing 4d6 Fire Damage to anyone within 10' diameter. 96 - 100 Shots a beam of lightning into its killer, doing 7d6 Electrical Damage. Smaller bolts hit anyone within 10' each doing 3d6 Electrical Damage. None of these will affect other Draconians. Draconians resemble humanoid dragons, with 20' wingspans. They are grayish green, and have red eyes. Their claws extend about 3" out, and they have a backward talon on their feet.