From: [r--dd--n] at [ttidca.TTI.COM] (John Redden) Subject: Other Suns : 9 ------------------ OS.9 ---------------------------------------- This is being posted to the net by myself for Niall Shapero. Others Suns is copyright by Niall Shapero. This gaming material is distributed on a shareware basis. If you do not use the material you owe the author nothing. If you do use it please pay him what you think it is worth at a fair price becasue it took a damn lot of work to develop and playtest. The USmail address is: Niall Shapero 2536 Short Ave Los Angeles CA 90066 USA Those of you with modems can dial into his BBS using this phone number: (213)822-6729 Please email any comments to my electronic mailing address and I will pass them on to Niall. ---------------- end of preamble ------------------------------------------- Gambling on Von Daanen's World All the games of chance in casinos on Von Daanen's World are honest. This is to say that the house has the rules set to give it some "small" advantage. This house percentage will be larger or smaller depending upon the character's RAPID ODDS CALCULATION skill, RO % 01-29 30-50 51-75 76-100 101-120 121+ House % 32 16 8 4 2 1 The "standard" house percentage is 2% -- but this assumes that the player is a good gambler (there are always sucker bets for the ill-informed or stupid player). One hour's play will typically cost the above specified house percentage of the initial "player bank" (that amount that he is willing to risk). Obviously, if this were the only possibility, no one in his right mind would play -- the only ability a player would have is to restrict how fast the house would win his money, not whether or not it did so. The following modifications are made to the "house percentage" on an hour by hour basis: Luck roll made, Rapid Odds Calculation skill roll NOT made: -1D4 Luck roll made, Rapid Odds Calculation skill roll made: -1D12 Luck roll NOT made, Rapid Odds Calculation skill roll NOT made: 0 Luck roll NOT made, Rapid Odds Calculation skill roll made: -1D8 Additional modifiers: Rapid Odds Calculation skill roll is a CRITICAL: -2D10 Rapid Odds Calculation skill roll is a CLEAN: -1D6 Rapid Odds Calculation skill roll is a FUMBLE/CRIT: +1D3 Rapid Odds Calculation skill roll is a FUMBLE/CLEAN: +1D6 Rapid Odds Calculation skill roll is a FUMBLE/MAKE: +1D8 Rapid Odds Calculation skill roll is a FUMBLE/FAIL: +2D10 Rapid Odds Calculation skill roll is a FUMBLE/FUMBLE: +1D100 Example: Mikhail, with a LUC of 13, starts with an initial bank of 500 smu. In the first hour, he fails to make his LUC as a percentage. Further, his Rapid Odds Skill roll (52%) is not made. His "bank" is reduced by 8% (40 smu). He now has 460 smu. In the second hour, he again fails his LUC roll, but MAKES his Rapid Odds roll -- then the 1D8 roll is 6, so the bank's advan- tage is 8-6=2%, and Mikhail loses another 9 smu (leaving him 451 smu). In the third hour, Mikhail's Rapid Odds roll is a 100 -- a fumble. This is followed by a 94, a fail. His Luck roll was again not made, so the bank's advantage is 8+2D10 = 20 this time, and Mikhail loses another 90 smu. He now has 361 smu. In the fourth hour, Mikhail makes his Luck roll and crits on his Rapid Odds skill -- and the house percentage becomes 8-2D10-1D6 = -8, and Mikhail finally wins something (a grand total of 8% of his remaining bank -- 29 smu). Mikhail then shows his intelligence and, with his 390 smu heads for saner entertainments.