From: [s--nb--d] at [dfw.net] (sinbad sam) Newsgroups: rec.games.frp.misc Subject: Mrc Miller Respond's To The Status Of Traveller Date: Mon, 08 Jan 1996 23:16:28 GMT This is for those that wanted it reposted, I got it from the HWIG-List. --------------------------------------------------------------------------------- From: [F--u--e] at [aol.com] Date sent: Sun, 7 Jan 1996 23:53:20 -0500 To: [hiwg list] at [fwe.com] Subject: Traveller This is sort of a generic response, but I thought you would like to hear something as soon as possible. Where Traveller Is Going - I In order to keep as many people as possible informed, I will (from time to time) put out my opinion of where Traveller should go now that it I am responsible for its future. Traveller needs to be revitalized with a wider audience who will appreciate and love the game as much as its dedicated fans have in past years. Since its original publication in 1977, Traveller has been the pre-eminent science-fiction game, covering role-playing, boardgames, miniatures, and computer games. My vision is three fold a comprehensive, rules system, continually expanding background and history, and a wide variety of products in print, electronic, and other media. Comprehensive Rules System. The game system rules will be consolidated based on the original Classic Traveller rules (revised in light of 20 years of role-playing experience). I envision adding to the basic rules a task system and a vehicle design system. The game rules will concentrate on the vehicles, starships, and equipment players will encounter and use (rather than covering every possibility). The key is that these rules must be easy to use, easy to understand, and accessible. Continually Expanding History. With two decades of experience producing material for Traveller, we now have a broad canvas against which to play. I envision providing in general form to players approximately ten eras (or campaign settings), each defined enough to permit a number of adventures and campaigns. Some (5 of the 12 or so) of these eras would be: 1. Grandfathers Children. Adventuring in the heyday of the Ancients. 2. The Long Night. The period after the collapse of the Rule of Man. 3. The Early Imperium. The expansion of the Imperium into unexplored territory. 4. The Civil War. The many factions fight to take over the Third Imperium. 5. The Virus Era. (and others) Wide Variety of Products. In addition to print products like the comprehensive rules set, campaign settings, equipment books, and adventures, I would like to see: The On-Line Traveller (through MPGN) get off the ground. CD-ROM of all Traveller materials. Big Traveller Poster. Consists of a map of the Spinward Marches, the Imperial Map, some of the aliens. 1996 Traveller T-Shirt Computer Referees Aids Background Documents Novels Pseudo-Historical Sourcebooks Traveller Trading Card Game Traveller Story-Telling Card Game Posters and Art Prints Comics and Graphic Novels ID Cards Cardboard Fold-up Starships Cardboard Fold-up Grav Tanks Feedback is essential, so I consider this vision subject to change, and I actively invite constructive criticism of this vision, with your own opinions of where we should go, and how we should get there. I am actively in discussions with potential publishers, artists, writers, and licensees about Traveller. If you know of a potential participant in Traveller, please give him or her my name and email address. Thanks, Marc Miller [F--u--e] at [aol.com] ------------------------------------------------------------------------------------------------- I will post any more messages concerning Traveller. Sinbad Sam [s--nb--d] at [dfw.net]