From: [r--g--e] at [magic.fr] (Sébastien Andrivet) Newsgroups: rec.games.frp.super-heroes Subject: GURPSed X-Men : Only the strong Date: 30 Aug 1996 20:33:51 GMT GURPS CHARACTER SUMMARY Copyright (c) 1996 by Sebastien Andrivet ([r--g--e] at [magic.fr]) Originally posted on the GURPSnet mailing list. The Usual Disclaimer: "X-Men, Colossus, Rogue, Gambit, Magneto, High Evolutionnary, Galactus, Marvel Universe and (presumably) Piotr Nikolaievitch Rasputin" are the trademarked and copyrighted property of Marvel Entertainment, a New World company ; GURPS (and maybe the Blue Demon) is a trademark of Steve Jackson Game. No challenge to these rights is intended by the author. It could have been avoided, but “A-certain-metallic-Russian-character-from-a-well-known-m*t*nt-team” did not sound right. This article’s sole purpose is the enjoyment of GURPS gamers everywhere ; it can therefore never be used for any kind of profit. It may be freely distributed as long as it is not modified, that this disclaimer is not edited and that you keep my name on it. Now that the Copyright Secret Police is satisfied, enjoy. These are X-Men conversions to GURPS Supers. I’ll start posting them two by two, and started with characters with few skills to keep it simple. COLOSSUS A powerhouse such as Piotr Nikolaievitch is probably too powerful for most GURPS Supers game (he could take on the Blue Demon single-handedly) ; these are simply his stats in the Marvel Universe. Piotr is a 807 points character. Flesh Form : Metal form : ST 16 Basic dmg 1d+1/2d+2 ST 288 Basic dmg 29d/31d DX 13 Speed 7,25 Move 7 DX 13 Speed 6,8 Move 6 IQ 12 IQ 12 HT 16 6’6”, 250 lbs HT 30 7’5”, 500 lbs Stun damage (optional) : 80 for flesh form, 150 for organic steel form. Combat stats : Stun damage (optional) : 80 (flesh), 150 (metal) Dodge 8 (flesh), 7 (metal) Brawling parry 11 Judo parry 10 Flesh form : Brawling punch 1d, skill 15 ; Brawling kick 1d+2, skill 13 ; Judo throw 1d-2 Metal form : Brawling punch 29d+1, skill 15 ; Brawling kick 29d+3, skill 13 Metal form : PD 4, DR 93 Advantages Disadvantages 5 Attractive -20 Social Stigma (mutant, -4) 1 +1 rep, hero, -10 Honesty small class, 10- -15 Pacifism : cannot kill 15 Cbt reflexes -10 Vow : fight for Xavier’s dream 16 Strong Will +4 -15 Sense of duty toward humanity 10 Toughness +1 -20 Ennemy : any anti-mutant organisation, 9- 4 Fearlessness +2 -20 Ennemy : X-Men ennemies, 9- 25 Hard to kill +5 -1 Humble 4 Breath holding 2 5 Fit Quirks -1 Somewhat immature and insecure - outside of combat. -1 Proud of his russian roots ; use russian terms -1 Intensely loyal to his friends -1 Deeply scarred by the death of all his relatives -1 Quiet, artistic soul Skills Level Points Skill 13 6 Artist 10 0,5 Poetry 11 0,5 Sculpting 14 2 Swimming 12 2 Throwing (+2ST for distances) 15 4 Brawling 13 4 Judo 12 1 English 11 0,5 Computer operation 13 2 Mind block 10 0,5 Agronomy 11 4 Tactics 11 0,5 Driving -cars 11 0,5 Driving - farm equipement 12 1 Piloting (multi-engine jet) Powers Points Power 102 Enhanced Strength (doesn’t affect skills, jumping, Fatigue only vs physical exertion, only while in Body of Metal : -40%) 206 Enhanced Health +5 (only while in Body of Metal, doesn’t affect skills : -25%) 108 Body of Metal-12 176 DR +80 (only while in Body of Metal, -20%) 16 Doesn’t Breathe (only while in Body of Metal, -20%) 8 10 pts Pressure support (only while in Body of Metal, -20%) ROGUE Like Piotr, Rogue is probably too tough for most GURPS Supers games ; these are simply his stats in the Marvel Universe. Rogue is a 682 points character, but her absorbtion power is not factored in this figure (see below). As you may note, she has many advantages and disadvantages in common with Colossus. You could probably call this the “X-Men disadvantages package”. ST 214 Basic dmg 22d/24d DX 15 Speed 8,25 Move 8 IQ 11 HT 18 5’8” 120lbs Combat stats : Stun damage (optional) : 90 Dodge 9 Brawling parry 11 Brawling punch 22d-1, skill 15 ; Brawling kick 22d+1, skill 13 PD 2, DR 44 Advantages Disadvantages 15 Beautiful -20 Social Stigma (mutant, -4) 1 +1 rep, hero, -15 Pacifism : cannot kill small class, 10- -10 Vow : fight for Xavier’s dream 15 Cbt reflexes -15 Sense of duty toward humanity 5 Charisma +1 -20 Ennemy : any anti-mutant organisation, 9- 10 High Pain Thresold -20 Ennemy : X-Men ennemies, 9- 10 Immunity to disease -5 Secret Identity 4 Strong Will +1 -10 Phobia : terrified about a possible 4 Fearlessness +2 permanent absorbtion like happened with Carol 25 Hard to kill +5 5 Fit 5 Pressure support Quirks -1 Thick southern accent -1 A romantic at hearth -1 Wants to have a normal life, but her powers prevent her to do so -1 Somewhat impulsive -1 Confused over her feelings for Gambit and Magneto Skills Level Points Skill 8 0,5 Animal Handling 13 0,5 Riding (horses) 15 1 Swimming 13 1 Throwing (+2 ST for distances) 16 4 Flight 15 1 Brawling 14 0,5 Knife 15 0,5 Guns (TL7 shotgun) 12 2 Cooking 10 0,5 Computer operation 10 1 Russian (mind-taught) 10 0,5 First aid (TL7) 10 1 Survival (swampland) 11 1 Area Knowledge (Mississipi) 10 4 Tactics 14 1 Driving (car) 13 0,5 Piloting (multi-engine jet) 11 2 Mind block Powers Points Power 214 Enhanced Strength (doesn’t affect skills, jumping, Fatigue only vs physical exertion +20%) 132 DR +44 50 PD +2 90 Super Flight (move 94) ???? Rogue’s Infamous Absorbtion Power. I’ve been trying for 2 or 3 hours to make it fit in GURPS Supers, and the result is an hideously complex, thoroughly unbalanced page full of percentages and cryptic notions that breaks most rules in the book. The point total of the various powers needed to represent Rogue’s power is high enough to build a complete super-hero team, which is not too sensible since she rarely use it. So, I’d advise to throw the book out by the window on this one and simply play Rogue’s power in the following way : - She must absorb the attributes, memories, advantages, skills, super-abilities, racial abilities, psionic powers and spells of anybody who comes into direct, flesh-to-flesh contact with her. She always absorb everything, and it is a perfect copy of the original (for instance, she absorbs the original skill rating, irrespective of her own stats, unlike the mimic skill power ; she also absorbs powers with all enhancements and limitations attached). She can choose not to absorb a value if her own are higher (for instance, she would probably not choose to duplicate a 4 IQ). She can morph her body, for instance to sprout wings or extra arms. Also, if her target has 19+ Will, she will absorb its Quirks. - She can use every capabilities with full proficiency. The memories, however, can only be accessed with a specific effort in most cases. It is a subconscious protection set by Rogue psyche to prevent her form being overflowed. For instance, when she kissed Gambit, she subconciously probed the memories acquired from him for any dirt, desesperatly wanting to prove that he was a perfect man. She instantly was aware of the terrible memory that caused her to leave the X-Men because she subconsciously wanted to. - The power lasts for 60 times the lenght of the flesh-to-flesh contact. A casual brush (1/2 second) would thus have effects lasting 30s. If she hit somebody in combat for absorbtion purposes, Rogue absorbs for 1d6 x10 seconds. However, if the initial contact is too long, there may be a permanent absorption. The target permanently lose all superhuman power, all skills and all memories (and probably some advantages), while Rogue permanently gain those and acquired a limited Split-personnality disadvantage. It has happened once with Carol Danver, and Rogue is terrified that it might happen again, as this is a highly traumatic experience. - She cannot absorb mecanical abilities, such as those of robots or those granted by cybernetic implants. Energy beings such as the late Wonder Man are also immune to her powers. - This is not a “mimic” power, but a “mimic and drain” power. Her target drops unconscious, and his psyche is tabula rasa during the duration of the power. - If Rogue tries to absorb a really BIG GUN (like Magneto, the High Evolutionnary, Galactus…), she does not absorb anything. Both persons are violently knocked back and take 4d6x5 stun. This is really a plot device, so I won’t define what constitutes a really BIG GUN. - If Rogue absorbs somebody whose Will is above 150% her own (18 Will), there is a risk that the absorbed personnality will submerge her. Substract Rogue’s Will to the absorbed Will and start a Quick Contest of Will ; the winner take over Rogue’s body. The loser may try a Quick Contest of Will every minute to take over. In any case, Rogue regains control at the end of the absorption. During the absorbtion, some disadvantages are absorbed : the controlling person retains his personnality and all of the attached disadvantages, while Rogue, even when in control, is influenced by the personnality of the one inside the mind (and will, for instance, act like a Bully, a Miser, an Unlucky person, etc. She may even experience hysterical Blindness, and so on). BTW, if you download these files, somebody has the perfect thing for you. Check at http://www.mgraphix.com/iconpages for X-Men icons ; they’re amazing. -- Sebastien Andrivet France - Europe [r--g--e] at [magic.fr]