From: Eric Phillips <[ERIC 8440] at [delphi.com]> Newsgroups: rec.games.frp.misc Subject: GURPS Trek Section 3 Date: Tue, 14 DEC 93 01:15:23 EST Version 1.00 SECTION 3: STARFLEET Starfleet is a semi-military style body designed to protect Federation peace, provide aide and assistance to Federation members, serve as a gatherer of knowledge ("to boldly go where no-one has gone before") and to regulate shipping within Federation space. All Starfleet officers are required to attend Starfleet Academy and complete a four-year training program. The academy consists of two campuses, one at San Francisco, Earth, the other on Starbase 1. All students who apply must have a certain level of learning prior to admission. This includes being able to read and write Federation standard and having the Mathematics skill with at least 1 point spent on it. After admission cadets begin the standard 4-year program to train them for their roles in Starfleet. Cadets are trained in two fields of their choosing: a major and minor. Also, all cadets are trained in hand-to-hand combat techniques, shuttle piloting, use of transporters and in the use of standard issue firearms. The fields to major and minor in are: Engineering Medical Operations/Command Sciences Security A student must choose on the second year of academy training a major and minor course of study from the above list. Following is a list of the skills taught within each field. Each package is given a point cost for both minoring and majoring in a field. It is based upon the requirement that each skill under a minor have at least 1 point spent on it, and a minimum of 4 points must be spent on each skill under a major. ENGINEERING: Characters who major in engineering must take Operations/Command as their minor. Computer Programming Electronics (Sensors) Electronics (Phasers) Electronics (Systems) Electronics (Matter Transporters) Electronics (Force Shields) Electronics (Communications) Electronics (Computers) Mechanic (Warp Drive) Mechanic (Impulse Drive) MEDICAL: Medical cadets do not minor in any other field, but are required to take four elective skills. They may be any skill dealing with biology or the Surgery skill. Each must have at least 4 points spent on them. More specialization fields than two are encouraged by Starfleet, though not required. Diagnosis Electronics Operation (Medical) Physician Physiology OPERATIONS/COMMAND: This is the major for cadets who wish to pursue advancement in the command-line fields of Starfleet. The cadet may choose to minor in Engineering, Science or Security. Administration Astrogation (Warp Drive) Diplomacy Electronics Operation (Sensors) Leadership Strategy (Space) SCIENCES: Like the medical field, Starfleet requires the cadet to study at least two additional fields. They may be from any science field listed in the basic set, though they are usually non-medical. At least four points must be spent on a specialization field. Operations/Command is the minor required by Starfleet. If sciences is chosen as a minor, no specialization is required. Astronomy Chemistry Physics Subspace Mechanics (M/VH) SECURITY: The minor field to security is Operation/Command. Beam Weapons (Phaser) Brawling (alternate to brawling and judo: chose a Martial Arts Style) Interrogation Judo Knife Staff Tactics Also, all cadets are required to take these skills, regardless of field. If any of these skills are in a characters major or minor, the higher requirement takes precedence. All are learned at a minimum of one point expenditure unless otherwise marked: Beam Weapons (Phasers) Brawling (alternate: Military Hand-to-Hand from Martial Arts) Computer Operation Electronics Operation (matter transporters) First Aid History (Federation) Pilot (Shuttlecraft) Free-Fall-1/2 point minimum Savoir-Faire (Starfleet Protocol) Non-commissioned personnel (NCP) join starfleet for a career but do not aspire to achieve commissioned rank. They fill in the jobs of the day-to-day operation of the ship. They usually join Starfleet at age 17 and go through a shorter education than cadets. They may choose a career in one of these fields: Engineering, Science or Security. The differences are that a minimum of only 2 points need to be spent on each skill listed in a field for Engineer or Security NCP's, and that a minimum of one additional science needs to be studied by a science NCP. They must also take a minimum 1/2 point in the following skills: Computer Operation, History (Federation), Free-Fall and Savoir-Faire (Starfleet Protocol). NCP's are usually assigned to a regular task, such as Transporter Operation, Shuttle Craft Matainence for engineers or a singular science for science NCP's. Science NCP's usually do the lab work and observations for their superiors. Also, all Starfleet personnel are required to take the following advantage and disadvantage: Legal Enforcement Powers (10) Uphold Prime Directive (-10) Military Rank (var.) The first represents Starfleet's role in upholding laws passed by the legislature of the United Federation of Planets. The second is taken because of the doctrine of the UFP that forbids interference in the affairs of non-Federation worlds. Starfleet ranks follow in the naval tradition. The following is the rank levels that correspond to those ranks: NON- COMMISSIONED PERSONNEL RANK 0: Crewman 2nd Class, Crewman 1st Class RANK 1: Specialist 2nd Class, Specialist 1st Class RANK 2: Petty Officer 2nd Class, Petty Officer First Class COMMISSIONED OFFICERS RANK 3: Ensign, Lieutenant Junior Grade RANK 4: Lieutenant, Lieutenant Commander RANK 5: Commander RANK 6: Captain, Commodore FLAG OFFICERS RANK 7: Rear Admiral RANK 8: Vice Admiral, Flag Admiral Rank Levels are bought as per the Rank advantage in the basic set.