Path: newshub.cts.com!usc!elroy.jpl.nasa.gov!swrinde!cs.utexas.edu!uwm.edu!lll-winken.llnl.gov!simtel!swidir.switch.ch!swsbe6.switch.ch!scsing.switch.ch!news.belwue.de!news.uni-ulm.de!rz.uni-karlsruhe.de!news.uni-mannheim.de!rummelplatz.uni-mannheim.de!praktika From: Torsten Beck <[p--kt--a] at [rummelplatz.uni-mannheim.de]> Newsgroups: alt.games.whitewolf,rec.games.frp.storyteller Subject: Crossover FAQ V 1.0 Date: Mon, 13 Nov 1995 09:43:05 +0100 Organization: Rechenzentrum Uni Mannheim Lines: 313 Message-ID: <[Pine HPP 3 91 951113093928 3835 J 100000] at [rummelplatz.uni-mannheim.de]> NNTP-Posting-Host: rummelplatz.uni-mannheim.de Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Xref: newshub.cts.com alt.games.whitewolf:47319 rec.games.frp.storyteller:5612 OK, here it is, the V 1.0 of the CrossoverFAQ. Thanks to the people commenting me. It will be available on my page soon (URL already in text, but page waiting to be copied...) As before any comments, additional questions... to me, so I might add them to the FAQ... ---[cut here]--- World of Darkness Crossover FAQ --------------------------------------------------------------------------- World of Darkness Crossover FAQ: Version 1.0. (11.Nov.1995) Sources: * Chaos Factor (WW 4101; p. 132-135) * Wraith ST Kit (WW 6015; p. 5-10) * Book of ST Secrets (WW 7001; p. 5-9) * and many more... Because a growing number of questions in alt.games.whitewolf and rec.games.frp.storyteller appeared about Crossovers I thought it neccessary to compile what has already been published or been clarified otherwise. --------------------------------------------------------------------------- 1. General 1.1. Why is this FAQ neccessary ? 1.2. How do I balance the various WoD Characters ? 1.3. What do I do if I got a question that is not answered here ? 1.4. I need help QUICK, my players just detected a new trick/hole in the rules... 1.5.I have to roll against a value the target doesn't possess. What to do ? 1.6.I cannot possess the neccesary means to work against my foes abilites. What to do ? 1.7. Where can I get this FAQ ? 2. Vampire 2.1. What happens if I embrace a ... 2.1.1. Lupine ? 2.1.2. Mage ? 2.1.3. Wraith ? 2.1.4. Changeling ? 2.2. What happens if I drink the vitae of a ... 2.2.1. Lupine ? 2.2.2. Mage ? 2.2.3. Wraith ? 2.2.4. Changeling ? 3. Werewolf 3.1. What types of creatures can I detect with SENSE WYRM ? 3.2. What happens if I am bitten by a Leech who tries to turn me into one of them ? 4. Mage 4.1. How can I gain Quintessence from magical beings ? 4.2. How can I use the Garous' spirit Talismans ? 4.3. What happens to my Magick when I'm turned into a Vampire ? 4.4. Is Magick powerless vs. Faerie magic ? 4.5. What Magick do I need to harm ... 4.5.1. Vampires ? 4.5.2. Werewolves ? 4.5.3. Wraiths ? 4.5.4. Changelings ? 5. Wraith 5.1. How can I interact with (un-)living WoD Characters ? 5.2. What happens if a vampire tries to turn me into one of them ? 5.3. What happens if a vampire tries to drink from me ? 6. Changeling 6.1. How do I affect Vampires, Garou... with Cantrips ? 6.2. How can I use Glamour versus Magick ? 6.3. What happens if a vampire tries to turn me into one of them ? 7. Others --------------------------------------------------------------------------- 1. General Here are informations concerning the whole WoD. Specific Questions are listed under the respective genre. Questions relating to multiple groups will be listed more than once but only answered the first time. 1.1. Why is this FAQ neccessary ? Many questions are relating to more than one setting of the WoD. These could not be answered by people owning only one rulebook. Some questions are listed in the rules, some only in some supplements. 1.2. How do I balance the various WoD Characters ? You don't. It is a matter of fact that Werewolves are combat monsters, while mages can do things noone else can do. The rules are designed that way to keep a certain "flavor" not to balance characters. 1.3. What do I do if I got a question that is not answered here ? Post them to alt.games.whitewolf or rec.games.frp. storyteller. MANY people are just waiting to answer these questions (with sometimes conflicting answers). You may be lucky to have the question answered by "official" representatives of White Wolf as they are sometimes active in the Net. If you think the question will be worth adding to this FAQ e-mail it to the maintainer (see below). 1.4. I need help QUICK, my players just detected a new trick/hole in the rules... "It's your game, you decide what's right/wrong". This is the only rule you have to think of. But try to think what would happen to your campaign if Werewolves may be Mages AND Vampires in addition to their "native" abilities. 1.5. I have to roll against a value the target doesn't possess. What to do If in doubt try to use 6 as a basic target number, modified as you see fit. 1.6. I cannot possess the neccesary means to work against my foes abilites. What to do ? Try to compare: * Discipline Level (Vampire) * Rank (Werewolf) * Highest Sphere (Mage) * Arcanos (Wraith) * Art (Changeling). If you got a higher rating in your value than you target in his you would have the chance (i.e. may roll) to try to overcome your foe. This roll is a simple roll for a higher rating and a resisted roll for equal ratings. EXAMPLE: Ianus, a Nosferatu tries to hide from a lupine using Cloak of Shadows (Obfuscate 1). Dances-the-shadows (Rank 1) tries to detect him using Heightened Senses. Since they got equal ratings BOTH roll (Per+Alert or Wits+Stealth). Whoever has more successes wins (detects him/remains unseen). Were the Werewolf Rank 2 only HE would have to roll, even one success would suffice. 1.7. Where can I get this FAQ? It will be posted regularly in alt.games.whitewolf and rec.games.frp.storyteller. It is also available at Torsten Beck's Homepage http://www.uni-stuttgart.de/UNIuser/hbi/privhome/beck.t/xovrfaq.htm 2. Vampire 2.1. What happens if I embrace a ... 2.1.1. Lupine ? Most of them die, but some return as Abominations. System: Werewolf rolls Gnosis (diff. 9). If he BOTCHES he turns into an Abomination, retaining his ability to change forms and step sideways, rituals, Gifts, Rage, vulnerability to silver. He also gains the vampires' Disciplines, ability to use blood (to raise attributes, heal wounds...), AND gains a new Trait (EGO) starting at Gnosis and doubling for Humanity with a different Hierarchy of Sins. He loses his natural regenerative abilities, Rank, Reknown and ANY status in Garou society. 2.1.2. Mage ? He changes to a "normal" Vampire but looses ALL ability to use Magick. Otherwise it's the same as if you embrace a "normal" human. 2.1.3. Wraith ? Usually you may not embrace a Wraith as it will enter Oblivion if all it's corpus is lost to Aggravated damage. 2.1.4. Changeling ? This is not yet discovered, but the best bet yould be he looses all his Faerie magic and becomes a "normal" vampire. The Kyasid Bloodline (see STGS) was created with the help of Faerie Blood, but NOT with Fae. 2.2. What happens if I drink the vitae of a ... 2.2.1. Lupine ? You might be stronger or quicker (Potence/Celerity) but only with POTENT Werewolf blood. Otherwise it is twice as potent as "normal" blood (2 BP per BP drunk) and you have more problems containing your Beast (+1 diff/BP). 2.2.2. Mage ? Usually nothing, but some MIGHT have some of their magick stored in their blood, so expect everything. 2.2.3. Wraith ? Usually it's impossible since they are on another world. If you have Nihilistics 2 you may drink from them, with Nihilistics 6 you may even Ghoul or Blood Bond them. Blood drunk from a materialized Wraith will not nourish a vampire. 2.2.4. Changeling ? You are now able to see all the "faerie-stuff", but it will now be able to hurt you too. You may become mad if you don't succeed in a Courage roll (diff. 3+BP drunk). Malkavians need not roll (they are already mad). 3. Werewolf 3.1. What types of creatures can I detect with SENSE WYRM ? Nearly all Fomori, most Vampires (Humanity 6-) but rarely Mages, Wraiths (only with Permanent Angst 7+) or Changelings. 3.2. What happens if I am bitten by a Leech who tries to turn me into one of them ? see 2.1.1. 4. Mage 4.1. How can I gain Quintessence from magical beings ? You may use Prime 5 to drain the Quintessence of Vampires or Garou. An easier (at least magickally) way is draining a Caern or Freehold (Werewolf/Changeling Node), you only need a Prime of 3 (4 for powerful (Level 4+) Caerns). 4.2. How can I use the Garous' spirit Talismans ? Werewolf fetishes have Gnosis instead of Arete but otherwise are just the same as nomal Talimans. (Roll Arete vs. Gnosis to activate, spend Quintessence) 4.3. What happens to my Magick when i'm turned into a Vampire ? see 2.1.2. 4.4. Is Magick powerless vs. Faerie magic ? You may try to resist Cantrips by rolling Arete vs. (Art of the Cantrip)+3. 4.5. What Magick do I need to harm ... 4.5.1. Vampires ? Life + Matter 4.5.2. Werewolves ? Life 4.5.3. Wraiths ? Prime+Entropy (Spirit works as Life for mortals). 4.5.4. Changelings ? Life (Spirit may be used by Enchanted mages on Chimera) 5. Wraith 5.1. How can I interact with (un-)living WoD Characters ? EVERY Wraith can speak to "supernatural or magical creatures" (see W:tO p. 147). 5.2. What happens if a vampire tries to turn me into one of them ? see 2.1.3. 5.3. What happens if a Vampire tries to drink from me ? Normally you won't lose corpus to a vampire except for some rare vampires who can pierce the Shroud. 6. Changeling 6.1. How do I affect Vampires, Garou... with Cantrips ? All non-Fae are affected by Actor (even Garou, as they aren't fae anymore). 6.2. How can I use Glamour versus Magick ? You may try to cancel a spell cast on you with your Glamour by rolling Glamour vs. (highest Sphere used)+4. BUT you gain a temporary Banality for "removing a bit of magic from this world". 6.3. What happens if a vampire tries to turn me into one of them ? see 2.1.4. 7. Others There are some "inofficial" supplements available via Internet like Immortals, Cenobites, Angels/Demons... These are NOT published by White Wolf and are therefore NOT part of the official FAQ. I will try to put answers for them here (if needed), otherwise they will be ignored. Should questions about the other WW characters come up (like Gypsies, Mummies...) I will put them here. --------------------------------------------------------------------------- This FAQ is created (and maintained) by Torsten Beck e-mail: [b--k] at [hbi-stuttgart.de] --------------------------------------------------------------------------- Created: Friday, 10. November 1995 Last Updated: Sunday, 12. November 1995 ---------------------------------------------------------------------- Path: newshub.cts.com!usc!chi-news.cic.net!newsfeed.internetmci.com!btnet!demon!mail2news.demon.co.uk!linkmsd.demon.co.uk From: David Arno <[d--v--a] at [linkmsd.com]> Newsgroups: alt.games.whitewolf,rec.games.frp.storyteller Subject: Re: Crossover FAQ V 1.0 Date: Tue, 14 Nov 95 13:16:59 GMT Organization: Thomson Training & Simulation Ltd Lines: 33 Message-ID: <[816355019 s n z] at [linkmsd.com]> References: References: NNTP-Posting-Host: ppp9.netjax.com X-Newsreader: News Xpress Version 1.0 Beta #2 Xref: newshub.cts.com alt.games.whitewolf:47575 rec.games.frp.storyteller:5930 David Arno <[d--v--a] at [linkmsd.com]> wrote: >Path: news.cencom.net!news.sprintlink.net!newsfeed.internetmci.com!btnet!demon!mail2news.demon.co.uk!linkmsd.demon.co.uk >From: David Arno <[d--v--a] at [linkmsd.com]> >Newsgroups: alt.games.whitewolf,rec.games.frp.storyteller >Subject: Re: Crossover FAQ V 1.0 >Date: Tue, 14 Nov 95 13:16:59 GMT >Organization: Thomson Training & Simulation Ltd >Lines: 33 >Message-ID: <[816355019 s n z] at [linkmsd.com]> >References: Reply-To: [d--v--a] at [linkmsd.com] >X-NNTP-Posting-Host: linkmsd.demon.co.uk >X-Newsreader: Demon Internet Simple News v1.29 >Xref: news.cencom.net alt.games.whitewolf:46216 rec.games.frp.storyteller:3243 > >In article [p--kt--a] at [rummelplatz.uni-mannheim.de] "Torsten Beck" writes: > >: OK, here it is, the V 1.0 of the CrossoverFAQ. >: Thanks to the people commenting me. It will be available on my page soon >: (URL already in text, but page waiting to be copied...) >: As before any comments, additional questions... to me, so I might add >: them to the FAQ... >: > >Hmmm, interesting idea, but from a quick glance through, these appear to >be *your opinions*. Oh well I guess someone has to produce a FAQ... > >Except for: >: >: 4.1. How can I gain Quintessence from magical beings ? >: >: You may use Prime 5 to drain the Quintessence of Vampires or Garou. >: An easier (at least magickally) way is draining a Caern or Freehold >: (Werewolf/Changeling Node), you only need a Prime of 3 (4 for powerful >: (Level 4+) Caerns). >: >Sorry, but I just cannot resist it: this is utterly wrong (IMO). Getting >quintessence is definately level 3 prime and causes the loss of 1 blood point >per point of quintessence gained. At level 5 prime you can get quintessence >from the air around you, you don't need a supernatural. > >-- >David Arno >---------------------------------------------------------------------------- >Widget Beers: Another great idea from the wine marketing board. >---------------------------------------------------------------------------- Wrong for another reason, you just can't go up to a Caren and drain it. You first need Spirit of 4 to penetrate the spiritual barriers ( Book of Madness} or (Mage players guide} iI forget which one. And even if you succseedded you would still have to fight the Caren totem(read : really powerful spirit) MAGI