Newsgroups: rec.games.frp.storyteller From: [glea 0015] at [fred.itlabs.umn.edu] (JAMES T GLEASON) Subject: [VtM] Chicago By Night II: Mortal Ties Date: Fri, 15 Dec 1995 06:50:59 GMT I haven't seen a whole lot of talk in and around the playing and running of chronicles lately, so I decided to take out one of the many outlines I have laying around here for future use and post it here for all to see. Feel free to reply and discuss. * * * * * * * * * * Chronicle: Chicago By Night II- Mortal Ties ("Mortal Ties" for short.) Storyteller: B.C. Walker Premise: Who Shall Be Prince? Starting Year: Spring, 1994. Almost a year after "Under a Blood Red Moon". Theme: The Price of Power Mood: Intense Suspicion Player Character Information: *Clans: Only the core of the Camarilla- Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, and Venture. *Generation: No lower than 13th, no higher than 8th. *Age Limit: No more than 50 years living or undead, and no more than 100 years of total existance. *Limits: No one may take any points in any Lore other than their own clan, which is then restricted to two points, or take City Secrets (Chicago) at all. Purchases of Masquerade are discouraged, but they will be reviewed on a case-by-case basis. *Assumptions: All PCs are part of the Camarilla, either as Anarchs or pawns of the elders. All PCs are more-or-less clueless about what is going on and why, and they are as weak as they are ignorant. They are clueless about the other power-players in the World of Darkness, such as Garou, mages, wraiths, and especially changelings. Elders and Elysium: *Government: The Primogen has assumed direct control until such a time as claimant for Prince comes forth and takes the throne. They operate as they always have, with the addition of regular open meetings (at the behest of Critias) that all of the city's Kindred "may" attend. *Contenders: Those presented in _Chicago By Night, Second Edition_ will be present at the start, but soon the field will narrow to the only viable candidates- Maxwell, Capone, Ballard, Maldavis, and Juggler. To quote Ramirez, "Those that remain shall fight to the last." *Backers: Menele backs Maxwell and Maldavis, while Helena backs Juggler. Both see that Capone and Ballard are lost causes, and prefer to use them for other ends. Helena wants Maxwell, however, for she knows of his association with the Seities. *Wild Cards: Pariah (see "Under a Blood Red Moon"), Cedric Borzon (see below), Sullivan Dane, a pair of Blood Dolls known only as "The Last Dancers", the Fanum, Lo Pan, and the Hollow Ones as mentioned in _The Book of Chantries_. Manipulating Methuselas: *Who Owns Who: Besides those listed in _CBN2_, Menele controls Cedric Borzon and Pariah. Helena controls Dane, a feat she is both proud and cautious of, and is aware of the Blood Doll mages. Menele is cementing his hold over the Garou of the Fanum and their mummy ally, and has just become aware of a group of Verbena in town. Neither are aware of the rogue Nephandus in Chinatown, the Restless of the city, or the Kith. *Who's Winning: Helena, hands down. Unless Menele gets his man in the Prince's seat, its only a matter of time before her pet Tremere tracks him down. When he does, Helena will finish him off like Tyler finished Procet. Otherwise, only a bad turn of events- like a wild card going against her- can keep Helen of Troy from final victory. *Ace In The Hole: Menele may lose, but it'll cost Helena big. While he didn't start the last Lupine assault, he'll gladly provoke another if he feels it's neccessary. While a small army of werewolves can't kill her, they can destroy her retainers and pawns, thus leaving her alone and vulnerable for someone else to pick her off. Stuff Only I Know: *Twists and Turns: Well, both of the moldy oldies don't have the total picture. Helena is right in that she will see the end of her long Jyhad against Menele. What she doesn't know is, like she did so long ago, she will trigger her own defeat by making a fatal mistake. Menele, on the other hand, will awaken from his century-plus torpor alright- but when he does the first words out of his mouth will shake the very foundation of the Camarilla and reverberate all over the Kindred world. *Last-Minute Upsets: The fight for the Prince's seat will be vicious, resulting the death of countless mortals and the Final Death of scores of Kindred. When the fires burn down, the ash settles to the floor, and the storm clouds break to a clear midnight sky then shall the new Prince take his throne. Unlike Menele, this is open for the PCs to influence. *Who's That Dude In The Makeup?: The end of the chronicle, and there is always an end in my games, will be a slam-bang, rock-'n'-roll adaptation of James O'Barr's _The Crow_. The PCs have the option of siding with him, against him, or running like hell. The target? Helena. The zombie? One of the above-mentioned "Last Dancers", brutally murdered by Helena a year and a day before. Unlike all other stories in this chronicle, this one has a pre-determined result: Helena dies, and there is nothing she can do to prevent it. That All-Important NPC Section: *Cedric Borzon: This was my character in the original Chicago By Night chronicle, which ended with _Under a Blood Red Moon_. His sire was a Moor by the name of Sallen, who was Procet's childe. Thus, Cedric is directly decent from Critias, and thus Menele. Menele has a heavy influence on him, as Cedric has the tiger's tooth necklace mentioned in "Ashes to Ashes". (Menele has the mate, which allows his to use his disciplines upon the wearer as if he were standing next to him.) Cedric also has plenty of power in the form of his four cousins, specifically his cousins Jacob and Derek- who are a mage and a Lupine respectively. Cedric Borzon Clan: Brujah Generation: 8th Nature: Cavalier Demeanor: Director Embrace: Chicago, 1988 (Born: Chicago, 1968) Appearance: 21 Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 3, Manipulation 3, Appearance 3, Perception 3, Intelligence 4, Wits 3. Talents: Acting 2, Alertness 3, Athletics 2, Brawl 3, Dodge 3, Empathy 2, Intimidation 2, Leadership 2, Streetwise 2, Subterfuge 2, Masquerade 2, Poetic Expression 4. Skills: Drive 3, Etiquette 1, Firearms 3, Melee 3, Repair 1, Security 3, Stealth 3, Debate 2, Journalism 4. Knowledges: Bureaucracy 1, Computer 2, Finances 2, Investigation 4, Law 1, Linguistics 3, Medicine 1, Occult 4, Politics 2, Science 1, Area Knowledge (Chicago) 4, City Secrets (Chicago) 4, Kindred Lore 2, Lupine Lore 2, Brujah Lore 2. Backgrounds: Status 1, Herd 1, Clan Prestige 1, Influence 1, Allies 2, Resources 3. Virtues: Conscience 3, Self-Control 3, Courage 4. Humanity: 7 Willpower: 8 Merits and Flaws: Iron Will, Eats Food, Werewolf Companion, Mage Companion, Coffeehouse("Nightclub"), Enemy(Jugglar), Boon Owed/3pts. (opposite of "Boon"), Dark Secret(killed Lodin). Disciplines: Dominate 2, Celerity 3, Potence 3, Presence 4, Auspex 4. (Special Power: The Scourge of Alecto, taught to him by Critias on command of Menele. You wondered where that Boon Owed came in?) Notes: In his time since he was Embraced and released, this young Anarch has made a name for himself in Chicago as the persistant thorn in Lodin's side and nagging concious of the Elders. In life he was a promising reporter in the tradition of Geraldo Rivera, and he was killed because he came too close to one of Nicolai's many covert activities. His sire, Sallen, decided to Embrace him as he believed Cedric "had the fire of the Brujah" and couldn't let him die. In reality, he needed a henchman as he- like his own Sire, Procet- was under a Blood Hunt. Sallen was destroyed, Cedric fled to Gary, and he joined a coterie of neonates now rememberd as "The Gary Five". Since then, he's befriend or helped out a lot of anarchs and earned a life boon of Lodin. He had a brief affair with Lorraine, and ran afoul of both Neally and Sebastian. He's expanded his influence amongst the weekly papers and the college papers to counter Peterson, and all was well until certain Kindred started to disappear. Cedric was blamed, and Lodin called out a Blood Hunt upon him. He managed to find the real culprits, a gang of ghouls who kidnapped vampires and shipped them to New Orleans, and bring them before the Primogen to clear his name. When the Lupines attacked, he met his little cousin Derek. Derek, as he learned, was one of the werewolves. (Glass Walker Theurge, Rank Three, Randon Interrupts) The two of them quickly put two and two together and worked to defeat the Sabbat, save the Fanum, and destroy Lodin. He took over Hank Cave's coffeehouse, turning it into a profitable business and using it both as a base of operations and one of his Havens. Now, he doesn't know which one to back for Prince. He's drawn to Maldavis, but after meeting Maxwell he isn't so sure she can take it. Influence: He has many old classmates from school that now work for the weekly papers and have permanent positions on the college papers. He is also influential through his writings, which he writes under a psuedonymn, which are well-known on the city's campuses.