From: [m--e--p] at [bigwpi.WPI.EDU] (Zen, Philosopher-at-Large) Newsgroups: rec.games.frp.misc Subject: [FENG SHUI] The Adventurer Archetype Date: 26 Jun 1996 18:13:21 GMT I don't remember if I saw the "archeologist" archetype here or on the FS list, but here's my take on the role an Indy would fit in... Mike ------------- Adventurer "Kid, after you've seen all the things I've seen, done all the things that I've done, and killed all the things that I've killed - then you come back and say to me what you just said, and I'll _still_ kick your ass." Around the turn of the 19th century, a new breed of hero was born: you. Men like you climbed mountains "because they were there," probed the vastness of primordial jungles and severe arctic wastes, plumbed the depths of mysterious oceans deep, revealed the treasures of ancient civilizations, and perched precariously atop the rims of active volcanoes. Thrill-seeker and bon vivant - you may be a born explorer, eternally wandering the unknown corners of the world and charting new courses onto history's pages; you may be a millionaire playboy who is simply living for the thrill of the moment, always striving to outdo others of your ilk who constantly seek higher and higher plateaus of accomplishment; you may even be a world-famous archeologist who searches the globe for fabulous relics. For you, the Secret War is the Ultimate Adventure. Battling the forces of evil is nothing new to you; you've always been caught in the middle of something in the past, so it's no surprise you've been drawn into what seems to be the most important mission you've ever been on. ----------- Juncture: 1850, Contemporary Attributes: Bod 4 [Max 7], Chi 2 [Max 5], Mnd 6 (Cha 7), Ref=7 Add 5 to primary attributes, spending no more than 3 points on any one attribute. Skills: Driving +6 (13) Guns +5 (12) Info/ History +4 (10) Info/ your choice +4 (10) Martial Arts +3 (10) Seduction +5 (12) Add 5 Skill Bonuses. Schticks: 2 gun schticks Weapons: 2 weapons of appropriate juncture Unique Schtick: The Adventurer has the ability to escape what would normally be a life-threatening situation (most commonly a nefarious booby-trap) totally unharmed. This death-defying ability is activated by spending a Fortune Die, and may only be used once per session. Quick Schtick Pick: gun schticks: Signature Weapon, Hair-Trigger Neck Hairs weapons: (1850) Colt pistol, sword cane or whip or other unconventional melee weapon (contemporary) Colt Detective Special, Remington 870 Wealth Level: rich ----------- Created By: Mike Caprio, [m--e--p] at [wpi.edu] Free use granted to all, as long as credit is given where due. -- _____________________________________________________________________________ |Zen, philosopher-at-large |Listen To Zen Chaos Fridays at Midnight WPIR ch.38| |[m--e--p] at [wpi.edu] |My Home| |__________________________|__________________________________________________|