THE NEO-ANARCHISTS' ON-LINE GRIMOIRE Spells attributed to D.C. and Spectre thanks to Keith Ammann, [aa 687] at [cleveland.Freenet.Edu] Spells attributed to White Winter thanks to Erekosse, [d s k] at [gator.cacs.usl.edu] ASTRAL FOG Manipulation (Transform) D.C Astral Fog M1 Mana Sustained A rather oddball desperation move, but D.C. swears it can be effective (then again, he's not as good in Astral Combat as I am). Target number of 6, and each success generates a point of background count within the spell's area of effect, making an effective smokescreen. Background Count is defined in the Grimoire. It affects every magical act in the area. BLACKOUT Illusion D.C Blackout M2 Physical Sustained An area-effect stunt of D.C.'s that blinds everyone in the room (including yourself, so you might want to Perceive before casting it). And yes, this one does work on cybereyes. It's a physical spell, so it affects cybereyes and cameras. You can think of it as cutting off visual input, or you can think of it as replacing one's visual input with basic null-light 0% black. Either way it affects cameras (however, the target for living beings is their Willpower, while the target for a camera is 9, it being a high-tech gizmo thing). The mere shift to Perceiving voids the spell. However, then you can't really hear what's going on... DISGUISE VEHICLE Illusion Spectre Disguise Vehicle L2 Physical Sustained Touch Required Mask for your car. And it's touch-required, but if you're inside all you've gotta do is lay your hands on the wheel or on the seat. Real handy for evading pursuers in heavy traffic. I gave it a one-level boost to the drain code to make it sound like another vehicle as well as just looking like it (people are going to raise an eyebrow when your erstwhile Dodge Scoot makes the noise of a 150cc engine). EXISTENTIAL BLUES Manipulation (Control) D.C Existential Blues M1 Mana Sustained A nihilistic Mob Mind -- overwhelms everyone in the area of effect with a terrible sense of futility and pointlessness. Makes 'em just wanna give up and quit whatever they're doing. Frankly, I have trouble staying motivated sometimes without this spell, but I can see some potential uses. D.C. originally designed it as a single-purpose Mob Mood, but then realized that for only one more level of Drain (and really, M1 is no big deal), he could intensify the effects and make them actively want to give up instead of just feeling angsty. FORCED TRUTH Manipulation (Control) White Winter (Leader, Hermetic Order of Guardians) Forced Truth L2 Mana Sustained The subject of this spell is forced to tell the truth while this spell is in effect. The spell does not, however, force the subject to speak. The threshold is the victim's willpower. The referee may allow additional resistance tests as warranted by the situation. >>>>>[Like this spell is wiz, but if you want to pick it up at your local lore store, ask for the Pinocchio spell version 2.]<<<<< ----Erekosse<12:15:03/11-14-51> >>>>>[I picked up this spell at Blue Moon Lore Store over near Seattle U. I got it by its proper name, but I guess it's to be expected since the sign on the door said "White Winter Proprietor." This is great to lock on an enemy; they'll never be able to live it down in the streets.]<<<<< ----Grey Eagle<21:47:16/02-09-52> >>>>>[Tell me about it; in fact, your probably the #*@#$* red-skin who nailed me with it. I haven't been able to hang out around my old friends since, and they're a wond.... truly obnoxious bunch of fat bigots. Oh no, not again. Anyone out there know of a reliable mage for hire with reasonable rates.]<<<<< ----Hooded Knight<14:18:52/02-12-52> KNOW EXIT Detection Spectre Know Exit M2 Physical Sustained Now this one is useful. It's a hypersense spell, with the usual provision that the number of successes establishes the effective range. Basically, it's a trail of bread crumbs -- lets you know exactly the fastest way out of a building, assuming the exit is within the effective range. Once you get this spell up and running, you're a virtual escape- route bloodhound. The thing took me two days to write. It doesn't exactly determine the fastest route per se... simply the most efficient one. There's a little bit o' Detect Enemies in there too, which I accounted for by adding the Drastic Effects modifier. PHANTASMAL FORCE Illusion Spectre Phantasmal Force D1 Mana Sustained This is my baby, and I do love it so. Area-effect, full-sensory, realistic illusion. I get this sucker going and reality is mine for the creating. You see, hear, smell, and feel what I want you too. Having always had a nuyen for the macabre, I like to pull stuff like lowering the ambient temperature ten degrees, having shrieking demons descending from out of the sky, having a room overrun by crawling rats, or surrounding myself in a skull-mask and blue flame. A real mindfragger -- unfortunately it's mana-based, but that just confuses the chromies even more. This is a standard illusion spell -- my target number is the victim's Willpower and varies from victim to victim. What I have to do is keep track of the numbers I roll for the success test. For example, I cast it at Force 4 and throw in 6 points of Pool, and I roll 10,9,5,5,4,4,4,3,1,1. Now, characters with Willpower 6+ need to roll two successes against my Sorcery to resist; characters with Willpower 5 need four successes; characters with Willpower 4 need seven successes; etc. TEMPORARY INSANITY Manipulation (Control) Jerry Stratton Temporary L Insanity L2 Mana Sustained Temporary M Insanity M2 Mana Sustained Temporary S Insanity S2 Mana Sustained Temporary D Insanity D2 Mana Sustained Temporary Insanity changes the target's outlook on life to an extent that resembles insanity. The nature of the insanity will depend on the circumstances when the spell is cast and the target's original personality. The target resists with Willpower, and there is a threshold equal to the target's Willpower. The number of successes indicate how detailed the insanity will be. Marcia the wage mage, with Temporary Moderate Insanity (Force 4), Sorcery 5, Magic Pool 5, and Willpower 6 casts this spell on Billda Ork, Willpower 3. Marcia uses 3 of her Magic Pool dice to augment the spell's Force, rolling 7 dice:, getting 5, 7, 8, 1, 4, 4, 10. This is 6 successes, minus 3 (Billda's Willpower), for 3 successes. Billda resists with her Willpower, rolling 3 dice vs. Marcia's Sorcery 5, getting 9, 4, and 1. One success does not offset Marcia's 3 successes, so Billda is moderately insane (see Insanity) Marcia rolls drain. She saved 2 Magic Pool dice for drain, so she rolls 8 dice, vs. the force of 4, getting only 3 successes. She takes Light drain. TRUTH GLOW Manipulation (Control) White Winter (Leader, Hermetic Order of Guardians) Truth Glow M2 Mana Sustained This area spell works like a polygraph test, however, with more accuracy. Instead of monitoring physiological signs of falsehood, it detects aural indications. When a subject tells a lie, the individual will shed a white glow perceivable to anyone in visual range. The spell does not force someone to speak nor does it require the subjects to speak the truth; however, falsehood will be quite obvious. The threshold of this spell is half the subject's willpower. >>>>>[The street name on this puppy in most places is Pinocchio version 1. It's great to use at a meet. If everyone knows the nature of spell, it's a good way to establish trust where none is present.]<<<<< ----Erekosse<02:19:43/03-04-52> >>>>>[I beg to differ. This spell is awful at a meet. You know the old saying, "Tell me no secrets, and I'll tell you no lies." Well most meets are secret.]<<<<< ----Shade<04:25:34/03-04-52> >>>>>[Ignore Shade; she's a pathological liar. At our last meet we used her to read the contracts.]<<<< ----Spit Fire<15:54:54/03-08-52> TURN MARBLE TO BAT Manipulation (Transform) D.C Turn Marble to Bat L3 Physical Sustained Yeah, I looked at D.C. that way too, but he wasn't kidding. He actually carries a bag of shooters around with him, and when things get tight, he'll lob a handful of 'em into the oppos' general direction and chase 'em down with this area effect spell. Whammo -- cloud of bats. Instant chaos. It does need to be sustained, though; soon as you drop it, the marbles fall to the floor again. 'Course, then they can be stepped on. The drain code is so low because of the Very Limited Target modifier. Not only does it only affect glass (real glass, not Plasti-Vue or Saf-T- Glas), it only affects spheres of glass less than 3 cm in diameter... and it will only turn them into one specific animal, the northern brown bat. Note that the target number is going to be the marble's Object Resistance of 5 (simple techie object). X-RAY SPECS Detection Keith Ammann X-Ray Specs L2 Physical Sustained A handy little gem, to be cast on any voluntary subject. It's a hypersense spell, so roll against a Target of 4. Each success lets you look through one point of Barrier Rating (inanimate objects only -- you can look through a bench, but not a dog). You can guess what my focus for it looks like. Yeppers, made in Taiwan. The target for all hypersense spells (as opposed to ranged detection) is 4; the number of successes usually determines the range of effectiveness, but in this case it determines the strength of the spell instead. BTW, there is no resistance test on the part of the object one looks through, in case anyone was wondering. SPELL CREATION NOTES FROM D.C. D.C. reverse-engineers everything. He'll think back to the last bad situation he and his pals were in, think, "What would have been really handy to help us out or buy us some time?" and come up with a spell that fits the bill. The Astral Fog came from the time he got his butt creamed in a mano-a-mano in the ether and decided that the best thing for him would have been to make it twice as tough for anyone to do anything -- that way his oppo would be just as ineffective as he was at the time.