Stronghold of Mist-Lak: The Hold itself*

  1. The Forest
  2. Stronghold of Mist-Lak

1. To enter, the lead character must knock three times on the trap door, then open it. If they do not do the correct code, they will come down in room left blank

In each room, there are two clay golems (AC 4, HD 12, hp 32, 51, 69, 63, 55, 46, at 1, D 3-18, save F12, N)

2. The death of any of the golems sets off an alarm, and 5-8 fighters will be ready in room 2 to protect it and stop the intruders.

The fighters in room 3 and 4. All have chain, shields, sword unless noted otherwise.

3. Fighters:

Tistle (AC 3, F7, hp 30, at+2, D3-12, LG; str 15, int 13, wis 16, rex 17, con 11, car 8; two-handed sword+1, no shield).

Mark (AC 4, F5, hp 20, at+3, D4-11, LG, str 16, int 12, wis 16, rex 12, con 9, car 17; sword+1, +3 vs. undead; potion of clairvoyance).

Sarod (AC 3, F3, hp 19, at+2, D3-10, LG, str 17, int 11, wis 13, dex 14, con 14, chr 14).

Drilio (AC 3, F3, hp18, at1, D1-8, LG, str 12, int 11, wis 11, dex 14, con 7, chr 13).

4. Fighters:

Lastro (AC 4, F7, hp 40, at +4, D5-10, LG, str 15, int 14, wis 8, dex 9, con 12, chr 10; mace+3; scarab of protection 10c).

Brian (AC2, F6, hp40, at 1, D1-8, LG, str 12, int 14, wis 17, dex 16, con 16, chr 6; ring of invisibility).

Drack (AC2, F5, hp29, at+1, D2-9, LG, str 13, int 13, wis 17, dex 16, con 15, chr 7; potion of invulnerability, 3 hits).

Tildor (AC4, F4, hp30, at1, D1-8, LG, str 12, int 15, wis 17, dex 11, con 16, chr 17).

5. Two seventh level fighters guard in this room.

Mik (AC1, F7, hp53, at+3, D4-11, LG, str 18, wis 11, int 13, dex 18, con 15, chr 17).

Kim (AC 3, F7, hp62, at+2, D3-10, LG, str 16, wis 15, int 8, dex 14, con 16, chr 11).

6. A seventh level, a 5th level, and two third level fighters reside in this guard room.

Jaral (AC 2, F7, hp50, at+2, D3-10, LG, str 14, wis 13, int 16, dex 15, con 15, chr 12; ring+1, 5’ radius; sword+1).

Elieu (AC 3, F5, hp44, at+2, D3-10, LG, str 15, int 12, wis 13, dex 13, con 15, chr 8, sword+1 flames)

Ulog and Gralem will attempt to flank Jaral, thus gaining the protection of his ring.

Ulog (AC 3/2, F3, hp25, at+1, D2-9, LG, str 13, int 12, wis 14, dex 13, con 14, chr 14)

Gralem (AC 3/2, F3, hp23, at+1, D2-9, LG, str 14, int 11, wis 10, dex 14, con 13, chr 12)

Rooms 7-12 are bunkers, holding fighters:

7. 9th level; 5th level, 6th level; (3) 3rd level, (4) 2nd level, (9) 1st level

8. 7th level; (2) 4th level; (8) 2nd level, (8) 1st level

9. 9th level; (2) 6th level; (7) 3rd level, (5) 2nd level, (4) 1st level

10. 8th level; 6th level, 5th level; ^6) 3rd level, (4) 2nd level, (6) 1st level

11. 7th level; 4th level, 5th level; (11) 1st level, (3) 3rd level, (2) 2nd level

12. 9th level; (2) 5th level; (10) 1st level, (4) 2nd level, (2) 3rd level

13. Armory: Two armorers, 3 assistants total. 16 suits chain mail, 27 swords, 38 shields.

14. The Army leader and his two ‘assistants’.

Irn Ber (AC 4, F13, hp65, at+2, D3-10, LG, str 17, int 13, wis 15, dex 12, con 13, chr 12, ring of spell turning 5 charges, medallion of ESP 42’)

Redbac (AC 4, F11, hp48, at+3, D4-11, LG, str 17, int 16, wis 11, dex 9, con 9, chr 13, sword+1 clairvoyance/find traps/secret doors with int 11, ego 3, LG)

Cardan (AC 2, F10, hp61, at+1, D2-9, LG, str 15, int 15, wis 16, dex 15, con 15, chr 15, chain+1, scroll of protection from undead)

15. The Great Hall: The tables can hold 2 chairs per 5 feet.

16. Storage Room: chairs, lights, braziers, etc.

17. Kitchen

18. When this door is opened (push), 9 crossbow bolts will fly out of the wall, as a 11 HD monster.

19. In the middle of the sont wall is an illusion of a hallway. When it is touched, the block over the entrance will fall into place, and a sleep gas will fill the room. In 2-5 rounds, each player must save vs. poison each round or sleep that round—this one affects the people from Earth-fantasy! The wizard will then dispose of them as he sees fit.

Hold of Mist-Lak.jpg
  1. The Forest
  2. Stronghold of Mist-Lak