The Lost World: Locations

  1. Wandering Monsters
  2. The Lost World

1. Hulk house

AC -16, HD14+25, hp 76, At +2, D28-100*, save G15+1, N. The human part is AC 7 (leather armor), F7, hp 21, At -1 (sword), D1-7, save at -1, LG. He’s got 44 silver pieces, a peridot (50 gold pieces), a turquoise (50 gold pieces, an emerald (1,000 gold pieces), a copper/platinum/diamond pin (1,000 gold pieces), a jade/amethyst/platinum ring (600 gold pieces), a woman’s bust in marble and garnets (500 gold pieces), and a necklace in jade and agate (200 gold pieces. He lives in the one-room shack. Inside is a table, chair, and crude eating utensils. He has a bow and 100 homemade arrows (shoot at -1). He has some flint/steel to start fires. He is here because he doesn’t want to endanger others.

2. Pylon. Sleestak Dimension Viewer/Traveler

When traveling through this area, there is a 2 in 20 chance of seeing it, 5-in-10 if keeping their eyes open. Only the Sleestak historian knows anything about it, and that isn’t much—he doesn’t even know its here!

Pylon control panel.jpg

Pylon controls

1. A1: panic button (erase all previous commands)

2. A2: viewing control—move crosshair up

3. A3: viewing control—move crosshair down

4. A4: on/off (lights when on)

5. B1: initiate dimension viewing procedure

6. B2: viewing control—move crosshair to the right

7. B3: viewing control—move crosshair to the left

8. B4: display crosshair on screen

9. C1: let other dimensions view the controller

10. C2: #1

11. C3: #4

12. C4: destruction initiation

13. D1: allow voices to be heard

14. D2: #3

15. D3: D2

16. D4: #7

17. E1: allow controller to talk to other dimensions

18. E2: #5

19. E3: #6

20. E4: #0

21. F1: ENTER: must be pressed when number is through being entered

22. F2: Play a pause between the next command of 3.4 times the number entered, seconds

23. F3: Allow a person to walk through the screen to other dimensions

24. F4: Transport the object the crosshairs are on (or would be on) here

Destruction sequence

1. #0: keyboard

2. #1: keyboard and control unit

3. #2: entire pylon

4. #3: pylon and five foot radius

5. #4: 18 foot radius

6. #5: 498 feet

7. #6: 1896 feet

8. #7: 1.4 mile

9. #8 (#1#0): 15.3 mile radius

3. Sleestak Ruins

Sleestak Ruins.jpg

Still some sleestak here. 7 blues and 34 greens total. The whole building is 150 by 75 feet.

1. Hallway.

2. Treasure room. A treasure chest with 500 silver pieces, 100 electrum pieces, 50 gold pieces, and 10 platinum pieces. Another treasure chest with a silver and gold anklet with an agate stone (400 gold pieces), a sardonyx and onyx-gemmed sheath (1,500 gold pieces), a copper/zircon/coral/olivine brooch (800 gold pieces), a silver/onyx/nephrite earring set (400 gold pieces), a cursed scroll, a scroll of protection from undead, and a sword of darkness (+2, evil).

3. Meeting room.

4. Green room. 34 Green Sleestak: AC5, HD6+1, hp 28, 33, 18, 26, At crossbow+2 or 2 claws, D1-6 or 2-8/2-8, save D8, N.

5. Empty.

6. Blue sleestak (their leader). AC6, HD8, hp 35, At 2 claws, D1-6/1-6, save D9, NG. His spells are sleep, protection from evil, ventriloquism, web, phantasmal force, mirror image, protection from normal missiles, haste, polymorph self, and wizard eye. He has a 2-spell scroll with ESP and Death Spell, a medallion of ESP 30 feet, and a floating table (5 feet by 3 feet).

7. Blue sleestak. AC6, HD6, hp 23, At 2 claws, D1-6/1-6, save D7, NG. His spells are magic missile, read languages, continual light, mirror image, lightning bolt, and fly.

8. Blue sleestak. AC6, HD6, hp 30, At 2 claws, D1-6/1-6, save D7, NG. His spells are detect magic, locate object, detect evil, protection from evil, haste, and protection from normal missiles.

9. Blue sleestak. AC6, HD5, hp 26, At 2 claws, D1-6/1-6, save D6, NG. His spells are read magic, shield, web, detect invisible, and haste.

10. Blue sleestak. AC6, HD6, hp 30, At 2 claws, D1-6/1-6, save D7, NG. His spells are hold portal, magic missile, knock, web, fireball, and hold person.

11. Blue sleestak. AC6, HD5, hp 21, At 2 claws, D1-6/1-6, save D6, NG. His spells are detect magic, shield, invisibility, mirror image, and hold person. He has a scroll of protection from magic.

12. Blue sleestak. AC6, HD5, hp 32, At 2 claws, D1-6/1-6, save D6, NG. His spells are sleep, charm person, web, phantasmal force, and fireball. He has a ring of control dinosaur.

13. Storeroom. 200 crossbow bolts, 35 crossbows.

14. Pit. Hole in west to egg storage. (My guess: the unmarked tunnel coming out of room 15.)

15. The pool is 2 feet deep in middle. Its fumes are slightly poisonous to humans. In 2-8 rounds, they must then save vs. poison each round or become unconscious, dying 1 turn later.*

16. This room is now empty, except for an Earth elemental guarding the room. AC0, HD12, hp 57, At 1, D3-24, save F12, N.

17. This room is filled with fog (like room 15, though apparently not as poisonous). They must save vs. poison each round at +2 or their vision is reduced to 1/2 feet, and ‘to hits’ penalized by 2. In the pool is a green dragon. AC1, HD11, hp 49, At 2 claws/1 bite or breath, D1-6/1-6/3-24, save F8, CE. The dragon’s treasure is at the bottom of the pool: 4,700 silver pieces, 1,200 platinum pieces, 200 copper pieces, 100 electrum pieces, a jade/sapphire/platinum/electrum holy symbol (1,500 gold pieces), an amethyst/garnet/silver brooch (700 gold pieces), and a potion of strength.

18. Full of fog (as room 17). This is their egg storage area.§

  1. Wandering Monsters
  2. The Lost World