Negative Space: independent publishing
- Education is the Key
- Every retailer I talked to reemphasized the necessity of “growing” individual titles, and your alternative-comics stock overall, slowly, by talking to customers about the subject, taking their ordering suggestions, and giving recommendations.
- Publishing Your Own Comic
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A sort of basic primer for publishing your own comic, by Adam Swan, of Legacy Comics.
- Retailing Alternative Comics 101
- Everyone has concerns about how to keep a store viable in these times. Ancient capitalist wisdom says: diversify. You may run a perfect superhero comics emporium, but your audience is limited to fans of those comics, and if superhero-comics sales are declining, you have no safety cushion. If you add a mainstream comics section you could attract new buyers.
- Self-Publishing: Color
- A detailed description of printing color in self-published comics.
- Self-Publishing: Distribution
- A detailed guide to printing and distributing self-published comics, by Adam Swan.
- Sell-Through
- The lesson here is also that they keep selling for two months, and not only that, but for two years, and longer.
- What to Start With
- Start with eight to ten titles in trade paperback form, and concentrate on those.
More Information
- Carnival of Souls•
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This is an awesome DVD package. It goes in-depth not only into Herk Harvey’s influential Carnival of Souls, but also the other kinds of movies he and his colleagues did. There is a great old construction safety short on here, for example.
- The Forge
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“This site is dedicated to the promotion, creation, and review of independent role-playing games. What is an independent role-playing game? Our main criterion is that the game is owned by its author, or creator-owned.” Don’t miss the article links arrayed across the top of the forums.